1986: Jonny Quest

Jonny Quest (1986) #1-31 by William Messner-Loebs and a cast of thousands

This blog post has taken a lot of time — not because reading these books has been boring, but because I got busy doing other things, so I’ve just not had the time to read them. So this blog post is probably even more scattered than usual — I may have forgotten what I’ve written at the start when I get to the end…

I know nothing about Jonny Quest. The only time I can remember seeing him mentioned is in connection with this series, really. But it turns out that it was a cartoon that ran for 26 in the 60s — i.e., it was cancelled after one season. So I’m not sure whether Diana Schutz’s introduction here is supposed to be taken at face value — was this really a beloved series that they were finally doing an adaptation of, and everybody’s excited? Or is this more like the Robotech situation, where (apparently) nobody involved had any real passion for the project (until perhaps later in the series when they got some fans aboard) and it’s just a way to make some money?

The first issue isn’t typical — it’s two short stories instead of one longer story. Doug Wildey does the first one — perhaps on his own? It’s not clear.

So… the bad guy is called Dr. Zin, which is nice, and then there’s… two kids? One blond, one in a turban. And there’s a white-haired tough guy? So the series is about these three guys having adventures?

I do like that they don’t infodump at us, but it really feels more like they assume that everybody knows who these guys are.

And… the kid in the turban can do magic!? Or perhaps just magic tricks?

Well, OK, if this is a money grab, it’s done well — that was a solid short story, if you like this kind of thing.

We get two pages of background, and that’s it.

Every issue has a pinup or two.

And… another short story ends.

Well, I think I have the answer to my question at the start there: This doesn’t feel like a money grab. You can feel the enthusiasm everybody has for this project, just oozing from the pages. It’s palpable.

This series doesn’t have a set art team. Messner-Loebs is going to write them all, but having somebody new coming in every issue sounds like it’s going to be a jarring read, perhaps? On the other hand, they seem to be going for a top notch roster of artists… is the deal here that all comic book artists just love Jonny Quest so much that they all want to do an issue?

In the second issue, we do get some background — but it’s not really clear why the adults are willing to put these kids (and their dog) into lethal danger all the time.

Hempel & Wheatley do some interesting things with the colouring.

“We’ll need the boys to act as lookouts.” Well, if they need them, I guess…

Scarred for life!

I know, I know, the concept is “kids go on adventures”, and that’s fun — but when doing this kind of thing, they usually try to formulate some kind of answer as to why it’s fine, and they haven’t been shipped off to live with an aunt or something instead…

A miracle strikes! And it involves Dan Adkins taking ill, but others stepping in to do inking instead.

This sort of thing always makes me wonder why they don’t just delay the issue instead, or swap in another. Especially on a series like this, where they have to have several going at the same time, from different artists.

Here’s Al Williamson (!) inking a random page. The issue looks amazingly consistent, really.

That is some list of artists.

Mitch Shauer’s issue is pretty weak — most of the artists involved are really having fun, but this one’s lazy.

Jonny Quest seems like an everything-and-the-kitchen-sink sort of series. We have archaeology action/adventure as the main entry point, apparently, but then there’s space ships, magic, time travel, dinosaurs, whatever they can come up with that’s fun and cool, I guess? It doesn’t make for much of a consistent world, but eh, what’s the difference. And:

See?

Adam Kubert does everything but the writing — art, colours and lettering. Looks pretty cool.

A reader writes in to… well, pooh-pooh a different reader’s thoughts about putting these kids in school, and Schutz gets really annoyed.

And in the next issue, a social worker drops by to check on the kids!!! Hilarity ensues.

Ken Steacy stops by to paint an issue — which turns out to be a dream issue, looking at a possible future. It’s surprisingly good.

OK, I think I’m now one third in, so here’s what I think so far: This is much, much better than I thought it would be. Every single issue has a solid adventure, and most of the artists are really on form. There’s some slight continuity between the issues, but really, you could read them in random order and not notice.

I’m pretty entertained — I’ve always been a fan of Messner-Loebs, ever since Journey — and this series is solid fun. Let’s hope it continues that way.

Wow — a card insert ad for Four Color Magazine? Weird.

Messner-Loebs casts around widely for plots, so he takes the plot from that Josephine Tey book in an issue. Why not? It’s a time travel/dream issue, of course. I do think if you do too many of these, it’s going to become rather silly after a while.

Readers react to that showdown between that Real American Reader and Diana Schutz.

The dog has to have his solo adventure issue, of course. Well, it’s not totally solo… but it’s a really good issue. Quite moving and exciting. The letters pages some issues later agreed, calling it the best issue of the series.

The obvious way to go with a series like this is to do “character building” instead of just going on one adventure after another. And if you have actual characters instead of blank slates, they may generate stories on their own.

And I think Messner-Loebs manages to do this in an amusing way, while not losing track of having action going on.

Dan Spiegle returns on this issue, and I see that he’s still trying to introduce a new reading pattern. Look at the above…

… and then this: Yes, it’s meant to be read in a “Z” way, and Spiegle does this for about half of the pages. I think it works quite well?

Apparently the book is both a commercial and a critical success.

I may have mentioned this before, but man, the design on these pages… OK, they don’t want to pay to have the colour separations done on these small covers — fine. But then it’s like “well, this is a colour book, right? So wee need colours!” And then you end up with the above, which has to be some of the ugliest design on a thing like this possible…

As the series progresses, you can see the enthusiasm drain from the project. The book settles down to having Hempel/Wheatley as the art team, and now that the book has a monthly schedule, the art grows pretty basic. I mean, it makes sense to try to settle on a smaller roster of artists, and Hempel/Wheatley can do good stuff, but it’s starting to feel phoned in.

The stories are a bit of a random walk — sure, why not do a film noir issue?

It just works better when Messner-Loebs grounds the exploits in the characters, like when the other kid goes looking for a swami. (Art by Ernie Colon.) It’s just funnier and more interesting.

The worst of the issues are the time travel ones — there aren’t that many, really, but they’re not really very inspired.

Jonny Quest didn’t win any of the Kirbys it was nominated for, but it won the It’s a Fanzine Max Award.

It’s fun looking at the different approaches to colouring and separations — they’d mostly figured out how to do this by this time, but you still see a lot of variation from issue to issue. And something like this isn’t something you’d ever see today. (Colours by Joe Matt.)

OK, I wasn’t the only one that reacted to that particularly naff Hempel/Wheatley issue — it was indeed done in a hurry.

Messner-Loebs and Dan Spiegle does an issue about going home — it turns out that whatsisname with the white hair was brought up by an abusive uncle, and when he goes home, he finds out that things were less clear than he remembered them being. But his uncle was still an asshole. Which makes this a pretty nuanced issue.

And then we get an issue with a fixed camera! That can’t have been very entertaining for the Marc/ks to draw, but it’s a very amusing issue.

And another dog solo issue! And again, very touching!

I felt like Messner-Loebs kinda lost his way there for a few issues in the mid-teens, but now he’s on a roll again — every issue having a strong story, and with great variety. The only problem is that we’ve moved pretty far from the Two Kids, A Scientist, James Bond and Their Dog Go On Adventures, which was the setup here…

But then Messner-Loeb’s stories get more and more disconnected from… well, anything — a two-parter where they solve a half-assed mystery out west? Sure, but… It’s such a bad mystery!

We’re coming towards the end of the series, and it was cancelled due to low sales. Why are they then bringing out two Jonny Quest mini-series at this time, then? Hm… Oh, perhaps the licensing agreement with Hanna-Barbera is lapsing, so they’re squeezing some last minute dollars out of it? But that only makes sense if they weren’t losing money on the property in the first place… Or perhaps they don’t pay more, so this gambit makes it possible to avoid losing money the last three months?

The next-to-last issue adapts one of the original stories — the first issue to do this. I think the Jonny Quest Classics series did this, too, but it’s weird dropping in an issue like this at random… Perhaps Messner-Loebs just had run out of stories?

If this is a typical episode of Jonny Quest, I don’t understand why it’s fondly remembered, because it’s easily — easily — the worst issue in the series. The plot makes no sense, and there’s very little excitement: Just random stuff happening until they run out of pages.

Diana Schutz announces the cancellation, and states that they’d been losing money on the title.

Wow. In the final issue, Schutz confirms my speculation about why they chose to release those two mini-series all of a sudden. Right again! I’m so smart S. M. R. T.

In the final issue, the kids go on their most exciting adventure yet — they follow the social worker to work, and get to see old people getting kicked out of their homes and stuff.

And then… Their dad marries the social worker finally! The end!

Schutz fought for the series until the end, it sounds like.

So… Wow, I finally got to the end. I think it took me ten days? But I had other things to do; it’s not like it took me all this time to read these 31 issues. But… it’s also to do with how these issues are structured: After reading a handful, I didn’t really want to read any more.

Reading this series has been like like reading a short story collection. Almost every issue is a one-and-done story, and while there’s some progression plot-wise, it’s very, very slight. But more than that, the stories didn’t really feel grounded in the characters: For many of them, you could have slotted in any characters and it would have been the same story.

Individually, I liked almost all of the issues. Collectively, it was a slog to get through, especially after Hempel and Wheatley took over the artwork. It’s not that they’re bad artists — they’re fine — but it’s hard to get excited about their work here.

And who was this series for? Obviously, at the start they set off with great (and contagious) enthusiasm, but then that dissipated, and we were left with a series that wasn’t really about a family going off on James Bond-like adventures, but just… random stuff. But the people who’d enjoy reading a story about the vicissitudes of social worker like aren’t likely to pick up an issue of something called “Jonny Quest”, are they?

But what did the critics say?

Amazing Heroes #95, page #28:

Diana’s gameplan for Jonny was
twofold. First of all, she received a
lot of response and interest from art-
ists interested in drawing Jonny. This
fit in fine with her plans because the
amount of lead time required for Taft
approval of each book, would have
created a nightmare for any single
artist. With visions of scheduling
dancing in her head, Diana decided
to use a different artist each issue. As
firmly convicted as she was about
multiple artists, she had just as strong
a conviction that there should only
be one writer, to keep a sense of
balance. This prompted a difficult
search for her. “I knew there are
many great artists who could do this,
but there are few great writers,” she
explains.
On the phone with Sam Kieth,
inker of Mage, Diana related her
dilemma to him. As luck would have
it, Kieth had been talking to his good
friend Bill Loebs. William Messner-
Loebs, as many are aware, is the
creative force behind Fantagraphics
Books’ Journey. Loebs had told Keith
that it would be nice to have another
project besides Journey to be work-
ing on. When Sam talked to Diana
the next day, and she told him she
was looking for a writer who would
stay with the book, Sam Kieth sug-
gested that Bill Loebs was available.
Diana thought this was a marvelous
idea because she was a long-time fan
of Journey, and felt that Loebs had a
real strength in character develop-
ment. She called Bill up, and he
thought it sounded like an interesting
project.
By his own admission, originally
Bill would never have considered
such a project, because he was used
to working with his own characters,
and felt it would be difficult to work
with someone else’s. Diana con-
vinced him that the company would
be open to trying new things with
the cast of Quest. As he delved a
little into their pasts and their motiva-
tions, Bill began to notice the
parallels between Jonny Quest and
Terry and the Pirates, in terms of
locales and characters. Another
motivation for him was that he cur-
rently was getting more into Carl
Barks, and the way he had been able
to go in, take an animated cartoon
character, and adapt it for the dif-
ferent needs of a comic book. This
feat fascinated him, and Jonny Quest
presented Loebs with the opportuni-
ty to try something similar. To Diana’s
delight, Bill phoned her and ac-
cepted the assignment.
As they began looking into the pro-
ject, Loebs and Schutz put together
some basic ideals. The continuity
aspect will be minimal. Every issue
has a beginning, middle, and end
which is partly a function of wanting
to have as many artistic interpreta-
tions of Quest as possible, and being
a mirror of the TV show. Diana did
want some elements to carry over. It
will be the kind of continuity in that
the events of a previous issue will
have some kind of effect on a later
issue. “These are concessions to
reality,” says Diana, and as an ex-
ample she cites, “If Jonny breaks his
arm one issue, which I am not say-
ing is going to happen, he will not
suddenly be out of a cast by the
following issue.”

Comics Scene Volume 2 #1, page #60:

Big changes are in store for
Comico’s Jonny Quest, according to
writer William Messner-Loebs. Begin-
ning with issue #14 (on sale now), the
series, which has been illustrated by
rotating artists since its inception, will
settle down to the regular team of Marc
Hempel and Mark Wheatley, formerly
of First Comics’ Mars series, who had
drawn Jonny Quest #3.
Though not a fan of the original
show, Messner-Loebs has decided to
play up two minor characters from the
original series-the mysterious Jezebel
Jade from Race Bannon’s espionage past
and the Eurasian arch-villain, Dr. Zin.
“In talking to my friends who were
big Quest fans,” Messner-Loebs ex-
plains, “they all say, ‘Oh boy, Jade was
in all those episodes and Dr. Zin was
behind all those plots.’ Actually, each
one is only in two episodes. But because
people are so sure there were more, it
seemed logical to carry that through. So,
I’ve built up those two characters.”
Reader reaction to Jade and Dr. Zin
has been overwhelmingly positive and
there are plans to feature them even
more prominently. A three-issue Jade
mini-series is in the planning stages.

Amazing Heroes #103, page #27:

Amazing Heroes: Bill, I understand
the first few issues of Jonny Quest
have sold phenomenally well.
William Messner-Loebs: So I hear.
But in this business, you can never
tell. I remember Dave Sim telling
me once that because everything is
[pre-purchased] all along the line,
there’s no way of finding out exact-
ly what anyone does with those pur-
chases. Theoretically, 19,900 of the
20,000 Cerebus that were selling
could be in plastic bags in some
[retailer’s] boxes, accumulating dust.
I always think about that whenever
we talk about sales figures, because
you really don’t know what’s hap-
pening. But, so far, it looks real
good for Jonny. Certainly I’ve sold
almost as many Jonny Quest # 1 in
one four-day period as I sold of the
first ten issues of Journey. I wonder
what that means.
AH: I assume you’re happy with the
success of the book?
Messner-Loebs: Yeah. It was a
totally different thing to be working
with somebody else’s characters and
trying to bring them to life and bring
something of my own experience to
them, to walk that fine line between
paying homage to an old television
series and just mummifying it.
AH: Did you like the old Jonny
Quest show?
Messner-Loebs: Not much.
[Laughter] I came along at the
wrong time. Almost anybody who
is considered to be nostalgia bait for
it was about 11 when they saw it,
which is about the same age as
Jonny was supposed to be. I was 17
-a very critical and very animation-
conscious 17-so I was never able
to get past the limited nature of the
animation. Also, I was never able to
get past the disappointment left over
from the almost unspeakably heavy
Hanna-Barbara hype that accompa-
nied the show. I took that very
seriously when I was 17, also.

Heidi MacDonald writes in Amazing Heroes #119, page #69:

Bill Loebs is pretty incredible
when you think about it. Look how
bleak the picture is: a spin-off of a
20-year-old cult kid’s cartoon show,
yet another licensed property, and
one that doesn’t even have a steady
artist…you’d expect this to be tol-
erably dopey, at the very best. But
picking Bill Loebs to write this book
has to be one of the smartest moves
that Comico has ever made. We all
know Journey was a fascinating,
magnificent bastion of naturalism
and human drama in the sea of slug-
fests, and we knew that Loebs was
a good writer, but who could have
guessed that he’d turn this spin-off
into a completely entertaining com-
ic, full of allusions to all manner of
High and Low culture, and recall-
ing nothing so much as the Golden
Years of children’s comics?
Loebs’s Quest stories all have one
silly element each, (viz. the mystery
object which everyone was after in
issues #5-7) but he knows exactly
how silly they are, and exactly how
to push each element just far enough
to be entertaining without being
ludicrous. (It’s very much like what
Carl Barks used to do in his long
Uncle Scrooge epics.)
Likewise, despite the somewhat,
um, meandering pacing to which
Journey was often prone, Jonny
Quest proves that Loebs is one of the
few comics writers who can tell
satisfying stories, complete in each
issue, stories which have beginnings,
middles, ends, characters, and even
a theme or two. In literary circles
this is known as writing. In comics
it’s known as a miracle.
For instance, take the Loebs-Ken
Steacy story in #8, “The Curse of
X-7.” Observe first Steacy’s brilli-
antly lurid cover. Hadji, Dr. Quest,
Race, even…(gasp!!) Bandit…
hanged by their necks. Shocking
stuff. Now admittedly, if I saw this
on the cover of, oh, say, The X-Men
I’d have to stifle a yawn. But here,
it’s a wee bit startling.
Inside Loebs plays havoc with one
of the oldest tricks in the book-is
it a dream or not? First we see Jonny
a man of 30 or so, teaching his
science class. Within a few pages,
Bandit has died of an old age, and
Race and Dr. Quest have been mur-
dered by X-7, a robot villain of
dreadful aspect. Then we learn that
his flash-forward is really a dream
flashback, of Jon ten years later, now
seeking a bitter vengeance against
X-7. Suddenly we find out this too
is a flashback from an even older
Jonny, and this turns out to be a final
flashback of a very aged Jonny, es-
tranged from Hadji, even more lost
in his vengeance trip, and still
searching for X-7.
It’s all played out in a perfectly
eerie fashion. Steacy’s angular and
idiosyncratic art sets a surreal tone,
keeping the reader off-balance as to
just what the heck is real here. Of
course, on page 22 we find out that
the real (present day, young) Jonny
was dreaming all these dreams
within dreams, brought on by a tank
full of poisonous insecticide—an
insecticide known as X-7.
On the surface, this could be any
stupid super-hero book—we have a
killer robot, a disastrous vendetta,
a furturistic society, a “Hey it was
all a dream!” ending. But Loebs
uses these overfamiliar elements
masterfully. He gives his stories
contexts and motivations. Notice
such details the older Hadji’s asce-
ticism, or “The Race Bannon Socie-
ty,” a combination of the John Birch
Society and the KGB which snoops
into people’s lives under the pretext
of searching for X-7. It’s a rich con-
cept, and yet one just thrown out in
passing.
The next issue, “A Fire In Green”
Meadows” is just as heady, recall-
ing, in a playful way, both William
Inge and Hayley Mills in its small
town setting. Jezebel Jade’s arrival
in the peaceful town of Green Mea-
dows could spell trouble a la Picnic
or even The Music Man, but when
the gang gets involved with a mys-
terious panther haunting the out-
skirts of town, it reminds me of a
Mills Disney vehicle from the early
60’s. (Damn, these are weird com-
parisons, and they’ve all got the
genders wrong, ‘cuz Jezebel is Wil-
liam Holden and Jonny is Hayley.
Oh well.) Of course, there’s a
pseudo-scientific McGuffin-an
enzyme that turns garbage to
energy—a lost treasure, childhood
friendship, dark secrets from
people’s pasts coming back to haunt
them, and all stirred together into a
hokey but tasty brew.
On the artistic end of things,
Quest is first-rate all the way.
Steacy’s was a standout for flashi-
ness, but the dependable craftsman-
ship of Murphy Anderson in #9 and
Dan Spiegle in #7, is a real pleasure
too. Even artists whose work I usu-
ally have problems with-Mitch
Schauer and Tom Yeates-turn in
sterling jobs. Of course Doug
Wildey’s appearances are the su-
preme treats. All of the artists in the
book take on a deliberately flat, very
objective style—anyone who tries to
give Race’s shock of white hair any
kind of ruffling or volume is mak-
ing a serious mistake—which works
beautifully with Loebs’s straightfor-
ward storytelling. Marc Hempel and
Mark Wheatley are an excellent
choice for regular artists, as their
work in #3 has a blend of objectiv-
ity and stylization.
Jonny, Dr. Quest, race, and Hadji
are far from being rounded charac-
ters in any sense of the word, but
they fill their stereotypical roles to
the utmost. Loebs has also made the
most of the supporting cast from the
animated series—Dr. Zin makes a
dandy villain, and in a few issues
Loebs has turned Jezebel Jade into
one of comics’ premier femmes fa-
tales—and the only one who looks
ravishing in a snood. (Even I must
tip my cap to Dave Stevens’s cover
of #5.) And what can you say about
Bandit, aside from the fact that he’s
corny, and he’s adorable.
On paper, there’s no way Jonny
Quest should be as good as it is. A
great deal of it can only be described
as being hokey, and yet Loebs and
friends make it work. It’s good clean
fun, totally American to the core, as
the Flaming Carrot might say. Like
Mister X, this is a class act, with
first rate coloring and covers. Com-
ico’s put together a damn fine
package. You really get your
money’s worth with this one.

Heidi MacDonald is right as usual.

It looks like Jonny Quest got plenty of attention at the time — which surprises me a bit, because Comico wasn’t able to get any press for their Robotech series. But of course, Japanese animation hadn’t really taken off in comics circles at the time (I mean, compared to what it would be ten years later).

Andy Mangels writes in Amazing Heroes #137, page #87:

Jonny Quest #22, ‘Vantage Point’;

I was not excited to get this book . . . at
first. I kind of flip through Jonny
Quest when it comes into my store,
to see if there’s anything interesting
that catches my eye. So far nothing
has, because I haven’t read a single
issue yet.
I remember (vaguely) the Jonny
Quest cartoon show from my younger
days, and I did kind of like it then,
although it did seem a little weird at
times. My favorite was Race Bannon.
I absolutely despised Hadji. Didn’t
think too much of Bandit the dog
either. So, I settled down on the
carpeted floor of my office and began
to read Jonny Quest, fairly certain I
would not be entertained.
The story begins as Dr. Quest is
installing a camera in his lab, which
will record everything in its sight for
one full week and etch it onto a disk.
This disk and viewer will then be
launched into space for a thousand
years, in the most ambitious time
capsule project yet. Although every-
one at first acts up in front of the
camera, Dr. Quest advises them that
they will soon forget it’s there. In time,
they do.
What follows is an entire story told.
from one single point of view: that of
a stationary camera. A camera only
records exactly what is shown, leaving
nothing to the imagination, nor pro-
viding any other points of view. The
issue is what the camera records over
the course of the week. Dr. Quest
finds himself much too busy and
unorganized, and decides to hire a
secretary. Unfortunately, all of his
prospectives employees are frightened
off at the idea of working with dino-
saurs werewolves, cult attacks, small
arms, and hovercraft! When a secre-
tary is found, Quest finds himself
embroiled in a search for a missing
father, battles with an adopted cat,
mixed-up appointments, and a mad
scientist who thinks Quest has turned
the world against him.
I found myself chuckling many
times during my reading of the issue,
which is something I rarely do when
reading a comic. it was the classic no
win situation for Quest; every time
something seemed solved along came
five other things to complicate mat-
ters. The ending is not quite up to the
rest of the book, but seems predictable
given what has been done before in the
story. My only disappointment with
the story was that it seemed astonish-
ing that such a historical recording
would be so casually treated, but this
is comics, and the motivations do
completely fit into the Jonny Quest
structure as I recall it. I can forgive
that one nitpick, given the highly
enjoyable quality of the book. This is
great family fare, fun for adults and
children alike.
Bill Loeb’s writing is funny, and the
characters are fully fleshed out (even
the incidental ones). His dialogue fits
the way the characters look, and tells
us exactly what we need to know
about that character. The art is com-
petently cartoony, although I’m not
ultra-wild about Hempel and Wheat-
ley’s art style. It suits Jonny Quest
well, interestingly enough looking
better in black and white than in color.
This is not to say that the coloring is
bad (it’s usually well done), but to say
that the art does not seem to be drawn
for color. By the way, there is a great
appearance by a TinTinesque mad
scientist in here, that no TinTin fan
should be without.
I was pleasantly surprised with Jon-
ny Quest, although I can’t really say
I’m going to follow it in the future. I
will do more than flip through future
issues though. Give it a try.
Grade: Mint

Comics Interview #73, page #26:

SCOTT McCLOUD: JONNY QUEST
seems to be quite a special book to a lot of
people. It attracted some big names.
What do you think its special appeal was?
BILL LOEBS: Well, that’s a good ques-
tion. I think largely its appeal was
chronological. You tend to find it more
appealing the younger you were when it
first came on. I was, I guess, in my late
teens when it came on, so I tended to
notice more of its problems. I looked at
it a little more so I tended to notice more
of its problems. I looked at it a little more
technically, in terms of animation and that
sort of thing, than a lot of people seem to
have. And I also think that a lot of the ap-
peal is, even though the kids are treated
like kids and the dog is treated like a dog
– in that no one is particularly precocious
– they are treated as adult members of
the expedition. There’s none of this,
“Gosh, these are ten-year-old kids. We
should leave them at home and go have
the adventure, Race.”
SCOTT: It’s not as condescending as
some other things.
BILL: Yeah. I think there’s a lot of that.
That was something that struck me when
I read the original TOM SWIFT books
also, where even though his father was an
inventor – theoretically pretty clever –
his father was invariably wrong. Tom was
always coming up with things and his
father was invariably wrong. Tom was
always coming up with things and his
father would end up, “Oh, you were right,
Tom. This was just the perfect time to in-
vent an atomic tank.”
SCOTT: . That’s a very ’80s attitude isn’t
it? We’ve seen that a lot in the cinema
recently.
BILL: Yeah, usually with authority
figures that are somehow abstracted once
or twice from being actual parents.
SCOTT: Right. A guardian or an uncle.
BILL: Yeah. As a matter of fact I was
reading a book which was analyzing old
fairy tales in terms of Freudian symbols,
and it said that the reason that you had all
of these evil step-mothers was not that
there were more step-mothers back then
than now, but that it’s a way of hating your
own mother without having to actually
deal with hating your own mother. That’s
also the reason that the witches traditional-
ly have a hood thrown over their features.
They’re really hiding features that you
don’t want to see because it would be too
traumatic to have to realize that that’s who
you’re hating.
SCOTT: So you think on a milder level
that that kind of surrogate character was
showing up in JONNY QUEST?
BILL: Well, yeah.
SCOTT: Obviously not with his…
BILL: We’re actually talking about the
sort of youth exploitation films where the
young people trash the university
presidents or the girlfriend’s father or
something like that — real obvious
avoiding of trashing your own parents.
One of the really neat things about RISKY
BUSINESS, one of the things that makes
it something more than just exploitation,
was that it’s actually dealing with saying
this out loud. The more direct you are the
more it approaches art, even if it’s about
things that may seem exploitative.
SCOTT: Well, getting back to JONNY
QUEST before he gets away…
(Laughter) How was your working relation-
ship with TaftEntertainment? Did you sub-
mit works in progress to them for
approval?
BILL: Yes. Every step along the way is
submitted, not by me but by Diana
Schutz, who acts sort of like a clearing
house for all of this massive amount of in-
formation that goes through.
SCOTT: How deeply involved are they
with the actual production of the stories
and whatnot?
BILL: Well, they haven’t been at all in-
volved up to now except in being real in-
terested. What I essentially did was work
up twelve story ideas and submitted them
and they liked them all, and I submitted
my first script and they liked that one, and
so forth and so on.

Comics Scene Volume 2 #1, page #57:

One of the most welcome revivals of
the 1980s has to be Jonny Quest. A
prime-time animated adventure
show which aired for only one season in
1964, Jonny Quest was a boy’s adventure
book come to life. It featured intelligent
characterizations, fantastic plots, a stir-
ring jazz theme and, although a ratings
disappointment, it has attained cult status
among aficionados of TV animation.
Twenty years later, the children who
thrilled to Jonny Quest are now adults,
and the great JQ revival is in full swing.
Last year, Comico launched its Jonny
Quest comic book, written by William
Messner-Loebs and drawn, so far, by a
battery of talents including Steve Rude,
Wendy Pini, Al Williamson, Dan Spiegle
and many others. Last fall, Hanna-
Barbera aired new Quest episodes as part
of their Funtastic World of Hanna-Barbera
syndicated show.
The man who created the series, il-
lustrator Doug Wildey, greets this revival
with a certain detached amusement.
“I hate to blow anybody’s personal illu-
sions out of the water,” he says today,
“but I didn’t think that Jonny Quest was a
very good show.”

Heh heh.

Amazing Heroes #159, page #79:

Jonny, We Hardly Knew Ye Lad
What’s this I hear that as of issue 31
Jonny Quest by Loebs, Hampel and
Wheatley will be discontinued. What
was it’s drawback, poor sales? Had it
ever occurred to them that maybe their
story renditions to the character
weren’t quite up to the level as that of
the founding cartoon. I mean that the
originators went all out to base actual
scientific research around each epi-
sode, stories drawn from evidence of
existing information that made the
stories somewhat believable! Super-
sonic jets, lazers, hydrofoils, moni-
tored walkie-talkies, flying back-
packs, etc…etc!
The best that Comico put out were
the issues based on the “classic”
Jonny Quest television cartoon epi-
sodes, the one’s illustrated by the
genius behind the character, Doug
Wildey. Now if Comico had continued
to bring those episodes to comics form
sales may have generated positive. I
for one would like to see Alex Toth
illustrate three of his favorite episodes
to the series, or maybe if they would
put out a bio-formated 200 page book
about the conception of the original
Jonny Quest series by Hanna-Barbera
with drawings and photos and vital
information, now that would be some
book for all us Quest enthusiasts to
have in our library. How about it?

Arena Magazine #4, page #27:

Top 10 Comics No Longer Being Published
by Jerry Smith

[…]

10. Jonny Quest — I loved the
cartoon as a kid, I loved the
comic book as an adult. This is
where I first discovered the work
of William Messner-Loebs, one
of the finest writers of current
comics. Messner-Loebs took the
concept of the cartoon and to-
tally fleshed out the characters.
He made Professor Quest, Race,
Jonny, Hadji, and even Bandit
three-dimensional, enjoyable
characters. So many of his sto-
ries on JQ will stick with me for
the rest of my life: the ghost story
with references to all kinds of
writers and classic stories hid-
den in the dialogue, the origin of
Hadji, the Bandit solostory where
we see how much the dog loves
his friend Jonny, I could go on
and on about Messner-Loebs’
touching scripts. This is a much
missed book.

OK, that’s enough.

This series has apparently never been reprinted? That’s kinda surprising, isn’t it? But here’s some reviews from the internet:

Overall, Jonny Quest #13 by Messner-Loebs, Infantino, Kubert, and Pinaha is an enjoyable ghost story utilizing key elements of the cartoon’s characters and story elements. It was a favorite when I was a kid and I find it largely holds up even now. The artwork from Infantino and Kubert alone is worth a look.

Here’s another:

Let me admit right here and now that I thoroughly enjoyed Jonny Quest. Messner-Loebs’ story was engaging, with thoughtful character development and just the right amount of humor and action.

Ditto:

Messner-Loebs shows us again what a solid writer he is and how much he understands this world and these characters. Everyone is pitch perfect and feels like they’ve come right out of the show.

OK, I’m out. What’s up next? I hope it’s something shorter… OK, Ginger Fox.. but then there’s Justice Machine! Man, Comico published a lot of long-running series in their early years. But that’s changing drastically in 1987.

1986: Robotech the Graphic Novel

Robotech the Graphic Novel (1986) #1 by Carl Macek, Mike Baron, Neil D. Vokes, Ken Steacy et al

I planned on doing one single blog post for all the Robotech specials, but apparently I changed my mind. Because I didn’t feel like doing more than this graphic novel today.

Oh no! Mike Baron wrote the decidedly worst of the three regular Robotech series, so why is he doing this? OK, he was the only “name” of the writers, but he totally phoned in his series — it was boring and it made little sense.

The plot is by the showrunner of the Robotech animated TV series, so perhaps it’ll be OK.

Macek explains that this graphic novel is where he’s going to infodump on the readers all the bullshit he’s made up to tie the three unrelated Japanese animated series into one “coherent” Robotech series. (I’m paraphrasing.)

And indeed, we open with the mysterious guy from the Macross series talking about the flowers from the Mospaeda series with some guys from the Southern Cross series, so… mash-up achieved.

I can’t really say that it works — we don’t really learn more about Zor’s backstory than earlier, and things don’t really make more sense than before. So I guess Macek hadn’t really put all that much thought into the backstory, which was what I had assumed all the time.

I suspect that Baron is making fun of Macek a bit here. “Do you know what protoculture is?” “I know, and yet I do not know.” — which is what viewers of the Robotech series would answer if you asked them, because protoculture didn’t really make all that much sense in the end.

The artwork is a lot better here than what it was in the three Robotech comics, but it doesn’t look like the TV series at all. I suspect the positives are mostly down to Ken Steacy, who is a really talented artist.

His rendering here gives a nod to Rand Holmes at points, perhaps? Really sharp.

Rick! Where’s Minmei? That’s a pretty spiffy version, really.

Heh — Baron drops some EC Comics references…

Oh, the plot — it doesn’t really make much sense. As we previously knew, the SDF-1 ship landed on Earth, and half the graphic novel is about humans exploring the ship. But the ship is like nothing we’re familiar with — it seems more like they’re exploring an Aliens ship or something, with slithering tentacles and self-organising mechanical creatures.

And it end, of course, where Macross starts.

The artwork on this is surprisingly good, even if it’s mostly off model. The story isn’t very good, but Baron adds some jokes, so I guess it’s not all bad.

Protoculture Addicts #1, page #28:

Robotech: The Graphic Novel,
released in December 1986 by Comico,
is the answer to all the questions you
had about Robotech but were afraid to
ask… It is the UNTOLD STORY; the
WHAT, WHEN and WHY of Carl
Macek’s Robotech Saga.
The story begins on a planet of
the fourth quadrant of the known
universe. There, we meet Zor and the
original SDF-1. Then we learn why the
SDF-1 was sent to Earth and how Zor
dies. We also have a glance at Roy
Fokker as a fighter pilot in the Global
War. We also have a chance to actually
see what Rick Hunter looked like at the
age of 10… Many new characters are
introduced (some of them are back in
the Sentinels) and you will also learn
what the SDF-1 was like before the
“micronians” adapted it.
I appreciated a lot the artwork of
Neil D. Vokes which is a little different
from the japanese style but still very
good. The script is from Mike Baron
(based on the plot by Carl Macek) and,
as I said before, it answers almost all
the questions we had on Robotech.
There is a little problem, though: after
reading it, some new interrogations rise
up. But most of those new questions
are answered in The Sentinels.
I think that all true Robotech
fans should have one because it is not
only a comic book, it can also be used
as a reference manual. The retail price
is $5.95 ($7.95 CAN), and believe me,
it is worth the price. If you are a true
Robotech lover, Robotech the graphic
novel is a must!

Four Color Magazine #1, page #12:

Schreck also said that Robotech: The
Graphic Novel that was released in
September has sold out. Comico is
rushing the graphic novel back to
press to reach retailers in time for the
Christmas rush. Written by Mike
Baron from a Carl Macek plot, pencill-
ed by Neil Vokes and inked by Ken
Steacy, the 48 page full color novel
tells the story of the Robotech saga.

So it sold well… It’s been reprinted twice — once by DC in 2003, and then by Titan in 2018.

The Slings and Arrows Comic Guide #2, page #546:

The graphic novel is subtitled ‘Genesis: Robotech’, and
relates the events leading up to and immediately following
the crash of the Super Defence Fortress 1. Carl Macek, Mike
Baron, Neil Vokes and Ken Steacy create a readable tale that
can be enjoyed without a degree in Robotech History.

R. A. Jones in Amazing Heroes #105, page #73:

An island full of people is launched
into space aboard a giant folding
robot spaceship, chased across space
by inscrutable aliens, defending
themselves and escaping by using an
unfamiliar alien technology, some-
times badly. Of Comico’s three
Robotech titles, I’ve always con-
sidered Macross Saga to be the best
in several ways. The characters of
Masters and especially New Genera-
tion leave me cold, and the plots of
the latter two are less well-defined.
Perhaps it’s just that Macross has
presented such an intriguing concept
of humans adapting and building a
seemingly-normal city inside a
spaceship, much to the consternation
and confusion of the highly-
disciplined miltaristic aliens. The
other two series confine their bat-
tles to defending Earth.
I have never seen the Robotech
animateds on which all this is based,
although I hope to make their ac-
quaintance some day. Yet I checked
out the comics because of the good
things I’d heard about the shows. I
was attracted by the clean, car-
toonish artwork and the unusually
complex cast. Then, well, I’ve
always been too easy to sucker on
a soap opera, and that’s what
Robotech is, with the wide, unusual
crew of characters and their evolving
relationships. While retaining a
sense of humor and lightness (some-
times misplaced, it seems to me, but
I’ve never been in a war with aliens),
the characters act and react with
unexpected individuality and depth.
This is light entertainment, but not
cheap. The transforming robots
technology interests me least about
the series. No, that’s not true. The
songs interest me least about the
series. (Of all the aspects of the
animateds to be translated to comics,
singing seems to have fared the
worst.)
I also admit, as a comics fan, I
was attracted to the Robotech comics
just to see what this new company
Comico felt was so important.
Comico has all three comics on an
every-six-weeks publication sched-
ule, staggered so a new issue is out
every two weeks. Quite a publishing
commitment, I thought, no matter
how successful the cartoon series is.
The three comic titles are sequen-
tial rather than contemporary. That
is, Robotech is the earliest story,
with Masters and New Generation
beginning after the Robotech story
is finished. So one other aspect of
Macross which I appreciated was the
freshness of the story. In Macross
#1, the giant floating space fortress
SDF-1 crashes to Earth, interrupting
World War II and leading eventually
to war against the aliens. This is not
a simple story. Obvious care has
been taken to set up the background,
the direction, the look and feel of
the alien Zentraedi, and the Earth
cast. Not all is immediately revealed
in the first issue, either. There are
still questions lingering on the later
series.
As plotter Carl Macek writes in
the introduction, Genesis: Robotech
“clears up many points in the pre-
history of the Robotech mythology.”
Revealed in this book are the reasons
why the space fortress crashed,
background on the aliens, and some
early history of several Macross
characters. The seminal crash-
landing of the SDF-1, seen in.
Macross #1, is shown in expanded
detail. And more is learned about
the aliens, their minds and motiva-
tions, and their mysterious “proto-
culture”-based technology. The
capable script is by Mike Baron,
who has been writing the Robotech
Masters series. Baron’s dialogue is
lean but natural, for aliens or Earth-
men, always carrying the work
forward.
The highlight of this book is the
initial exploration into the SDF-1.
The human soldiers are trapped in
a violent and utterly alien world
within the still-active robot ship,
where walls move, robots evolve,
and time flows differently from out-
side the ship. This close encounter
is well-developed, and not for the
squeamish. Some of the tricks the
SDF-1 pulls in this issue have not
been seen in the Macross series,
indicating just how little of the
technology of their commandeered
ship the humans have grasped, and,
I hope, some of what we can look
forward to in the series.
The lowlight of this book is the
ending. It’s understandable that there
would be no solid ending, as this is
the “prequel” to the entire series.
But the last several pages dissolving
into the panorama of the months and
years that followed, leading up to
Macross #1, made for a kind of scat-
tered and disappointing epilogue.
There is little rounding-out to the
ending of this “novel.”
Neil Vokes was the penciller on
the first Macross issues I read, and
his pencils on this graphic novel are
still attractive. Ken Steacy inked the
interior and painted the cover. The
art is much the same as the Macross
series, although Tom Vincent’s
coloring is superior, giving a needed
complex quality to the simple
cartooning.
This is hardly the work I would
recommend to introduce a non-
comics reader to the world of
comics. And the casual reader may
have little interest in this pre-history.
But for those who are familiar with
the Robotech saga, the graphic novel
is one of the better contributions
from Comico. And, of course, a
must for the completist, as they say.

Dwight R. Decker in Amazing Heroes #118, page #64:

Then there’s Robotech: the
Graphic Novel, which Comico
published as a squarebound 48-page
volume in 1986. Its $5.95 price tag
is even reasonable as these things go.
Scripted by Mike Baron and drawn
by Neil D. Vokes and Ken Steacy in
a more traditional “Western” com-
ics style, the book presents what
amounts to the origin of the
Robotech universe. In the last years
of the 20th century, Earth is in the
throes of a several-cornered global
war, but the arrival of an enormous,
unmanned alien ship brings a quick
end to the conflict by alerting the
various factions to the fact that far
worse enemies are out in space and
presumably on their way. Earth
unites, begins building up its
defenses, and learns to exploit the
technology of the alien artifact.
There isn’t a whole lot of plot in this
book: it serves mainly as an intro-
duction to the series and some of the
characters, and it isn’t even close to
being a complete story in itself. For
readers curious about Robotech but
daunted by the sheer mass of mate-
rial available, this might be the best
place to start.

Right:

Robotech was a minor comics phenomenon of the 1980s based on some rather deft marketing of assorted Japanese fantasy exports. Whilst American TV company Harmony Gold was cobbling together and re-editing three separate weekly science fiction anime series (Super Dimension Fortress Macross, Super Dimension Cavalry Southern Cross and Genesis Climber MOSPEADA) US model-kit company Revell was selling Japanese mecha kits based on the aforementioned Fortress Macross, Super Dimension Century Orgus and Fang of the Sun Dougram as Robotech Defenders, complete with an all-new English language tie-in comic produced by DC Comics.

A copyright clash resulted in the DC title being killed after two issues after which TV produced Carl Macek and Revell went into limited partnership in a Macross co-licensing deal which saw three shows translated into an 85-episode generational saga wherein Earth was rocked by successive alien invasions decades apart and only saved from annihilation by a fortuitous spaceship crash which had allowed humans to master extraterrestrial Robotechnology.

[…]

Fun and adventure in the grand old space opera manner and superbly easy on the eye, it’s about time these 1980s epics were revisited by a more comics friendly readership.

OK, next up in this blog series is Johnny Quest, which is 31 issues long, so we may have another unscheduled pause here, but I guess we’ll see?

1986: Justice Machine Featuring the Elementals

Justice Machine Featuring the Elementals (1986) #1-4 by Mike Gustovich, Bill Willingham et al

Justice Machine had previously had a very short run at a different publisher, but (as would become a theme with Comico), it then moved to Comico and stayed there for quite a while.

Bill Willingham is credited as the writer, but it’s not clear whether that means that he wrote the plot or not — based on some other Comico comics, it could mean that he wrote the words after Gustovich plotted and drew the issues…

Anway, this mini-series starts off in a (literally) punchy way…

… but then we get Foreshadowing. Unfortunately, there’s not a lot of this stuff, so these pages rather stick out, making them more “eh?” than “ah”.

“Machiners”? I guess they were thinking “Avengers”, from a plural of the noun form of “avenge”, but… er… that’s not how… OK, is this book one of those funny comical books?

Well, it’s not very serious, anyway — but we get an Elementals crossover, because the Machiners’ enemies need somebody to fight for them, and then… lies to them about this world? Or is it a lie? Complexity!

The second issue’s editorial has the background on the super-hero characters, and it makes me wonder: Did Gustovich come up with these characters while he was in high school? Hm… Oh, he was born in 1953, so he was 33 when he did this? I guess not!?

It’s a classic team up/battle book, though, and Gustovich’s artwork looks very appropriate. I like the sheen his inking has. Very dramatic.

I’m leaning towards Bill Willingham being a co-plotter on this, because this scene is just the kind of icky thing he’d think about putting in. (Speaking only as one who has the experience of reading his Elementals comics, of course.)

Heh, the planet here is called “Georwell”. Georwell… George Orwell… GET IT!??! So clever, because the society here (there can only be one society per planet, as per the SciFi Accords Of 1973) is very authoritarian and controlled and stuff, apparently.

Gustovich announces that there’ll be a monthly, regular Justice Machine series, but Willingham is out.

I think this is an iteration of the popular “attack/run away” gag, but it’s not very well done, is it?

I like Gustovich’s line and his storytelling, but his faces sometimes leave something to be desired — especially when he does women and children. Perhaps because he has fewer lines to add to the faces, so they end up looking like features floating in a sea of nothing?

Now that’s a twist ending — it turns out that the big bad guy was really the quite young daughter of the elf!? What?! Does that make sense? Is this supposed to be a very funny punchline? It just reads very confused to me.

I quite enjoyed reading this series — it’s short and snappy. It was muddled in parts, but eh, whatever.

Back Issue #94, page #24:

The Justice Machine arrived at Comico in 1986. By
then, their protégés, the Elementals, were on their eighth
issue at Comico. [Editor’s note: See BACK ISSUE #24 for
our look at Comico’s Elementals series.] Fans remembering
where that group had received their start were responsible
for convincing Comico to restart the Machine, as they
constantly asked Comico co-publisher Phil Lasorda when
the company was going to begin publishing the title
where the Elementals debuted. The latter team’s success
probably had a lot to do with The Justice Machine returning
to print in a four-issue miniseries that was subtitled
“featuring The Elementals.” The four-issue series also
featured the writer of Elementals, Bill Willingham. He was
the first to suggest having the group guest-star in the
series, wanting to pay back Gustovich for the favor he
had done of giving Willingham his first break.
Comico’s Justice Machine featuring the Elementals #1’s
(May 1986) editorial states that its tale takes place
before the Noble issues, so at this point the Machine are
still installed in the position of government enforcers.
This would allow those who had read the Noble series
to enjoy it as well as the hoped-for newcomers.
The story, both penciled and inked by Mike Gustovich,
details the Machine’s battle with an armored villain named
the Dark Force. Like Maxinor before (or chronologically
after, as the case may be), this adversary is intent on freeing
Georwell from its totalitarian government. The Elementals
are initially recruited by the Dark Force to aid him but
switch sides when they discover his methodology.

Amazing Heroes #113, page #27:

In July of 1985 Justice Machine was
a book looking for a publisher. At
the same time Comico was a pub-
lisher looking for a book. While
some of its earlier efforts were less
than successful, Comico was pre-
sently on a roll. Mage by Matt
Wagner was a popular title. Com-
ico was also publishing Bill Will-
ingham’s Elementals with great suc-
cess. In addition, the Robotech
trilogy, a series for which Comico
had high hopes, was about to debut.
Comico wanted to take advantage of
its successes and add another fan
favorite to its roster.
That the two should get together
was inevitable. In the first place,
Phil Lasorda, the publisher of Com-
ico, knew Mike from the old Texas
Comics days. He remembered the
Justice Machine and believed they
were well conceived, strong charac-
ters who could still carry their own
title. He thought it would be a fun
project with which to be involved,
and that was exactly the type of pro-
ject that Comico wanted.
In the second place, the fans all
seemed to believe that Comico was
going to publish Justice Machine.
“They’d come up to us at conven-
tions,” said Lasorda, “and ask, ‘You
got The Elementals [which debuted]
in the old Justice Machine comic];
when are you going to publish Jus-
tice Machine?”
Justice Machine was a book with
both a large fan following and a
strong, well executed story line. It
was exactly the type of book Com-
ico wanted. Thus, during a Comico
panel at the 1985 ChicagoCon,
when Comico was asked, when are
you going to publish Justice
Machine, they answered that they
were looking for Mike Gustovich to
discuss that very subject.
The fans applauded. One fan,
however, did better than applaud.
Dave Gifford, a former student of
Mike’s continuing education art
class, was in the audience. He knew
that Mike was at the convention. He
told Mike to talk to the people from
Comico, because they were inter-
ested in doing Justice Machine.
Mike did, and they reached an
agreement to do a Justice Machine
mini-series.
Bill Willingham suggested that the
mini-series guest star the Elemen-
tals. Mike and Noble Comics had-
given Bill a break when they origin-
ally published The Elementals. Now
that Elementals was a hit, Bill
wanted to return the favor. In order
to get the Justice Machine off to a
strong start, Comico would do a
four-issue series featuring the
Elementals written by Bill and illus-
trated by Mike.
The book sold.
While Jonny Quest #1 was the best
selling single issue Comico put out
in 1986, the Justice Machine mini-
series was the best selling title. Its
four issues sold better than any four
issues of any other book Comico
published, including Jonny Quest #’s
1-4. Comico had a solid hit on its
hands.
But Comico didn’t wait until the
sales reports came in to sign up for
a Justice Machine continuing series.
Comico had commissioned Mike to
do a Justice Machine cover for the
Comico Checklist, Comico’s
publicity newsletter. Mike ex-
plained, “When they saw the Check-
list cover, they knew [Justice
Machine] would be hot, so they ap-
proached me about doing it as a
regular series even before I started
drawing the first issue of the mini-
series.”

I’m unable to find any contemporary reviews of this book, which is kinda surprising since it sold so well… And this is the only review I could find on the intertubes:

A fairly generic start to an indie superhero crossover from 1986. I mainly picked this up to finally own a comic by the well-respected but short lived publisher Comico, which originally published the debut of The Maxx.

These issues have apparently never been reprinted.

1986: Grendel

Grendel (1986) #1-40 by Matt Wagner, The Pander Bros, Jay Geldhof et at

Oops! I’m doing 1986 slightly out of order — sorry.

I had the buffer sorted wrong, so I thought Grendel came before Justice Machine Featuring the Elementals — but now I’ve read the first eight issues of Grendel, so I might as well write this blog post anyway.

As usual with Matt Wagner, he opens the series with a rather portentous editorial.

And instead of recapping all of the Grendel lore, this is almost all the reader gets. I wonder whether this discouraged some readers or not?

This is the first major series that Diana Schutz was aboard as the editor from the first issue on. (Except if that’s the case with Jonny Quest, which came out some months earlier, I guess we’ll see when I come to that in a few days… Doing these post non-chronologically isn’t ideal.) It’s also distributed on the newsstands from the first issue. And Bob Schreck is now running Comico on a day-to-day-basis, So in some ways, this feels like a fresh start for Comico — or the start of their “imperial phase”, where they published a whole bunch of comics that were both commercially successful and critically successful.

(Yes, OK, Mage had been both, but felt like it stood out in the company it shared. Elementals moved copies, but was a mess otherwise. And Robotech certainly shifted units, but was largely ignored critically.)

But it’s almost as if these pages have a brand new whiff about them: The sweet smell of success; of unbridled enthusiasm for doing something new and fresh.

The artwork’s wild and dynamic, and the writing has that mid-80s modern dense feel: Over the first four pages, we’re introduced to two main characters, and we’re given all the backstory we’re gonna get. The woman with the black hair is Christine Spar, the daughter of the original Grendel’s adoptive daughter. Is the grendelness (that’s a word) gonna resurface in her?

The artwork is so mid-80s in some ways — everybody looks like they’ve been designed by Thomas Nagel, but the line isn’t Nagel’s line at all. It’s a very plastic, elastic line… influenced by Warner Bros cartoons or something? I dunno. It’s interesting to look at, anyway.

Many comics from around this period had a certain density — Starstruck, of course (which I think is the first modern US comic book), and then American Flagg, and of course Dark Knight Returns and Watchmen — but they also played a lot around with a multitude of voices and a narrative complexity. This basically has none of that: Reading this page, I was trying to determine if the captions with different colours were from different people (which was a thing at the time), but nope: What we’re reading is apparently Christine Spar’s diary. The colouring has no semantics.

And a creepy kabuki guy who goes around licking people? MIGHT BE BE A BAD ONE?!

The other thing that sets this book apart from those comics I mentioned is that it’s pretty stupid and extremely obvious. As with the lack of narrative complexity, it’s obvious from page eleven that that creepy kabuki guy is a vampire. I mean, his name is “Tujiro XIV”, so he’s obviously fourteen generations old but has changed his name etc etc etc.

The “modern” twist Wagner gives him is that he’s 1) Japanese, 2) gay, and 3) a paedophile. That’s pretty modern!

So in classic Death Wish fashion, the bad guy kidnaps (and possibly kills) the protagonist’s child, and then…

Tada! She becomes Grendel and goes after him! Whodathunk!

This takes place 50 years in the future, i.e., 2030-ish, but the world building feels razor thin. Everything looks and feels exactly like 1985, but there’s nods to the future: There’s flying cars now, and everybody’s racist towards “eskimos”, for some reason or other. Did the US invade Greenland or something!? That’d be prescient!

On a word by word basis, the writing comes off pretty oddly. It’s meant to be the diary of a writer working for a prestigious newspaper, so you can excuse the writerliness of it all. But Wagner doesn’t quite have the chops to pull off something like that, so you get the stilted comic-book-ness of things like “and isn’t really very hard to find your way around in”. Why is “find” emphasised? And newspaper writers don’t emphasise words at all that way.

“A trifle cute”?

Well, those three words have been placed after one another by other people, but not often, but not in that meaning:

And so on.

The artwork isn’t quite in control, either — at random, the Pander Bros will drop out of Nagel mode and into Looney Tunes mode.

I don’t think I’ve mentioned in any of the previous blog posts how badly designed the in-house ads are? They seem mostly to be designed to be easy to do colour separations for (because that costs money).

Hyper violence!!!

This book is very propulsive — reading it, each page leads you to the next one, pulling you in and driving you on. The storytelling chops are wonderful. But the plot itself suffers from an odd lack of urgency. I mean, her little son has been kidnapped, and she doesn’t know whether he’s dead or alive, perhaps being tortured and stuff. But instead of going in with guns blazing, she skulks around, trying to catch the kabuki vampire red handed, for some reason. She even knows that he’s out on the town kidnapping a new boy, but does she do anything? No, she waits around his hotel to see what he does with the new boy.

It’s not like she’s the cops and has to collect evidence — at this point she doesn’t know that he’s a vampire, so… it’s just bad plotting.

Tada! Shocking reveal of what everybody guessed from the start!

So… they’re in San Francisco (or “‘Frisco”, as everybody in the future calls it), and they want to kidnap a young, “oriental” man for unknown purposes. Yeah, that has to be difficult! How on Earth can they find one of those in “‘Frisco”?! I know! They can kidnap the stage manager in the theatre the kabuki vampire gives performances! That’s literally the only person of that description that exists in “‘Frisco”!

When reading sequences like this, it’s hard to tell whether they’re supposed to depict Spar’s descent into Grendel madness, or whether it’s just insanely bad writing.

Heh! Super-Nagel!

Wow, the first issue’s 68K run sold out, and they’re going back for a second print?

A reader writes in to complain about there being too many words, and that it makes his brain hurt, or something. Diana Schutz says that it’s “his intentionally complex writing style”, so there. (There is absolutely nothing at all complex about the writing — it’s 100% straightforward. But there’s a lot of it, that’s true.)

These cops are literally gagging over that hairdo.

If I come off a bit negative in some of these comments, I don’t really mean to — this is a solid comic book. It’s really intense — you don’t want to put it down. I’m really just kinda nitpicking some stuff that doesn’t really make much difference. Sure, the plot is stupid and extremely derivative — but the storytelling is so compelling that you don’t really notice.

Sucketh?

I can’t quite put my finger on it, but sometimes the Pander Bros artwork reminds me so of something else… what is it? It sometimes has the dynamics of a Gary Panter panel… or a Richard Sala action scene… There’s something so dynamic about it, something a bit punk. Without them, this wouldn’t have been much of anything.

The Pander Bros’ pencils depend heavily on getting a sensitive inker. Jay Geldhof’s got the chops, but when you get a guest inker, like in this issue, the art starts looking rather wonky.

It’s a wordless issue about Christine Spar harassing this cop for most of the issue, and then killing him, so that’s all fun and stuff — but does it make sense? She’s mad at the cop for beating up her boyfriend, so I guess so, but… that’s a lot of energy being spent on something this trivial. I mean, she’s just shut down a human trafficking ring, and put less effort into it.

A reader writes in to say that he thinks Grendel veers toward being Orientalism. “Maybe you’re a little touchy on the subject?”

Hey, that’s a pretty good ad…

There’s that Greek woman Wagner was talking about.

You can totally see the Pander Bros going “can we make these shoulders bigger… can we? we can?”, which is fun. So 1986. But they sometimes land on designs that don’t really make sense if you think about it — for instance, what is that older woman’s physique, anyway? If you follow the line from her right arm up to her shoulder, the only way that works is if her shoulders really are 2x the size of her head, instead of just having a stylishly padded, er, vest.

Never mind, though — I don’t think you’re supposed to ask questions like that. It looks cool, anyway.

We’re in 1987 now, and Comico is in their imperial phase — lots of successful series, and lots and lots of merch.

Speaking of the plot (which we weren’t), it doesn’t quite work. Throughout the series, we’re seen the Special Cops (the monster Argent and the guy with the eye) kidnapping people to interrogate them. Because they’re looking for Grendel. Sure, why not — the odd thing is that nobody goes “oh, by the way — there’s this vampire pedo guy who’s been running a slaver ring — can you cops take a look into that? It’d be nice if you stopped him; he’s still out there”.

Instead the interview (and a house search at her best friend’s apt) pisses Spar so much off…

… that she goes on a cop-killing rampage.

And then kills Argent. And is killed, too.

THE END

So… that’s a story that makes no sense: Christine Spar got into the Grendel business because a monster had kidnapped (or killed) her son. Did she determine whether her son was alive or not? Nope: The monster ran a slaving ring, so perhaps her son had been shipped off somewhere? Did she at least kill the monster? Nope: The monster ran away, and Spar said “ok, I guess that’s fine; let’s go back home”. Did Argent do anything except question people? Nope.

You can explain the sheer lack of any logical progression by “well, she’s being possessed by Grendel and what she does isn’t supposed to make sense”. But even insane people have some emotional logic to what they’re doing.

The series is a lot of fun to read, and perhaps the lack of coherence makes it more so? “Eject your brain; just have fun”. But there’s this unfortunate sense of the writer thinking that he’s being clever, too, so…

So if Christine Spar is dead, does that mean that the series is over? Nope — the series is structured as a number of shorter “novels”, with separate protagonists (and art teams).

This one was collected in Devil’s Legacy by Dark Horse. Before continuing to read the rest of Grendel, let’s have a look at some reviews for that one.

Yeah:

Although Matt Wagner’s vision and mystique of Grendel is a landmark in graphic storytelling, I felt that this collection of the first ongoing series falls short of the mark. The setting of a 2005 with flying cars and levitating phones seems laughable even by 1993 standards, as does the 1988 clothes and hair styles worn by people of the future. Christine Spar makes for a powerful and deeply conflicted character, and yet the longer she continues on her streak of vengeance, the less it makes sense and the more she is portrayed simply as an angry bitch.

True:

It’s hard for me to tell what is wrong with this book, but then I may not be the best person to judge: I don’t tend to like superhero books, and this is — in spite of its pretensions — a superhero book at heart. All the earmarks are there, right down to the hackneyed writing and utterly unbelievable characters.

I think that was just a bad inker, not “twisted”:

The art was so up to the minute in the 1980s, although the story is set decades ahead, so it now looks dated, but consider that period trappings and work past it. The serial killer section and what it evolves into is overextended in seven chapters, but the following five back in New York are taut cat and mouse with a well presented cast. Wagner’s characterisation is clever, showing them as they are rather than just as they see themselves. “I refuse to let them strike me any longer”, Christine explains toward the end, “I take the fight back to them”, and by that point we know there’s self-justification and possible delusion involved. The art becoming more twisted along with Christine is sophisticated storytelling, so don’t be fooled into considering it poor if just skimming through the book.

Sure:

They’ve got a good style as far as figures and bodies, but their faces, particularly the more intense expressions like pain and anger, are too cartoony and goofy for my tastes. Some of their action sequences leave something to desire, as we often see characters in more or less impossible contortions as they’re fighting one another (Yes! YES! The Panders ROCK! -feo). The laws of physics also don’t appear to apply, as often we see characters locked up, then suddenly apart from one another. This isn’t the superhero stuff where we’ve got teleporters and rubber men zipping around, guys.

OK, on to the next bits.

This is one of the few issues of Grendel I bought at the time — I was a fan of Bernie Mireault. I think perhaps I’d just read Mackenzie Queen at the time? And speaking of The Jam — it’s a shame that nobody has stepped up to reprint The Jam in full (or Mackenzie Queen, for that matter). Such a great book… or at least the issues I’ve read — I don’t think I’ve read it all, because the publishing history is so scattered.

Wagner explains that Grendel is going to be structured as a number of mini-series, each with different art teams.

Wow, that’s pretty great. Mireault brings things down to Earth, and Wagner leans into the late-80s “overload” type of storytelling. So we’ve got fragmented notes, scattered conversations and a main character that’s going insane from stress and PTSD (or possibly being taken over by the Grendel spirit). So this is a direct continuation of the previous storyline, with the next Grendel being Christine Spar’s boyfriend.

Wagner does the colouring himself, and it looks really good. It all works well — I think you could read this as a standalone and not feel that lost (I did it in the 80s), but you’d miss a lot, because Wagner doesn’t really explain much of what’s going on.

*gasp*

And that depiction of Regina looks quite a lot like a Dave Sim drawing, doesn’t it?

Wagner only lasted one issue as the colourist, and the next two issues, Joe Matt (!) takes over. And… it’s not as good.

He does this red layer all over the pages, and they just look pretty washed out.

(Oh, the plot — it’s about the boyfriend being harassed by a cop who’s looking for Spar’s diaries… Too bad the cop didn’t just drop by while the boyf is reading them in his apartment…)

The third and final issue of this “mini series” is also coloured by Joe Matt, but looks much, much better. Perhaps his first issue just had production problems?

Anyway, Grendel has turned this wimpy doormat of a guy into a real man!!! Sure, he’s a real man who kills some bums who piss him off, but still. (Subtle thing with the Superman logo.)

Oh, this is set in 2007? I thought somebody mentioned “50 years in the future”…

The final issue is a bunch of pratfalls where the boyfriend tries to kill the cop, but the cop mysteriously avoids his arrows every time. And then the cop kills him. THE END.

So I guess Wagner was thinking of having the Grendel spirit pass from person to person this way? From Rose to Spar to Whatsisface… and then on to Regina next, perhaps? Or the cop?

It does make sense, I guess…

In the end, this arc wasn’t really satisfying on its own, but it was a thrill to read — Mireault’s artwork and the storytelling are on point. And it gives us a much better sense of “Grendel insanity” than the previous arc.

Schutz announces that Wagner is going to do the next four issues all by himself, and there’s not going to be any ads or letters pages. Sounds good.

And a Mage backup! How the turntables!

Back Issue #125, page #17:

TOM POWERS: Bernie, what was your process for illustrating
Brian Li Sung’s tragic story in Grendel #13-15?
BERNIE MIREAULT: Having the opportunity to work on
Grendel came out of the blue. Because Matt Wagner had just
then moved to Montreal and we shared a studio for a time,
I was able to exchange ideas with him and have some input.
As a result, I felt very connected to the work, and it was a lot
of fun to do. Experimentation with the form was encouraged,
and I think that we were successful in creating something
very different from the status quo, which has always been—
and will be—my aim.
Up until that point, I had always made comic art by the
seat of my pants because I just did it for myself by myself.
Now, suddenly, I was working from a detailed script written by
someone else. It was for money, and I was part of a large team
(writer/artist/editors/colorists/letterer/production staff), so I
couldn’t just do as I wished and had to get approval for the
work from higher up. Thankfully, the environment was very
supportive, and I was encouraged to
go on to develop some of the design
concepts that would connect the
issues visually and identify them as a
set, which I was very happy with.
POWERS: In particular, what did you
enjoy about working on these issues
with Matt?
MIREAULT: As stated in the first
question, Matt was supportive and
open to experimenting with the comic
art medium. We both felt that comic
art was an exciting art form that
deserved development and expansion.
As artists, it was our favorite mode
of expression, and we all wanted to
make comics with more personality
than the standard fare of the time and
perhaps forge a stronger connection
with the audience through more
personal work. It’s always a pleasure
to work with someone who actually
cares about the art form.

Comics Interview #83, page #56:

BERNIE: Talking about how we ended
up working on GRENDEL – when
what we do when left to our own devices
is so different – I think the obvious
reason of course is we’re doing our own
stuff, floundering around going from
meal to meal. Matt gives us a chance to
practice our art and get paid for it, too.
MARK: Bernie, you were aware of Matt
Wagner’s work even before he called you
up. And when we discussed his work,
there was always a sort of quasi-
symbiosis between you and Matt. There
were always parallels between your work
and his.
BERNIE: I was very jealous of his initial
success and spent many hours putting
him down to friends and family. “This
guy didn’t deserve a color book! Look!
He doesn’t even do backgrounds!”
MARK: But it went beyond that. It was
flying Volkswagens and thematic things
you were doing in MACKENZIE
QUEEN and he was doing in MAGE…
BERNIE: And the fact that THE
DEMON was my favorite Jack Kirby
character and in my most opulent fanboy
dreams there I was, doing THE
DEMON. And then I hear Matt gets the
deal to do it. At that point I wrote him a
letter saying “What’s going on? This is
like voodoo.” With GRENDEL …
okay, I’ve got a story. I was scared that I
wasn’t going to be able to get into
GRENDEL, because it’s very dark and
the general theme for the particular story
that I did was just depression. Somebody
starts out low and then just gets lower
and lower and lower until they’re dead.
MARK: What issues did you do?
BERNIE: GRENDEL #13 to 15, with
the character Brian. And I couldn’t
understand . . . I didn’t have any nega-
tive feelings to put into the book. But at
the time I first got the job I was trying to
see this girl, and she was being pestered
by an old boyfriend. One time I was over
at her house, and the guy kept calling
over and over again. I picked up the
phone once after she was reduced to tears
and I spent an hour talking with him, and
that was a horrifying, bizarre conver-
sation with what I thought was obviously
a madman on the other end of the phone.
I put down the phone, I just hung up
after the fiftieth death threat.
MARK: You mean he was threaten-
ing you because you were going cut
with her?
BERNIE: Absolutely! Lives were cheap
to him, obviously. But at the end of the
phone call, I was sitting there wondering
what I was going to do to save this poor,
beleaguered girl who has black circles
beginning to form underneath her eyes.
How can I convince this guy to lay off?
Obviously, he’s not open to reason. I’d
have to kill him. Hmmm. Obviously, 1
didn’t seriously consider that, but I
realized later on that’s a great deal of
what Matt’s talking about. Dealing with
these feelings and by sort of laundering
them through GRENDEL I’m sure it’s
very much an outlet for him and his
negative feelings.

According to comics.org, these issues were collected by Comico, but have otherwise never been republished? How odd! Dark Horse has been doing collections of (most of) the other stuff, so why not these issues?

Wagner’s solo issues are all classy and stuff — not only are they without ads, letters pages or editorials (thank god for the lack of editorials), but they have classé endpapérs and all.

Over four issues, we get two complete stories, and they’re both told by the cop with the eye, and they’re both about the first Grendel character.

Well, that is, stories about other characters around that time, i.e., the 80s. I’m not sure we needed the framing story, but it’s fun in an of itself.

It’s sometimes easy to forget how young Wagner was at the time — he was around 25 when he did this, and like many other young artists, he’s a total magpie, picking up whatever’s cool and exciting around him. This looks like it’s influenced by Frank Miller and perhaps Floyd Farland by Chris Ware? Or perhaps it’s unlikely that he’d seen the latter — it didn’t get a collected edition until the next year. And Cowboy Wally by Kyle Baker was a couple years later, too? Did Wagner originate this style?

Anyway, it’s completely of its time — it’s dense and it requires the reader to pay attention and do some work.

The artist, however, does slightly less work — I seem to remember a reviewer back then being all upset by the photocopy/tracing look up this? I think it works brilliantly — with all these tiny panels, you can really get into the tedium of police work, but in an exciting way.

And Wagner has a lot of fun with his layouts, even while adhering to his grid.

Oh, the plot — it’s about a cop trying to figure out a very complicated scheme, and there’s at least three conspiracies buried within each other, so it’s all very twisty and fascinating. I’m not sure the top-level conspiracy (which was fake, anyway) made any sense in the first place, though?

As promised, we get a Mage back-up, painted by Wagner. Looks really good. And I can sorta read French now, so I understood all of that. Hah! Three years of Duolingo pays off!

OK, now they’re calling each story arc a “novel”? A two issue novel, that’s something… OK, it’s a very dense two issues, but still.

And after all of that mystery and intrigue, Grendel finally shows up, and the grid ecstatically breaks down. The only problem is that I don’t quite understand why Grendel threw that knife at the cop? Or really… even what order to read this in.

But perhaps that’s the message: Grendel is chaos!!!1!

Anyway, two brilliant issues, and if I’d read these as a teenager, I would have been minorly obsessed. Very exciting comics, formally.

The next two issues are (of course) done in a totally different manner, one which I don’t think I’ve ever seen before or since. Every page has three tiers: The top tier consists of scrawled descriptions of what’s happening (I think these are supposed to be notes by the cop when he’s laying out the story). The middle tier are very tall, very narrow panels depicting the action. The bottom tier are the thoughts of the main character, who’s a schlub who’s gotten mixed up in a Grendel plot/conspiracy.

I’m not quite sure it’s totally successful. I wonder whether Wagner was thinking of Kriegstein while doing the layouts? And Kurtzman while doing the figures? It’s got something of an EC Comics morality play about it…

But it’s just exhausting to read this — the panels are so tall that you’re always moving eyes up and down and up and down, so you start wondering whether the payoff is going to outweigh the work you’re putting in, and the answer is: Nah.

The story doesn’t really make much sense: Grendel sets up what I think may be called a “prank” on Argent, and he does it in the most convoluted way possible instead of just sending a postcard to Argent saying “GRENDEL WILL BE AT THAT GUY”S MANSION TONIGHT”, which would have brought Argent without involving lots of people to do their jobs as if by clockwork.

And it’s really unclear why this guy thinks that Grendel will be mad at him, so his descent into paranoia, while fun, isn’t convincing.

So… two stylish little stories, and the first one is fantastically told.

Oh, and the Mage thing? Just a vignette, but it looks good.

These issues have been reprinted by Dark Horse twice: First as Grendel Classics, and then in Grendel: Devil Tales. But the last one was in 1999, so it’s about time they did it again.

The Comics Journal #165, page #74:

The point is the drama. I had a fellow writer say to me that
he thought “Faces” fell down flat at the end because it was
a contrived situation where Two-Face runs into a mirror-
image freak of himself at a side show; he said he found that
implausible. And my response was: fuck plausibility.
Yeah, it’s also implausible you’re going to tie a guy in a bat
costume to the front of a Zeppelin and fly him over the city.
[laughter] It’s a dramatic narrative that makes its point
with big, broad strokes. I’m echoing Alfred Hitchcock
here.
PINKHAM: How so?
WAGNER: He says similar things – have
you ever read the Hitchcock-Truffaut
book? It’s terrific. They talk a lot about
cinematics and drama and narrative.
Hitchcock had a pretty firmly critical eye
of his own work, which is enticing. But
you do owe a certain amount of respect to
the artificial structure you’re creating,
this narrative world. It has to work within
itself. That’s the important criterion. For
instance, in the first two-issue story arc I
did for Grendel, with all the little tiny panels (#16 and
#17), that involved a whole storyline revolving around the
business intricacies of the jewelry and the diamond trade
in New York – and it’s totally fucking fabricated. I just
made it absolutely all up. But it sounds like it works, and
that’s good enough.

Did it sound like it works? No, it sounded like complete nonsense, which made me spend five minutes staring out into the air and wondering whether there was some way that it could possibly make sense. But now I see I wasted my time, and the reason it sounded like complete nonsense was: It was complete nonsense.

When you’re doing something as
alien to my relative experience, and also as politically
sensitive as the ethnic minority cultures are, I think I owe
a little more responsibility to researching it. I’m trying to
inject this modern outlook on things to remind people that
these problems existed for a long period of time before we
had little catch-phrases for them. I have to continually
remind myself that the two main characters, who are the
most liberal thinkers in the book, aren’t from the modern
day. They still come with the experience limitations and
the cultural baggage of being born in that time period. So,
no Asians in the third storyline. A nice nasty white guy.
[laughs] Rich too! He’s even more of a bastard!

There you go.

20 Best Mainstream Comics, The Comics Journal #210, page #126:

5 Grendel # 16-19, Matt
Wagner. Wagner’s greatest cre-
ative strength is a formalist cu-
riosity about comics’ narrative
potential; his greatest creation is the Hunter
Rose Grendel. He combines the two in
this ambitious pair of stories: a filmic
police procedural with strong noir over-
tones, and a Kurtzman-esque farce that
plays as self-induced tragedy.

We get another editorial which explains what the plan is now: They’re doing four issues to skip ahead in time, and then we’re gonna get the next “proper” Grendel story. And the artwork is by Hannibal King and Tim Sale. Tim Sale went on to great fame, of course, but I’m not familiar with King. He apparently did stuff for various small companies like Rebel and Anubis, but also some jobs with bigger outfits. Not a lot, though.

And the covers are from a favourite of mine: Ron Turner/Simon Tristam/Alexander. (Perhaps he would have gotten more famous if he had stuck to one name… And if one of the names weren’t the same as the Last Gasp publisher, which makes him hard to google to see if he’s done more stuff after Night Life, which I remember fondly. I should do a blog series about Strawberry Jam! It’d only be, like, four blog posts, though.)

Pretty nice, eh? I guess this is the style that would later be known as “Vertigo Covers”, or “Dave McKean”.

Well, huh. This is indeed very different — and the difference is all Dave Sim, right? This both looks and reads extremely like Cerebus did at the time.

Wagner leans heavily into the disjointed storytelling he’d been doing with Bernie Mireault, and it’s really fun to read. Unfortunately, the story isn’t very satisfying — sure, we get the end of the story of the cop with the eye, but nobody could possibly care about him anyway (he’s a character without much character), so it’s not really very involving.

There are virtually no “real” ads in most Comico books (except Robotech, of course, and house ads), but this seems like it might actually be one? It’s probably not, though, since it has a Matt Wagner introduction and all…

The second issue looks even more Simian, and it’s told in an even more choppy way. Which makes for a fun read — it’s really interesting on that level, but the story is, again, not very gripping.

A christian teacher writes in to clutch her pearls, and editor Diana Schutz gives her the what for.

The final issue with pencils by King looks very different from the first two — gone are all the Sim/Gerhardisms.

But instead it doesn’t quite work? There’s a bunch of spreads like this, where there’s a fight taking place in the centre, and then there’s plot happening in the surrounding panels, and you’re supposed to read them clockwise from the bottom left.

But it’s just… meh.

All the dialogue is in “verse”, because that’s what they talk like in the future, I guess. Why not? But it’s pretty bad verse. Poetry it ain’t.

Apparently people didn’t like Bernie Mireault’s artwork much.

Heh, Seth writes in to say how good the book is, and Diana Schutz replies by making a reference to how they were depicted in Cerebus #92. (The gag is that in that issue, Sim caricatured Seth as a work-for-hire artist, but he’d never actually heard Seth speak, so he used Schutz’ vocal mannerisms when he caricatured the voice.)

The fourth and final of these issues is drawn by Tim Sale only. While the storytelling continues, broadly, along the same lines as before, the layouts are very different. Now they’re more straightforwardly Frank Millerish, I guess?

With a dash of that “media overload” thing that was in vogue at the time. Again, it’s really fun to read, but the story isn’t that much — and the “twist” with the betrayal was downright boneheaded, the heavy way it had been signalled.

A reader writes in to say that he Grendel is almost as good as Watchmen… and he’s right in a way: It’s a really fun book to read, where almost every issue has something new, storytelling wise, going on. Even reading these issues now, forty years later, it’s pretty thrilling.

The problem is that the world Grendel is set in has all the depth of aluminium wrapper. That is, Wagner has grown to become an incredibly talented storyteller, but there’s not really much of a story to tell, and he obviously haven’t thought his world through — he’s just winging it, and having fun. Any comparison to Watchmen is bound to put Grendel is a bad light.

What I’m wondering about, though, is what the readers at the time were thinking of all these storytelling shenanigans. Many comics readers are quite conservative in what they like to read (when it comes to technique), so my guess would be that sales plummeted over these ten more “experimental” issues. I’ve been googling a bit what people say about Grendel (in general) these days, and I’ve seen a handful of people saying things like “yeah, Grendel is great, especially from the 90s on. Those early issues are very ‘indie comics’.”

Let’s see if I can find any reviews of these four issues, though…

Andy Mangels writes in Amazing Heroes #146, page #75:

Grendel #21, “The Devil is Con-
spiratorial”; Matt Wagner, writer;
Hannibal King, penciller; Tim Sale,
inker; Comico; $1.95

I would normally recommend
Grendel without hesitation. It has
been one of the first-read books of my
stack of comics, and is probably in
my top ten. I say “normally” though,
because as of this issue, Matt Wagner
goes beyond my sense of obscurity
and into complete and utter abstract
unintelligibility.
Here is as much of a plot synopsis
as I can glean: It is October of 2170,
and a man named Charlie heads a
company, named OBES, which seems
to have something to do with the
public relations and merchandising of
the Grendel persona. When the pro-
fits and market shares start to drop,
the company decides to assassinate the
President and the current Russian
leader (?). Charlie doesn’t seem to
want to go along with plan much, but
he doesn’t have much of a choice
when the rest of the board of direc-
tors overrides his decisions.
Did any of that make sense to you?
I may be completely wrong, and the
plot could have absolutely nothing to
do with most of what I just said. I
can’t tell for sure, because I don’t
know what the hell is going on!
Okay, I’ll take my deep breaths and
try not to get so excited. Matt Wagner
is continually experimenting with
style—both art style and writing style.
Most of what he does works; this
doesn’t. Wagner is to be respected for
taking these chances with his styles,
and for not letting the popularity of
one style overshadow artistic experi-
mentation and integrity. However, I
feel that there is a line between artistic
integrity and artistic obscurity.
It could be said that Wagner has
passed into the realm of “real art”
with this issue, as the way most “real
art” critics rate a piece of art is by
its level of incomprehensibility.
Wagner dialogues the story in sym-
bols, sentence fragments, double-
entendre scatological references-
anything but a normal manner.
“Grendel,” and his/ her/their image
is super-imposed over most
everything in the issue, as if Grendel
pervades the entire lifestyle of Charlie
and his co-workers. After reading the
word “Grendel” 244 times (yes, I
counted!) I was getting a nervous tick
whenever I saw the word.
I cannot comment on Wagner’s
dialogue, storytelling, pacing, plot-
ting, or overall story much more than
this, solely because most of these
elements are non-existent. The art, by
Hannibal King and Tim Sale, is
nice—different enough from all of the
previous Grendel artists to be individ-
ual, as well as entertaining. The art
has a very European flavor to it most
of the time; at other times it dips into
Frank Miller-esque scenery. It’s too
bad that for their turn on the book,
King and Sale were not given a story
to illustrate, rather than this random
collection of thoughts and panels.
Better luck next time out, guys.
As I’ve said, normally Grendel is
very high on my list of comics, but
this issue is an atrocity of nebulous
esoterica. Comico rep Jeff Lang says
that the colors (always exceptional) by
Joe Matt add a great deal to the story.
Unless they add enirely new pages
though, I doubt they can save this
issue. If this were a few months ago,
I would be inclined to think it was an
April Fool’s joke.
Grade: Good

Heh heh, that’s about what I expected.

Back Issue #125, page #19:

WAGNER: For Wiggins’ part of this short arc, I was
operating off the old Nietzsche quote: “When you gaze into
the abyss, the abyss also gazes into you.” That souring
effect I mentioned eventually metastasized into something
far more sinister for Captain Wiggins, a festering situation
that ultimately leads a decorated veteran cop to commit
murder. And, here again, it’s fairly ambiguous as to how
that actually occurs. Is the Grendel force directly influencing
these disturbing visions Wiggins is having? Or is it merely
a side-result of his cybernetic eye’s malfunctioning and
causing his Grendel-obsessed brain to hallucinate? Either
explanation works, depending on the reader’s outlook.
POWERS: How does language function in the following
issue, #21 (July 1988), which depicts a United States and
Soviet Union corporate-instigated nuclear apocalypse,
and #22 (Aug. 1988), which shows two star-crossed lovers
from warring gangs who fight for oil?
WAGNER: I was attempting something really ambitious
with this four-issue arc, and I’ll be the first to admit that,
in this instance, perhaps my reach exceeded my grasp.
I knew my ultimate goal was to transform Grendel into
a worldwide phenomenon and, in the process, turn the
entire identity’s perception upside-down. What had begun
as the name of an infamous crimelord would eventually
become the term for a military rank of the highest honor.
And to get there, for it all to be believable, I had to go
through a lot of societal change in my narrative. Thus, in the
course of only four issues and leap-frogging quite a few
years of story-time with every turn, I tried to show how
“Grendel” went from being a personal vision to a corporate
property to a tribal identity to a religious icon. The language
and dialogue balloons attempted to help define this
transition in a manner that, again, I’ll admit wasn’t always
completely successful.
But my aim was to show society slowly breaking down as
reflected by how language was deteriorating, becoming
progressively simpler and less sophisticated. In this
increasingly dark future, communication is increasingly
reduced to single words and simple phrases, pictograms,
slogans, doggerel and ad jingles… what we’ve since come
to call sound bites and memes. It was maybe a bit too
theoretical, and it cost me a number of readers in the long
run. Additionally, we had no active Grendel-in-costume
for these four issues, and that made this arc something of
a hard sell as well. But, that’s part of the creative process…
sometimes you shoot for the stars, and you only make it
as far as the moon.
POWERS: What are your thoughts on Hannibal King’s
pencils for Grendel #20–22 and Tim Sale’s inks for those
issues, as well as his full art for issue #23 (Sept. 1988)?
WAGNER: Admittedly, that was not a super-successful
pairing. This was the first of several instances where the
ambitions of trying to weave an ever-changing aesthetic
got caught up in the grinding reality of producing a
monthly comic-book title. I forget all the specifics right
now, but I seem to remember that Hannibal was going
through some transitional stuff in his personal life at that
point, and those situations can really affect the, again,
unforgiving grind of monthly comics production. I’d wanted
to work with Tim Sale for quite a while, and, in fact,
he’d submitted some Grendel tryout pages right after the
Panders’ run. But at that point, we’d committed to doing
Bernie’s arc and then… again, kinda hazy on some of
the specifics here… I seem to remember that Tim’s
schedule briefly opened up for a bit. But we’d already
committed to Hannibal by that point, so Tim stepped
in as inker. In retrospect, I don’t think those two
were a good match, but the issues were completed on
schedule. And then (again, as memory serves), I think
Hannibal was moving cross country or some sort of
huge transition like that, so Tim stepped in to actually
pencil and ink the final issue of that arc.
Like I said, these issues were an ambitious story-
telling attempt that, in the end, wasn’t entirely
successful. One thing that does resonate from
that arc is the all-pervasive role of Big Pharma and
prescription drugs from the final issue (#23)—where
there’s basically a pill for every occasion, and they
all have these seductive, user-friendly names. I mean,
holy sh*t… I see exactly that same scenario every
time I turn on my TV these days!

OK, Wagner didn’t think this sequence was altogether successful either, but I thought the artwork was fine, anyway.

Andy Mangels, again, has a Top 20 in Amazing Heroes #149, page #54:

#19-Grendel (Comico, $1.75)
Matt Wagner’s first dynamic creation
was Grendel, the story of a malevolent
spirit that inhabits the bodies of
whomever will accept it. Until recent-
ly, this had been one of the more
riveting studies in obsession and
corruption comics had seen.
Currently, Wagner seems bent on
conducting an experiment in obscurity
within Grendel’s pages and the book
has plummetted in quality. Despite the
nice art by Hannibal King and Tim
Sale, I’m waiting for Wagner to get his
act back together at the conclusion of
the current four-parter.

According to comics.org, these four issues have never been reprinted? Weird.

Here’s a review from the web:

One thing Wagner always seems to do is find interesting artists work with. The Pander Brothers and Mireault are two examples, and in issues #20-23, he finds Hannibal King and Tim Sale, both of whom were just starting their careers (and one of whom, of course, went on to much bigger things). King, especially, does a wonderful job, and I’m not sure if he ever did much else or, if he didn’t, why not. His depictions of the “truth” that Wiggins sees through his red eye are grotesque parodies of real life (beautifully colored by Joe Matt), looking like something ripped from Mad magazine, which contrast nicely with the veneer of high society through which Wiggins stalks. When Wiggins finally goes insane, it’s amazing to watch as his wife, Dyna, comes to resemble the horrible creature he sees through his prosthetic eye

Oh, comics.org isn’t up-to-date here… Grendel Omnibus Volume 2: Legacy has this material, apparently.

Right:

I get the sense that Wagner wrote these during an experimental stage as a creator. There are all sorts of departures from standard comic book storytelling, in format, scripting, paneling, and point-of-view. These departures are interesting, but don’t always pay off.

Or… are they? I can’t find anything definite about what issues are reprinted where.

Perhaps somebody knows and can leave a comment here.

New storyline, so we get an introduction. Wagner explains what happened in the previous four issues, because apparently many people didn’t get what he was trying to do at all. And then we get an original take on an art team: John K. Snyder III is going to pencil two issues with Jay Geldhof inking, and then they swap for an issue, and then start all over again. I don’t think I can remember anybody trying something like that before? But it sounds fun enough, if the two artists are compatible enough, I guess.

Oh, OK — I guess Wagner has decided he can’t depend on his readers to not get what’s going on, but this text seems excessive, doesn’t it?

Grendel had been through several short arcs — one of three issues, two of two issues, and four of one issue each — and they’d all been pretty dense, which makes sense for shorter pieces in particular. So I had expected him to decrease the density with this storyline, which is supposed to run for ten issues.

But he doesn’t — if anything, he ups it a lot. In the first couple of issues, we follow possibly five different storylines that all happen at the same time? And we’re only introduced to the protagonists of a couple of them, and the rest we have to make sense of on our own — or try to figure out if any of the seemingly disparate threads are the same threads. And Wagner doesn’t really help us with any typographical tricks or anything — Alan Moore sometimes took the same cacophonous approach, but he was always meticulous in giving enough of a hint, typographical or not, to what we’re reading at any point.

Wagner attempts the same thing here, with four voices being coloured differently, but who on Earth is paying enough attention to remember which voice is mauve and which is magenta when we don’t really have anything more to go on?

Wagner gets married to Diana Schutz’ sister, so we get pics from the marriage, which is fun.

So here’s the reverse-o issue — Geldhof on pencils and III on inks. And… uhm… I mean, I like this, but it’s quite different from when they did it the opposite way. Perhaps this wasn’t a good idea, anyway.

Heh heh what does a “C” look like reversed anyway? Nobody knows.

Oh, did Geldhof leave? All of a sudden Bernie Mireault takes over on inks…

Along with the increased density, Wagner seems to be experimenting with things like word balloon placement, too — to the detriment of general readability. Usually when doing a comic, you establish a balloon reading order and then follow it on all pages to avoid confusing the reader.

In this book, he deviates from the normal order a lot — I think the above is supposed to be read in the indicated order? I guess it makes sense — it has a certain flow — but it’s exhausting and tedious to do this page after page. Even if most of the pages are “normal”, you can’t be sure, so you skip around a lot to see whether things make more sense read one way or another.

The book feels more complicated than complex: Wagner demands you pay attention, but the rewards for paying attention should be something interesting; something with depth. As I think I’ve touched on before, this world doesn’t seem very well-though-out; it’s mostly consists of babble. Like the pope above, who’s running a billion dollar church and creating a world-busting weapon — he’s here seen panicking over Grendel scaring people off from shopping in the bazaar outside the church. The bazaar where they’re selling religious toilet paper and soap.

That’s the amount of thought that has gone into the world-building here.

Heh, it’s fun when the art goes even more over the top, but it’s also kinda disturbing — I mean, it pulls you out of what you’re reading. And I’ve rather lost faith in the narrative by now, so it’s not really helping.

Hey, Geldhof makes a return… and the exterminators and the rat only appear in his issues? I’m assuming the rat storyline will end all ironically and stuff.

Wagner makes so many strange choices. For instance, he does a quite normal horrible-dead-end-job-where-they’re-treating-Grendel-bad (yeah, that hippie is Grendel now), but he fails even at this: Grendel is so horribly bad at his job that any sensible employer would have fired him several issues ago. They sure must have good workers’ protections in this future! They don’t fire him until he beats up his supervisor.

Well! That’s sure some ad for Ribit! by Frank Thorne.

Well! That’s sure some ad for… er… Comico.

There’s quite a lot of these scenes, where the hero of the story (who’s an aristocrat) deals with Cowardly World Leaders, but they don’t really add up to anything, and again — this world just feels so badly thought out. These leaders have no personality or apparently any volition, but just move around like pawns.

There’s also major storytelling issues. Our hero does most of the narration, but from a very inconsistent position. Most of the time he’s providing foreshadowing about things becoming really bad, and that he’s didn’t know how much terrible pain he’d be in, etc, but here: “I was quite surprised by the reports I received later” and then “This made me scared”. At what point was he scared? What were these reports? Who gave him these reports? (Spoilers: It’s just bad writing.)

Yeah, that’s good.

Oh, now the church has a revenue of “quadrillions of dollars”. I guess the church must have had more than one of those bazaars selling religious toilet paper. Perhaps dozens!!!

Oh, the plot… in a shocking twist, the pope turns out to be a vampire. Which, actually, I didn’t expect, but explains why he was always snacking on little boys. So he’s the Chinese guy from the first storyline!?

Or perhaps he was just somebody infected with the vampireness — in this world, when you snack on somebody, they immediately become vampires themselves. So the pope bit the head cop, who went on to bite other cops, so in the end the entire police force were vampires. But… why did the pope make the cop into a vampire in the first place? The cops then try to kill the pope, so… I guess he’s just bad at planning?

Oh, I have to correct something I was bitching about way up there — Wagner does use typography to distinguish between the different narrators. Sorry!

Tada! The pope planned to destroy the sun, and this hippie (who found the kabuki cat back in issue #7 or something) is behind it all, along with kabuki pope, I guess? It’s not really explained why he wants to destroy the sun — these vampires aren’t affected by the sun… I mean, it’s explained that this will make him rich, but…

Oh, I forgot to mention the pope’s plot: He was going to use 60 tons of bananas, and then extract the radioactive isotopes from the bananas to charge this sun-killing machine. So you’re going: Right, this has all been a satire, and I’ve been bitching up the wrong tree this entire time. And sure, this storyline shares one thing with satire: It’s not actually funny? But you need more than nonsense-that-isn’t-funny for something to be satire: What’s the using-bananas-to-blow-up-the-sun supposed to be a satire of?

And of course, all the “political machinations” and the various factions and etc end up making not a whit of difference: The 40 page concluding extravaganza has one ecstatic concert that makes everybody go wild, and then there’s a slugfest, and then our hero sets of all the bombs that he has previously hidden (without telling the reader) in the sun-busting weapon.

Bang. THE END.

So that wasn’t just a chore to get through, it felt like being patronised by an imbecile: Nothing ended up mattering, and there was no significance to anything. And Wagner used the most mind-numbing bombast overload to get us there.

What a monumental waste of time for the reader.

Fantasy Advertiser #109, page #14:

Grendel 24
by Matt Wagner, John Snyder and Jay
Geldhof; Comico.
My admiration for Grendel is public.
In the fascinating debate in FA106 between
Andrew Moreton and Malcolm Bourne, I
endorse the latter’s position: “one of
the best comics around”. Over the past
few months, it has given me great
satisfaction to be able to introduce this
highly satisfying comic to a few new
readers. And, for anyone who is a little
apprehensive after Andrew Moreton’s
description of the (undoubted) complexity
of some of the storylines, 24 is a good
place to start.
Set in the 26th century, all the
characters are new, and Wagner provides
an introduction that gives as much
background information as is needed. In
fact, my only quibble here is that he says
too much. All right, so the last four
issues were a little murky. They took a
second, or even third, careful reading
to work out how they fitted together.
Personally I preferred that to having them
reduced to one sentence, even by the author
himself. All the emotional atmosphere is
lost with this approach. Also lost is the
ambiguity of the nature of Grendel. The
letter page had quite a long-running
discussion – were previous ‘Grendels’ such
as Christine and Brian taken over by an
external force, or was it their own
violence, normally deep buried, that
emerged and destroyed them? Now we know
for sure. The ‘Grendel essence’ has
survived the centuries: “so Grendel is
now, undeniably, the Devil – the spark
of violence and destruction.”
Having made that quite clear, however,
Wagner goes on to produce another
disturbing comic. Originally his target
seemed to be the forces of “law and order”.
Now he turns his attention to another
“pillar of society” – religion. As the
story unfolds over the opening pages, there
are incidental panels of a bird feeding
one of its chicks with a scrap of a prayer
balloon. The chick chokes and dies. The
last panel on page 7 shows it slumped over,
dead, while its siblings strain upwards
hopefully for food. Higher up the same
page we see a group looking upward
expectantly, as they listen to the Pope.
One man has his arm around his son’s neck,
to keep him quiet. The boy’s bulging eye
and protruding tongue make him look
remarkably like that dead fledgeling…
The church as an institution, religion
as a product, these are dangerous
commodities to deal in. And I say that
as a practising Christian, before anyone
mentions bias. The vast amounts of money
involved, the emotional committment called
forth, all too often lead to frightening
corruption. Interestingly, Wagner makes
it clear he is not attacking Christianity
as such, but the organization that often
surrounds it: “It was a religious market.
Just like the one Jesus tore down.” There
is a rich vein to mine here, and I look
forward to the remaining nine issues it
will take to unfold this story. Many forces
have only been tantalisingly introduced
– as well as the Pope and the clean-cut
investigator (hero?), there are the unseen
Deva Princes, who seem to be gangsters.
Not to mention the latest incarnation of
Grendel, who only appears in the last
couple of pages.
My only major worry with this storyline
is one that may not be shared by many
others. I have no objection to religion
in general or Christianity in particular
being attacked. I think it needs such
criticism for its health’s sake. However
here the attack is specifically centred
on the Roman Catholic Church, holding up
abuses which existed in the middle ages,
but which are absent today, except in
popular stereotype. I am not a Roman
Catholic, but this makes me uneasy. Maybe
the situation is different in the States,
but in Britain we have the example of
Northern Ireland to remind us of the
dangers of reinforcing religious prejudice
of any sort. Or am I over-reacting to
something that is meant to make me feel
uneasy?
– Huw Mordecai

Amazing Heroes #151, page #69:

GRENDEL #24

Grendel is some
achievement in comics!
Issue #24, “Devil Reborn,” is one
powerful piece of work.
Set in 2152, this chapter of the
Grendel saga recapitulates several
examples of corruption in the Vatican
as a parallel to corruption in the
current Papacy. The Vatican is now
located in Colorado, and most of the
world has moved into different areas.
(Canada, Europe and Russia, for
example, have moved to the west coast
of the U.S.—California, in fact!)
All but 5% of the world’s crude oil
has been contaminated by radiation.
A full fifth of the world’s surface is
radioactive. In short, it is not a
pleasant world.
The church taxes everyone
mercilessly as a result of archaic laws
that were passed when religion was
everything. Since then, religion (and
most especially the Catholic church)
has waned and then come back—
stronger than ever.
America’s law-enforcement agen-
cies have been consolidated into a
single force that frequently acts
according to policies that are outside
the law. Federal government is now a
ritual: Megacorporations actually run
things that do not connect directly
with the Church.
We see this future world through the
eyes of Orion Assante, a highly
principled, naive, high-level executive
with Basic. He is in fact, Head of
Labor.
Through Assante’s eyes, Matt
Wagner allows us to view what could
almost be called the ultimate dystopia.
At the base of the Vatican’s ever-
growing tower (of Babel?) in Colorado
there are thousands of vendors of
religious artifacts. You can get “Blood
of Jesus soap on a rope” or prayer
balloons (really!) or any number of
things.
Throughout, the current pope,
Innocent XLII, is shown to be an
utterly disgusting, decadent and
corrupt as is possible to imagine. Yet,
next to Grendel he is as dust.
Most reviews require a bit of a
synopsis to let the reader get an idea
about the contents of the book being
reviewed. With Grendel, the synopsis
must be a bit more detailed simply
because creator Wagner manages to
cram so much information into each
issue.
The amazing thing about Grendel
#24 is not that there is so much
happening throughout (besides the
main storyline, there is a parallel
development centered around the
Deva Princes), but that it does not
seem forced in any way. Everything
flows smoothly, except where Wagner
wants to force a jolt. Somehow,
Wagner just seems to get better with
each new issue.
Of course, as you might expect, the
art is absolutely perfectly suited to the
storyline. John K. Snyder is a whiz
with layouts and his pencils combine
weird angles and gentle curves to
make a definite statement. Jay
Geldhof’s bold inks accentuate the
manner in which Snyder’s pencils
combine such dispate elements and
add subtle depth to the book.
If the “Kingdom of Grendel”
storyline continues to maintain this
level of excellence, it will rank at the
very top of comics achievement
anywhere in the world.
Hunt This Book Down and Buy It!!
GRADE: PRISTINE MINT -Sheldon Wiebe

Well… no, it really didn’t.

Back Issue #125, page #22:

Interview with John K. Snyder III
TOM POWERS: John, how did your collaboration work with Jay Geldhof on
God and the Devil (Grendel #24-33), in that you took turns in penciling
and inking this arc (with Bernie Mireault contributing inks for several issues)?
JOHN K. SNYDER III: The collaboration I had with Jay and Bernie was
spread out all over the ten issues, I did pencils for parts 1, 2, 4, 5, 7,
8, and most of the 10th for the ten-issue run; these issues
focused on the main storyline with Orion Assante and Tujiro/
Pope Innocent, and Jay penciled three issues, the 3rd, 6th,
and 9th parts that centered on Eppy/Grendel and the police
detective Pellon Cross. The inks were then split up with Jay
inking the first two issues of my pencils. Then I inked the
third issue with Jay’s pencils, to switch the tone from the
main story to the backstory. Starting with the fourth issue,
Bernie Mireault took over inking my pencils, and I inked one
more of Jay’s issues (part 6). Jay then went on to pencil and
ink his third planned story in the arc, the 9th chapter. Bernie
continued to ink my pencils through issues 5, 7, and 8. The
last chapter/10th issue was 40 pages, and I penciled and
inked 32.5 pages, Jay penciled and inked 7.5 pages. Bernie
was a big part of the series as well, inking one hundred of the 274 total
story pages. So it was quite a collaboration. Hope you could follow all of that!
It was all tied together with Matt Wagner’s story/scripting, and Joe Matt’s
electric 1980s coloring style. I should also note the series was lettered by
Bob Pinaha. And even a guest appearance by the legendary Canadian band
Jerry Jerry and the Sons of Rhythm Orchestra! When the series was reissued
by Dark Horse, the entire run was beautifully recolored by Jeromy Cox.

Back Issue #125, page #20:

POWERS: In continuing with this theme of the real
world shaping your story choices, how did your
thoughts on-or experiences with-organized religion
affect the telling of both Cardinal Emmet Fairbanks’
tale (“The Devil is Ecclesiastical”) in both issue #23 and
JKSNDEZW
WAGNER: Pretty much everything I’ve ever written
or drawn has been influenced by the events and
conditions of my life at the time. At that point, I’d just
married into a large Catholic family and was both
amazed and repulsed by so many aspects of that
theological monstrosity. I was raised Protestant, and,
although there’s plenty of weird sh*t on that end
of the spectrum as well, it wasn’t quite the same
as Catholicism—the strict adherence to ritual wasn’t
nearly as rigid, and the power structures weren’t
quite so established and severe. My wife’s family had
an unquestioning devotion to Catholic traditions
that really struck me as strange and somewhat tribal.
I’m certainly not trying to say that Methodism (my
family’s denomination) is in any way better or more
enlightened… I find any and all organized religions
to be pretty much the opposite of enlightened. But
Catholicism, with its enshrined rituals, hypocritical
gender divisions (Everyone prays to a female entity,
but only men are allowed positions of ultimate
authority), provided a bizarre backdrop that I knew I
could eventually fictionalize and satirize.
POWERS: In this tale, why is Eppy Thatcher, an addled
drug addict, the person whom Grendel inhabits?
WAGNER: Chaos, baby. The world of this future
had been through a lot of upheaval, and so society
had become extremely authoritarian. You’ve got
powerful aristocratic families controlling most all
commerce, most of the populace living on a bare
subsistence, and the renewed prominence of an
“official” church with an all-mighty and singular
figurehead. If the Grendel identity was going to
find expression in this locked-down and subservient
reality, it had to be as an agent of absolute chaos.
Eppy fit that role and then some. In a sense, he’s the
yin to Hunter Rose’s yang-absolute chaos versus
absolute control. This arc also showed the gradual
transition of the term “Grendel”… the fact that the
term was now applied to a dangerous street-level
drug as opposed to an individual or sect implied
that big changes were about to happen.
POWERS: Conversely, why is Pope Innocent XLII (a.k.a.
a long-lived Tujiro) the main villain for this arc?
WAGNER: Tujiro was a vampire, and I’d shown at the
end of Devil’s Legacy that he was still alive. I always
knew I was going to bring him back one day. Another
aspect that really puzzled-I guess I should say
disgusted—me about the Catholic Church was its vast,
institutionalized wealth. All the gold and glitz and
financial opulence that the Church embodied seemed
so obviously at odds with a religion whose messiah
often spoke about the evils of worldly wealth. And yet
I’ve almost never met a practicing Catholic who was
much bothered by that contradiction. Lastly, the role
of the Pope was confusing to me. Again, having been
raised as a Protestant, the concept that there was one
ultimate voice of authority for Catholics, a human being
who had somehow been chosen as God’s one true
representative on Earth, seemed utterly at odds with
the precepts of the religion itself.
And so I decided to make my pope a vampire…
a literal bloodsucker who sat atop a corrupt and
entrenched power structure that bled its congregants
dry in order to feed their leader’s own base cravings.
And that role seemed to fit Tujiro very smoothly. As in
his earlier incarnation, he dressed in ornate robes and
was a stage performer in every sense of the word. And,
of course, the Pope and all of the Church’s upper strata
of authority have always been men. With that gross
inequality firmly in place for millennia, I decided to
really crank up the phallic imagery in this story arc to
an absurd degree. Thus, the Pope lives in an immense tower that is
under a constant state of construction (erection), atop which he’s also
secretly building a powerful projectile weapon with which he hopes
to hate-f*ck the sun itself… and the whole thing is powered by vast
quantities of bananas. Vampire pope indeed!

This arc was collected in “God and the Devil”. Did anybody have anything to say about that?

Indeed:

And the entire story with the Deva Princes seems largely pointless, serving only to prove that the Church is a malevolent force to be reckoned with.

Heh:

While the story definitely delivers at the meta level that Wagner is famous for in his Grendel stories, I think it suffers from a couple different shortcomings. The first is the wildly differing art styles in this volume, none of which are particularly good. GOD & THE DEVIL reprints a portion of the old GRENDEL Comico series where indie artists like John K. Snyder III and Jay Gheldof were just getting their chops. The art in this volume goes from ambiguous to downright ugly.

Right:

The story lines are densely tangled, and Wagner’s penchant for overwrought narration and random moments of ultraviolence throws more layers on top of it all.

Heh:

Grendel: God And The Devil is first and foremost a really meaty, detailed and involving read. None of your decompressed storytelling here. Reading God And The Devil feels like reading prose. The buildup is slow, careful and complicated. There is a real pleasure in the words, the characters, the subtle action is no less devastating in it’s effects. All in all, it’s my favourite storyline of a series I’ve loved for many years. Sure, there are times when Wagner’s writing stretches itself too far and he has an annoying habit of overplaying his metaphors. But aside from that I can find little wrong with Grendel the series in general and Grendel: God And The Devil in particular.

Uhm:

This is an astonishing work of comics art. Wagner shows how confident he is in his storytelling, immersing us in this world more than ever, while his artists contrast each other wonderfully.

OK, that’s enough — onto the next story arc, which I’m not really looking forward to reading: I rather lost my faith in Wagner’s abilities during the previous one. But Tim Sale is taking over the artwork, so perhaps that’ll bring back some freshness.

Wagner explains that this is the final Grendel arc (sort of) — this series is going to end with issue #40, which is a pretty unusual amount of planning for an indie series. They have a tendency to just stop in the middle of something.

Oy vey. Half of each issue is told in this way. The form is basically “recap with some dialogue scenes in between”, and if there’s one format I hate, it’s this. But hey! That’s just me, I guess — many people love reading plot recaps.

The other half of each issue is the story of what happened to those darn vampires. (They’re in Vegas.)

As has become a familiar complaint from me (if you’re read this blog post from the start — I feel for your sanity), while Wagner is going for a great complex science fiction story, with worldwide machinations and so on, it’s just so badly done. Like here we have the new leader of the United States (or Calimerica as they call it). There’s been several wars, so I don’t know how many people are still alive, but a couple hundred million, I guess? But this leader still handles bureaucratic disputes between local police forces himself.

From a throne.

It’s just…

See? They’re Australians! AUSTRALIANS!

Wagner helpfully labels speech bubbles with “He:” and “She:”, which kinda breaks down when there’s only men talking (which happens a lot). So he tries to add additional variety with different lettering styles… and since we’ve got a Mexican guy in this scene, we get “El:”. Which means, of course, “It:”, doesn’t it? I think what he meant was “Él:”.

Man, what a change from the hype pages during Comico’s Imperial Period — they’re now down to three comics per month? Grendel, Elementals and Silverback (which is a Grendel spin-off). Bankruptcy coming soon…

But there’s still merch.

While the first half of each issue is pretty boring, the second half is just befuddling. You can sort of make out what’s happening overall, but on a scene by scene basis, it’s frequently hard to tell what we’re supposed to make of this.

Ah, yes — the Batman/Grendel team-up. Perhaps Wagner’s mind wasn’t totally on Grendel these days…

I forgot to mention that Comico swapped their logo from the cool check mark thing to this lame one.

There’s a lot of political intrigue going on. Much manoeuvring, much smart. And so the enemies kidnap the UNOW’s boss’ wife and try to extort them to, er, stop being the United Nations or something? Now that’s sophisticated!

In Vegas, all the vampires have been secured within a casino. Extremely tight security, what with a floating laser light wall outside… that can be disrupted by a pigeon flying through the beams. Sophistication strikes again!

This plot makes no sense on any level — we follow the cop who was bitten by the Pope/kabuki guy, and he spends several issues on trying to break the other vampires out of their prison. But… why? We’ve established that the vampirism in this world is extremely contagious — he just has to bite somebody, and then a couple hours they’re hunky dory hungering vampires. Why not just leave the losers in the casino and go out and make an army? It’d take him all of half an hour.

A reader writes in to say that the ugly logo is ugly, and also wondering about what’s going on business wise. Comico couldn’t pay their printers bills, so DC took over “distribution”, which I guess means “pay the printers”. This means that Comico had to cancel all their lower-selling comics, too… and apparently, Diana Schutz was among these who were let go. I mean, who totally quit because of being exhausted after being overworked for years. (She’d start working for Dark Horse pretty quickly, though, so I guess some relaxation did the trick.)

So, all those machinations… how did The Leader fix all the problems? Yeah, he whipped up a Super Weapon and destroyed Japan. So all the issues worth of yammering on about world alliances etc didn’t really matter much, but I was expecting that, anyway.

Hey, Wagner was giving talks? Perhaps on plotting?

The final issue was 48 pages long, but has the first “Grendel Tales” — Grendel stories written by others. First out are Steve Seagle and Ho Che Anderson, who are both great choices, really.

What the… well, that’s a request, I guess.

The final issue is at hand! But Wagner has changed his mind, and there’s going to be an additional ten issues in a few months. This didn’t happen because of the bankruptcy, and since the new owners were so inept, Wagner managed to take Grendel over to Dark Horse and continue there. Which was nice, because the editor was already there…

And so ends the main storyline — with a whimper, as usual.

But there’s the preview of “Grendel Tales”.

And it’s got artwork by Ho Che Anderson, so of course it looks good, but the story? Eh. It’s one of those “touched by the spirit of Grendel… or not” things, and it doesn’t really bring anything new to the plate. Disappointing, because Steven Seagle is a solid comics writer normally.

*sigh* I’m sorry if I come off as totally nit-picking and angry in the above… It’s just that I really enjoyed the first two dozens of issues, but the remainder of the series I found to be both tedious and annoying. Which isn’t a good combination. It’s as little fun to write as I’m sure it is to read, so I apologise.

Amazing Heroes #170, page #48:

GRENDEL

Issue #34, out in August, begins a new seven-
issue cycle for Grendel, as illustrated by Tim
Sale (The Amazon) and colored by Bernie
Mireault. Each of the seven issues will be
subdivided into two sections. One, set in the
26th century, concerns Orion Assente, and is
done in a special graphic format that involves
typeset copy and woodcut-style art (see print-
ed example). The other concerns Pellon
Cross, and is done in a more standard style-
although, since this is Grendel, that doesn’t
mean it will be dull or ordinary.
These stories continue the basic conceit that
“grendel” is not so much a person as “a social
rank, like samurai, or judge,” as Wagner puts
it. This will also facilitate the transfer of the
series to a new creative team next year, as
Grendel ends and is replaced with Grendel
Tales.
Issue #40 is due in February, but since
we have the information on it, we might as
well spill it. It will be a double-sized issue
designed as a flip-flop comic (a la Brought
to Light). One side will feature the conclusion
of the seven-part series; the other will be a
special preview for the abovementioned
Grendel Tales, a new ongoing series that will
premiere next spring. Written by Steven Seagle
and illustrated by new talent Ho Anderson, it
will continue the Grendel saga without Wag-
ner’s direct involvement, except as creative
supervisor. Since Grendel is scheduled to end
with #50, that means there will be a few
months with two Grendel titles.
Or, actually, three. Because also planned for
next year is a Batman/Grendel team-up writ-
ten and illustrated by Wagner (and colored by
Joe Matt), to be released as two Prestige
Format comics.

Amazing Heroes #177, page #73:

GRENDEL #40

Grendel is a masterpiece.
No hyperactive hyperbole, just a
simple fact; Matt Wagner has
masterfully crafted his tale. Grendel
evolved from the embodied spirit of
aggression in some ripping-good
horror stories to a worldwide force,
yet still manages to hold that
individual mystique. Watching the
development has been a fascinating
and often frustrating process, but it
paid off.
It would’ve been so easy for Wagner
to have taken the low road and focus
on “the adventures of Grendel” with
Christine Spar or Hunter Rose
hopping rooftops either fighting public
enemy #1 or becoming it. With the
black costume, mask, and fork it
would’ve been a hit, I’m sure. Instead,
he went higher and we’re the better
for it.
The last two storylines, with Wag-
ner examining religion in politics and
the political process on an interna-
tional scale, have been particularly
enlightening. He’s done an excellent
job of presenting Orion Assante as
both a man and a leader struggling to
unite a divided world.
And Wagner’s truly innovative sto-
rytelling techniques, in cooperation
with other artists, cannot go unmen-
tioned. This final two-tiered storyline
tells the first part with text and cap-
tions and no word balloons. It looks
imposing, but it isn’t and reads like
an illustrated history lesson.
Though it’s juxtaposed with a par-
allel story about vampires told in the
more familiar comic book style, it’s
very believable. There aren’t many
unrealistic situations in the first part,
though they are acknowledged as
existing. The second part becomes
credible with its links to the first part.
I’m going to miss Wagner’s pres-
ence with his collaborators on Grendel
every month while they take a break.
His talent is underestimated and un-
derappreciated. Even with his super-
vision on the new Grendel Tales, it
won’t be the same. It can’t be.
Speaking of Grendel Tales, this
issue previews the new series. The
story here, written by Steve Seagle
with art by Che Anderson, is set in
the time of the “Orion/Vampires”
stories, but takes place far away from
both. It effectively shows how
prevalent the spirit of Grendel is-
symbolically if not actually present in
force.
What Grendel Tales will probably
do best is show how Grendel affects
everyday people in numerous ways.
There must be a wealth of stories there
and using various creators is a good
way to bring them out.
Grendel is unique. It dares to ex-
plore situations few comics would and
does it with style and skill. Comics
with such vision are few and so far
between. I applaud its daring, diver-
sity, and dedication. You should, too.
Vivat Grendel!

Darwin McPherson

Back Issue #125, page #23:

POWERS. Amazingly, in the final issue of this story arc, Grendel
#40 (Feb. 1990), you have a 90-year-old Orion baring and
giving birth to his son, Jupiter Niklos Assante. What led you to this
startling story choice?
WAGNER: It was an attempt to show exactly how far he’d gone
by his descent into dictatorship and the isolation that would bring.
Following the deaths of both his beloved second pair of lovers—
Sherri and Fadi—he’s still left without an heir to continue his reign.
He’s such a totalitarian that he even decides to usurp the birthing
process, assuming he can do it better than any other participant. In the
end, he just doesn’t trust such an all-important task to anyone else.
POWERS: Regarding the art for these issues, what are your
thoughts on this dynamic collaboration with Tim Sale?
WAGNER: Tim did a fantastic job on this arc, very adeptly weaving
the two opposing narratives by utilizing two different art styles.
His visual approach on the Orion parts of this story were, in fact,
inspired by a completely different project that never came to fruition
for him. Back in the early ’90s, First Comics was producing new
and very bold editions of the time-honored Classics Illustrated
title, and Tim was slated to adapt the autobiography of Frederick
Douglass. To capture a vintage flavor for that time period, he’d
developed this really neat rendering style that echoed the look of
traditional woodcuts. When First folded the CI line, Tim showed
me his development work for that project, and I suggested
adapting that to fit the first half of our issues’ narrative. He toned
down the woodcut textures a bit but retained the drawing style.
Again, I loved everything that Tim did on these issues.
My one regret is in not really tapping into the sort of artist
and storyteller he has since so adeptly proven himself to be.
Tim’s a master of broad, expansive setting and action, told in
a deceptively simple approach. He loves to work big and with
a minimum number of panels per page, as shown by his many
successful collaborations with Jeph Loeb for both DC and Marvel.
I’ve always felt bad for constraining him in the tight structures I
already had in mind for this story arc, and I’d always hoped and
intended to one day write the same sort of big, cinematic tale
that he loves so much. Hasn’t happened yet but… who knows?
Perhaps some day.

Here’s a more modern review:

Great to finally read the missing piece of the GRENDEL mythos that had up till now never been collected. Reads like a histoire of the rise of the Grendel-Khan, Orion Assante, and the “modern” Grendel world that I became familiar with in WAR CHILD (the first GRENDEL story I ever really read). Somewhat tedious in places, but you can’t deny Wagner’s penchant for the experimental in his sequential storytelling techniques. There’s a lot of innovative stuff in here that I’ve never seen before. I’m amazed Wagner isn’t aped more often than not.

OK, and with that I’m well and truly done. Sorry! Eh… should I do a speeel check on this one? No, I can’t be bothered; already spent a week. Sorry again!