1984: Elementals

Elementals (1984) #1-29 by Bill Willingham and a cast of thousands

Elementals was, by far, the most commercially successful book at Comico. Or perhaps I should say property — after Comico went bankrupt and then rose from the grave, it was the thing propping up the company. (I guess Macross may have sold more? I don’t know.)

But I’m not quite sure how to approach Elementals for this blog. With Airboy over on the Eclipse blog, I did all the various series and spinoffs in one super duper long blog post. And I could do that with Elementals, too — heaven knows that there’s enough spinoffs — but I don’t think I have the stamina to read all those Elementals books without something else in between.

So I think I’ll do one post per series… Although I might change my mind later. And perhaps lump Elementals Sex Special, Elementals Sexy Lingerie Special, Elementals: Lingerie and Elementals Sex Special volume 2 into one post?

I guess we’ll find out when this blog series reaches the 90s.

OK, so the Elementals were introduced in The Justice Machine Annual #1 published by Texas Comics. Hm… Texas Comics… that sounds familiar…

Nope. They only published one comic book, so I must be thinking of something else.

But if they were introduced in an “annual”, that sort of implies that there was a regular series?

Yes. From Noble Comics.

This sort of thing would go on to become a regular thing at Comico, I think — that is, Comico picking up a series that’s already been published somewhere else. And then not actually doing much of a recap of the previous issues.

The unusual thing here is, I think, that Elementals stayed with Comico to the bitter end (i.e., 1997). Many of the other series that flitted by (“flitted”? sounds wrong MUST REMEMBER TO CHECK BEFORE PUBLISHING BLOG) lasted for only a handful of issues before going on somewhere else.

Comico were very gung-ho about creator’s right, so this makes sense in that context, in a way: The creators own everything about their comics, so why not move around? But it also makes one wonder why some people bounced off of Comico so quickly, and why Elementals remained at Comico even after the bankruptcy and the resurrection by the new (villainous) owners in the 90s…

Time will tell! I haven’t done any research into that yet.

This reads very, very much like you’re supposed to have read that annual, though. We are, sort of, given a introduction of these characters, but nobody’s sitting down with the “as you know, Bob, after you died, you were given these powers by some Gods that we’ll talk more about later”. Which is a good thing! But there’s a wide chasm between infodumping and just assuming that the reader knows everything already, and this is more on the latter side of that gorge.

The storytelling is bumpy. There’s more than a few pages like this where it’s not very clear what reading order the panels (or speech balloons) are supposed to be in.

And strange things like the upper right panel there… OK, the er space ship is on a downward trajectory, so the speech balloons are, too? Well, OK?

In the Zombie Comico years in the 90s, many of the Elementals minis seem to be porn based (I haven’t actually read any of them yet, but names like “Elementals Sex Special” seem to, er, give a hint), and I wondered why a super-hero franchise would take that turn.

But… I think the fetishistic thing seems to be part and parcel of the series from the very start? I mean… just based on the line work here? Is it possible for a pencil line to be porny? I guess a little Michael Golden goes a long way… Hm…

Willingham, of course, went on to do porn himself (with Ironwood and Time Wankers, for instance) in the early 90s.

“Let’s assume that all of you did die.” “There are times — when I wonder about that myself.”

Yes, if I had died and been brought back as a super-hero, I would have wondered a bit about that myself, right?

Elementals is just so oddly put together! Reading this book is a pretty head scratching experience: Is the oddness because there’s stuff that’s going to be explained later, or just because Willingham isn’t a very good storyteller? (Spoilers: It’s the latter.)

Speaking of fetishistic — one fat bad guy in a thong and one female hero in frilly lingerie are certainly choices…

Since there’s been previous issues, we even have a letters column in the first issue.

I surmise from the editorial in the second issue that somebody told Willingham that the lingerie costume (I assumed that wasn’t her costume but just what she happened to be wearing when she lost her dress) is a bit “eh”, so she’s getting a new one. “I was lucky to have friends who made me see that, in spite of myself.”

Oh, OK, the lingerie wasn’t her costume? It was that thing with the micro mini skirt, I guess.

And… we’re being informed that the first issue was done over a number of years, but from now on all the material is new. That could certainly help explain the weird storytelling.

Professionalism, FBI agents. Professionalism in the office!

OK — here’s the in-story explanation for the new costume: “Now they’re in costume!” Well, OK then!

And, yeah, the er 12-year-old kid who turns into the big earth monster turns naked every time he shifts back into human form? Makes sense.

That’s the villain — and he knows the traumatic backstory of all of the different Elementals. One is a Vietnam vet, one is angry, and one is a frightened “Jewess” (I quote). The evil guy ends up giving Monolith a costume made of ectoplasm later, which isn’t very evil of him, I have to say.

And then we get their origin stories all of a sudden! But again, it really feels like Willingham is reminding the reader of something the reader is supposed to have read before — it’s just weird. I don’t think that’s what’s going on, but that’s what it feels like when reading these pages.

See, they had tied him up in his super-duper-strong big earthy form, but now that he’s a child again, he’s free! D’oh! Why didn’t the villains think of that!

And viola! Here we get character building — her Jewish identity is shown by her use of Yiddish words like “tookas”, which is perhaps not the most common spelling of that word. And I think that is the only kinda-sorta Yiddish word we get? Perhaps Willingham just forgot…

T. M. Maple writes in to say that he thinks the book is perhaps touching on looking a bit porny, but Willingham makes a striking defence by pointing out that he also has a naked boy in the book. And besides: “Being hyper-aware of the state of undress of women in comics has quickly become the most fashionable Shibolet [sic] of “enlightened” comic readers.”

Well, that’s an ad, certainly…

A writer needles Willingham by rolling his eyes at all the violence in the book — in particular the earthy guy (who’s really a twelve-year-old) squeezing people to death. Willingham offers the standard defence that the real problem is unrealistic violence where nobody dies.

OK, we’re getting more background info on the evil bad guy, but I can’t express enough how this still reads like we’re being reminded of something we’re supposed to already know. It feels like having a mild brain aneurysm.

Yuck!

Hey, that letter must have really needled Willingham…

With the fourth issue, Willingham brings in a person on “script”, which I guess means that Jack Herman writes the words based on Willingham’s plot? That’s what it usually means, but people use these words differently sometimes…

The bad guy is given a really elaborate background (he’s two thousand years old, and he, too, was dead at one point, but he was resurrected by the guy on the lower right hand panel, which I think is Jesus (no names mentioned)). Which is original — we know nothing about the main characters, but we get a lot on the villain…

And… remember all that talk about this not being a comic book, and people die? All of a sudden the guy that the earthy kid squoshed to death is alive again!?

I don’t think there’s any followup of that, so I dunno…

On pages like this, you can totally see what Willingham is going for. But again, it just doesn’t work — that “split panel” at the top there is supposed to be a dramatic shapeshifter scene, but it doesn’t really read that way.

Four years!? I thought they’d just been reanimated!?

*sigh*

Again, a typical scene: You can certainly deduce what’s happening here, but so many of these pages read like “eh? oh”: There’s no flow or natural progression to the events.

And this is how the first storyline ends — with the villain that has been given all this build-up just being popped into a hell dimension egg. And he was presented as being super duper powerful. It’s just weird — like Willingham hadn’t quite achieved object permanence.

Apparently the first handful of issues were published very irregularly, but Willingham informs us that “the publishing irregularities have been resolved”. Diana Schutz was brought aboard as an editor and Bob Schreck took over as “director”, so perhaps that explains it. More research needed.

Eep! Willingham is really good at these creepy scenes…

NOOO! NOT HIS WHOLE ARM!!!

The more things change…

So with the villain gone, Elementals turns into more of a normal super-hero comic, with the heroes saving people from burning buildings, and Learning An Important Moral Lesson and stuff. Which is preferable to whatever that first sequence was, really.

Hey, that’s a more stylish Mage ad.

Willingham presents most of the cops and the military as somewhat bad people, but I think that FBI agent is supposed to be one of the good guys? And still he shoots that rat-faced guy just because he’s been double-dared to do so…

That’s a kinda striking wraparound cover… Quite a few of them are pretty good, really.

I’m not sure what I expected from this series. While reading other super hero/action series for various blog series, I’ve been pleasantly surprised by how entertaining they turned out to be (again, take Airboy as an example). This series attempts a lot… or perhaps, is just written by somebody with a low attention span. Some parts feel like a silly super hero team comic book, while other bits insist on being All Serious For Grown Ups, and these shifts don’t come off as intentional.

I think what he’s saying here is that he didn’t have time to pencil this issue, so we get a whole lot of people. Steve Bissette? Mike Mignola? The Pander bros? Huh! Sounds interesting.

Heh, Schulz and Schreck show up, but are brushed off.

Oh deer. That’s a Bissette page. Not his finest work, but I guess the inker perhaps didn’t quite… er… do the right thing?

Huh, a submissions guide… I guess they wanted to expand the line?

Here’s Mignola… I guess this was before he became famous?

Nobody seems to have told the Pander brothers that Monolith (the guy in brown) was supposed to be twelve?

Here’s a reader that finds the recurring nastiness interesting.

Oh, so that’s why her costume changed. Makes sense!

Willingham is frequently off model himself. Yes, that is indeed Monolith again.

Oh, there was an Elementals Special published that dealt with child abuse? I guess we’ll see what that’s about when I get there… let’s see…

Yeah, in a week or two (or three), I guess? I do these blog posts “chronologically”, but depending on the date when the first issue of a series was published. For long-running series, I find myself peeking into the future a lot, so to speak.

I’ve done a few of these blog serieses (that’s a word) now, and at one point I started wondering whether it would be more fun to do a publisher strictly chronologically. That is, one post per issue, in the order they were published. Then I told myself not to be stupid, and then I got angry at myself for dismissing my ideas, and then I went to bed.

PROBABLY.

Eep. Willingham’s forté just isn’t drawing children…

He’s getting quite good at this sort of stuff, though.

How the turntables!

Keith Wilson comes aboard as inker (and Willingham apparently scripts this one himself).

It’s a dream issue where we learn about Monolith’s childhood, which is very traumatic indeed and involves his father physically abusing him.

Wilson’s inks seem to work better for Willingham than the previous one, and it being a dream issue, Willingham can easily drop doing backgrounds. Which he doesn’t like to do, anyway.

Even as dream issues go, it’s pretty weird. But… he’s fifteen now, or is that just in the dream? Oh, I guess… He was twelve when he died (I think it was stated somewhere; I may misremember), but it’s been a few years, and he’s now fifteen? But since they’re dead, they don’t age? I dunno.

Oh yeah — I remember reading Giovinco’s blog post about this, which is pretty interesting.

Read more here — Giovinco says that he came up with this colour chart that then became something of an industry standard…

We then start getting special guest pencillers — I think Willingham drew less than half the issues from now on…

Jill Thompson is famous and stuff now, but back then, her artwork looked pretty basic.

Wow, that’s a lot of comics. I guess 1987 was their Imperial Moment. They were pushing out a lot of stuff, most of it commercially successful, and some of it even pretty good, I think? I guess I’ll find out when I get there.

Then! Suddenly! Special recap issue! That explains everything.

Grant Miehm started out as a special guest penciller, but would go on to be the regular penciller for a while…

Oh, but what’s going on in the stories? Well, it’s still the same odd mix of team comics tropes, like Super Power Training Scenes That Turn Serious, and various conspiracies that seem to be brewing… but without really gelling. Which isn’t strange, because I guess you shouldn’t brew jello.

Things in general are just… off.

It’s not that these are boring or anything — they’re not — but it’s hard not to keep an eyebrow permanently arched.

Diana Schutz writes an editorial explaining why they didn’t help Fantagraphics defending against the ridiculous suit by Michael Fleisher. And… it’s because they were busy, and besides, they felt Gary Groth was a “muckraker”. I’m paraphrasing slightly!

War is hell! I mean… Being a super hero is hard!

That’s a very mysterious ad… Oh! I guess it’s for the Comico Black Book? Which was something they released to celebrate their fifth anniversary. We’ll cover that much later.

I think the issues that work best are when Willingham just let them be regular super-heroes. This arc, where they fight a vampire, was pretty entertaining, for instance. In typical Willingham fashion, it’s a disgusting incel vampire; a parody on the Dracula trope: Not only does he kill women and drink their blood, but he gets sexually excited and ejaculates on them.

“Fun for the whole family”, I guess, but it different, at least…

Is that an abnormally large staff for a company like this? Perhaps not? That’s a lot of publishers, at least, but perhaps they don’t actually work there.

Grant Miehm takes over as penciller permanently, apparently.

And remember that evil guy who was the main villain? He’s back all of a sudden! But then tells his co-conspirators that he’s not going to do anything until… a specific recently (prematurely) born baby dies, and then he’s gonna… do something… It’s unclear what.

So Willingham is setting up things that feel like are going to be long, complex story lines, but it’s hard to have much confidence: Perhaps this is going to pay off, and perhaps not?

Oh, that Fathom!

I guess the regular new penciller didn’t work out?

And we’re introduced to yet another cabal of characters — this time it’s a magician who’s also an assassin? Procurer? Is this going to go anywhere?

Well, Willingham is back on pencils…

… and we get more mysterious conspiracies set up. I lost count — I think we’re up to at least four? five? more or less secret organisations setting up things?

War is hell! I mean, being a super-hero is hard!

Oooh! An officially embroidered SATIN JACKET!!! Very cool, very cool.

And then Willingham sets up yet another secret evil organisation, apparently — centred around an eeevil preacher, this time around. (Or did he already do that? It’s taken me several days to do this blog post, so I’ve already started to forget stuff.)

I wondered whether Willingham had xeroxed that guy… and I guess he might have, but the inking looks done by hand (i.e., differently each time).

And the preacher’s plan was to torture 1,200 people to death in the most horrible way possible, and then count on God to ressurrect the worthy ones. (We’re shown some of the tortures, but since this is a family oriented blog (I’m not saying which family) I’m not showing those bits.)

And it works! Now the next issue is going to be an epic fight sequence between these dorks and the Elementals? Nope — none of this is mentioned again. (At least not for the duration of the first Elementals series — perhaps they’ll show up in the next volume?)

Similarly, a guy is covered in goo from villain called Chrysalis, so he’s transformed into… something. Which also seems like a setup for a storyline, but apparently no?

I guess you could read these issues as a totally normal Monster Of The Month series — it’s certainly not unusual to have lots of different villains to confront a super-hero team. It’s just the way Williams introduces these things — it’s difficult to read this introduction of a Thor-like guy (even if he’s sort of a parody) as being the start of something bigger, but again — nope.

So meta!!!!1!

Instead of dealing with any of the millions of things that have apparently been set up, the Elementals are brought to Peru by some Marxist revolutionaries…

… that turn out to be misogynistic and stuff! Oh the irony!

For the last few issues, Willingham is listed as “Creator” instead of “Plot” or something, so I don’t know what that means. Did he stop writing the book?

*gasp* Sudden backstory!

And in this world, Chicago has an annual night where they put everything to fire. Why not.

Now that’s a pretty bizarre complaint — a reader writes in to complain about Comico publishing collected editions of some of their comics. Because he collects everything Comico publishes, but he doesn’t want doubles! laughs in twelve variant editions forty years later

But I rather felt his pain while doing the shopping for this blog series. I mean, the gimmick here is to read “everything”, but what does that mean? I drew the line at collected editions, too, so I won’t be reading Magebook etc. And that hurts my CDO (that’s kinda like OCD, but with the letters in the correct order).

We finally learn something about the blond-haired one’s background… Er… Yeah, Vortex? He’s a Vietnam vet, and he apparently slaughtered an entire Cambodian village (children and all) because he’d been told there was a Russian agent there. Sure! The ironic twist is that he then learns (after this meeting) that the village had ejected the Russian agent before he arrived, so he killed an entire innocent village! Those children were innocent after all! Oh the irony!

The military is dastardy as always.

Yeah!

Heh heh…

They return to the old theme of it’s-hard-to-be-a-famous-super-hero, this time partly from the point-of-view of a girl who’s got a crush on Monolith.

Hey! That book sounds fun… I’ll be reading it later…

Oh yeah, the plot — she goes to Seattle to find Monolith, and she’s then immediately kidnapped by child pornographers… and then saved by Monolith after apparently having been abused. So above’s the immediate aftermath.

It’s like…

As meet-cutes go, that’s not a very cute one.

But apparently Willingham isn’t to blame for this one — Jack Herman is apparently solely responsible for writing this one?

Oh, and Willingham stopped doing any of the art several issues ago.

For the final two issues, we’re introduced (nooo!) to another conspiracy that’s trying to create their own elementals to do experiments with.

It breaks all the rules! Now I really want to read it.

And this is how Elementals (volume 1) ends — no announcement that it’s ending or nothing. Just “End”.

So I wondered whether this meant that Willingham was leaving or something, but according to comics.org, he continues on. So I don’t know why they renumbered — perhaps they just wanted a new #1? I guess I’ll find out (perhaps) when I get there, but it’ll be a while.

Perhaps all the unresolved stuff in this series will be dealt with in volume two? I have no idea, but if you take this series seperately, I feel some vindication for my scepticism throughout the series: So many conspiracies were introduced, and then none of them (if I counted correctly) had any followup.

Reading this book felt like somebody gaslighting you constantly. I think it’s just due to Willingham not being very good at what he was trying to do, but perhaps volume two will show me that I’m wrong? I’m not really looking forward to reading it, I must say.

But apart form the aneurysm inducing effects, I guess this series isn’t that bad, really? Lots of awkward artwork, sometimes risible storytelling, generally an icky feeling to the proceedings — but I’ve read worse, certainly.

It obviously had to have been a commercial success, considering how many issues of this stuff they would end up publishing. The appeal is rather elusive, though.

OK, what did the critics think?

Amazing Heroes #86, page #51:

It was a dark and stormy year for
Elementals. Contractual disagree-
ments between creator Bill Willing-
ham and Comico threatened to end
the series before its first storyline
could conclude. Fortunately for all
concerned, a mutual agreement has
been reached and the book is back
on the stands. Even better, there is
every indication the book will be ap-
pearing on a regular, possibly mon-
thly, basis.
Only three issues appeared over
the course of the past year, but they
were important in defining both the
Elementals and the world they in-
habit. Issue #3 revealed the demonic
source of the evil Lord Saker’s
powers. It also continued to show the
graphically realistic consequences of
violence-which is a trademark of
the book and the cause of some
controversy.
Issue #4 carried the “heroes in cap-
tivity” motif to its logical, yet seldom
seen, conclusion, as the Elementals
were held captive on Saker’s island
for a full year. A source of possible
new controversy appeared, in the
form of religious undertones. While
never explicitly stated, it is obvious
that Saker had been restored to life
by Jesus Christ, whom Saker consid-
ered to be an egomaniacal charlatan.
This issue also did the old Batman
stories one better by presenting the
most unusual and amusing escape
trick I’ve ever seen-in which Fathom
literally flushed herself to freedom
down a convenient toilet.
The climax to the “Natural Order”
story came in issue #5. Fathom again
took the spotlight, rescuing her
fellow Elementals with a giant tidal
wave that killed scores of Saker’s
mercenaries. Even as one plotline
ended, the threads of several more
were dangled before us.
There are some observers of the
comics scene who probably feel that
no book featuring super-heroes is en-
titled to be in any Top Ten. While I-
too am desirous of greater diversity
in comics, I feel that to simply
dismiss the entire super-hero genre
displays a snobbery that is every bit
as intolerant as that shown by those
who refuse to read anything that
doesn’t have a costumed character in
it.
Willingham is at least attempting
to tackle superheroics from a diffe-
rent angle, and take it in diverse
directions. I think that, for the most
part, he succeeds. I also agree with
his philosophy regarding the depic-
tion of violence. All of its deadly con-
sequences should be shown, rather
than glossed over. If we truly feel the
horror of death, perhaps we’ll final-
ly develop a respect for life.
Even with only three issues, Ele-
mentals is worthy of a spot in the Top
Ten, and if it truly succeeds in main-
taining a regular schedule I believe
it will become an enormous success
for Comico-possibly the rock on
which that company can grow and
flourish.

Well, it’s heartening to see R. A. Jones put Elementals on his top ten list of 1985 — I’ve never agreed with any of his reviews, I think?

Amazing Heroes #85, page #57:

ELEMENTALS #5

When last we saw the Elementals,
the heroine known as Fathom had
executed one of the most unusual
escapes ever seen. Now she returns,
in an equally unique manner.
Melding with the ocean and form-
ing a tsunami-a giant tidal wave-
she sweeps over Nacht Island, the
hideout of the evil Saker, where her
teammates are still held captive.
In the ensuing chaos, the other
heros make their individual bids for
freedom. Their villainous counter-
parts, the Destroyers, stand in their
way. Quarter is neither asked nor
given. In the island’s central tower,
Saker unleashes the rampant energy
cloud known as Shadow-Spear. He
has no time to savor his actions,
however, for he is then attacked by
the Elemental called Vortex.
The battle ends when Saker is
snatched by a demon he had inad-
vertently unleashed, and is pulled
into a dimensional netherworld.
Navy jets sweep over the island, cap-
ping off the victory. The story here
is ending, but-in the dark skies
above the island and in the dank tun-
nels beneath it-new stories are
beginning.
After a hiatus of several months,
1985 Bill Willingham
Elementals creator Bill Willingham
is back with a vengeance, bolstered
by a new contract and a restored
sense of enthusiasm. The story here
has some rough edges that may be
reflective of his extended absence.
Some scenes are simply not shown-
Fathom’s defeat of the Electrocu-
tioner, for example. Others are not
fully developed, and therefore not
fully understandable. The demon
that grabs Saker seems to come from
left field, its appearance as unex-
plained as it is unexpected (though
part of my disorientation here may
come from the long passage of time
since I read the last issue).

No, the storytelling just sucked.

By and large, though, Willingham
delivers a rousing finale to this multi-
part epic. He presents the dark side
of superheroics; people bleed and
die. (Remember those charming but
unbelievable days when superpow-
ered free-for-alls always convenient-
ly took place in neighborhoods that
were “due to be torn down anyway,”
and therefore deserted?)
Willingham gets strong support
from his writer, Jack Herman. The
script is lean and tight. In fact, it may
be too lean in spots; a little more
exposition may have shed much
needed light on the aforementioned
scenes that were left in the dark. This
is a minor complaint, offset by the
generally fine dialogue. The best
example of this comes when Rat-
man, standing in the path of the on-
coming tidal wave, says only “Becky!
You came back!” before a wall of
water engulfs him.
Likewise, Willingham’s art is of
high caliber. It is marred slightly by
occasional illustrations that seem
somewhat lacking in detail, but these
are the exception rather than the rule.
He seems to be at his strongest in the
application of shading, producing art
that is as impressive in black-and-
white as it is when it is fully colored.
Having Elementals back is good
news indeed. The book captured the
attention of fandom when the first
issue hit the stands. That attention
has been diminished somehwat by
the strip’s erratic schedule. When it
did appear, it brought with it an
added dimension of its depiction of
the superhero that is the staple of the
industry.
All parties concerned now seem
confident that the book will appear
on a regular, consistent basis. If this
proves to be the case, I feel certain
that Comico will have a bonafide hit
on its hands. If you have not yet
sampled Elementals, I heartily rec-
ommend that you do so now.

That’s R. A. Jones again…

Gene Phillips in The Comics Journal #116, page #56:

Bill Willingham’s Elementals
uses the dream-sequence concept
to better effect. Issue #12 journeys
through the mind of Tommy
(Monolith) Czuchra, a fifteen-year-
old whose dreams detail the abuses
he suffered at the hands of his
father, his ambiguous relationships
to the other Elementals, and a con-
voluted prophesy by an old enemy,
suggest that in the future the
Elementals may become corrupt
rulers of Earth. I still perceive a
looseness in Willingham’s line-
work, but, with the departure of
inker Rich Rankine, new inker
Keith Wilson gives a greater sense
of tone and weight to bodies and
finer delineation to backgrounds
(pages seven and 13 are particular
knockouts). At this point it’s dif-
ficult to say whether or not Will-
ingham’s cosmic scenario will
touch on any philosophical profun-
dities, but it sure looks nice.

That’s an unexpectedly positive review.

Fantasy Advertiser #87, page #4:

THE ELEMENTALS #1 sold its 50,000 print run within 3
weeks, to put it second only to AMERICAN FLAGG in the
independent comics sales charts. From #2, Rich Rankin
joins creator Bill Willingham as inker, with scripting
chores taken over by Bill; from #3, Bill Willingham is
taking over as letterer, as well.

Wow! 50K copies!

Andy Mangels in Amazing Heroes #137, page #89:

Elementals #23, ‘Mad Gods and
Englishmen’; Bill Willingham,
writer; Jill Thompson, penciller;
Keith Wilson, inker; Comico; $1.50

The Elementals has always been one
of my favorite titles, ever since the
Comico guys gave me a free copy of
#1 at the 1984 San Diego Trade Show,
days before it was to hit the stands. It
still remains high on my list, although
it tends to fluctuate more lately.
This issue finds the Elementals in
Canada fighting giant bugs mutated by
the ShadowSpear (When is that plot
device going to end? Yawn.), while on
the moon, Thor watches a broadcast
about them on TV (?). He decides that
they herald the dawning of a new
heroic age, so of course, he must
engage them in battle. He heads for
Earth, engages them in battle, but
when they win, takes his toys and goes
home, leaving the Elementals in a very
precarious position.
A short plot, and a large amount of
the story is spent on fight scenes, but
what has always made the Elementals
so good is the character interaction.
All four of the heroes share something
basic in common (they’re all dead, for
starters), and interact like a family.
They usually realize the basic absur-
dity of the situations they face. For
instance, when Monolith figures out
who the man they’re fighting is, he
thinks: “The magic hammer, the
strength, the red hair—it’s got to be
him! But the Superman suit—and the
fake English accent? It doesn’t fit. It’s
straight out of a bad comic book!”
It is this self-aware humor that
makes this book so enjoyable. It seems
that the new Justice League Interna-
tional crew took their cues from
Elementals, because the two books are
traditionally so close in tone as to
seem to be by the same creative teams.
Still, Elementals has tackled some
fairly adult issues, and some “mature”
things as well (what do we call sex or
violence since they sometimes aren’t
adult or mature?).
The art this issue is by Jill Thomp-
son, whose work is not anywhere near
the level of regular penciller Bill Will-
ingham, but she manages to convey
the script well. She would do well to
work on her page design, panel lay-
outs, and storytelling though, as many
of the pages are confusing to read. Bill
Willingham’s script is (as usual) good,
with a few rib-nudging fanboy jokes
thrown in. This issue however would
probably not appeal to non-comics
readers as much as diehard super-hero
fans.
Elementals is almost always one of
the more entertaining books around.
It is not a suberb example of the craft,
but it is an enjoyable read. An a no-
risk way to spend $1.50.
What I really want to know is why
they don’t call Thor “Thor” anywhere
in the whole issue. Marvel may have
a copyright on the logo, but you can’t
copyright a myth. That’s why both DC
and Marvel can have a Hercules.
And why does he speak in a British
accent?
Grade: Mint

Fantasy Advertiser #92, page #7:

ELEMENTALS AND EVANGELINE CANCELLED
One of the best-selling of all independent comics,
The Elementals by Bill Willingham, will be cancelled
after #4, and Evangeline by Chuck Dixon and Judith
Hunt ends after #2. In both cases, disputes of unre-
vealed type has been given as the reason, but this
must be considered a very serious blow for Comico.
Hints and rumours suggest that First Comics, whom
Willingham has just joined as new penciller on Amer-
ican Flagg, may well take up the Elementals series,
but this is unconfirmed at present.

This must be about those “production issues” that Willingham was talking about. At one point they announced the cancellation of the series?

“Disputes of unrevealed types” — well, the Evangeline disputes were pretty clear, but I’ve yet to find any details about what problems Elementals had…

The Comics Journal #278, page #81:

DEPPEY: The Elementals also struck me as a
series that was very explicitly not written for
kids, which again, is standard almost today,
but for superhero comics at the time was al-
most unheard of. I mean, I suppose, aside from
the more thoughtful approach to superheroes
in general, there was also the addition of sex,
which … eventually culminated in “Sex Spe-
cials” in the book.
WILLINGHAM: If I’d known that that’s what they
were gonna do with it after I left, I probably
wouldn’t have laid those seeds early on, but
yeah.
DEPPEY: Can I assume then that those Sex Spe-
cials were not your idea?
WILLINGHAM: Well, yes and no. What ended up
being the first Sex Special was actually just
going to be one of the regular issues, I forget
which number it was, but it was just gonna
be put in the numbering along with every-
thing else. And there were people stretch-
ing the boundaries of comics then. I mean,
Chaykin had just come out with his Black
Kiss and stuff that said, “Here’s more things
you can do with comics than just what you’re
getting.” And, you know, that sort of inspires
the rest of us to see where we can go with the
same material. But Comico, when they got it
in, they said, “This is great. We might have to
bag this issue.” I said, “Fine.” But at the same
time, Comico was very visibly going out of
business without mentioning it to us, and the
fellow Andrew Rev, who took over Comico
and started it up again, this thing was already
completed. It was ready to be published,
printed. He was adamant that it not be just
part of the regular series numbering and
made the first Sex Special out of it, which
got some attention. I guess it sold more than
the regular issues, so that decreed that there
would be a second and a third and fourth
and so on. All of which I thought was pretty
ridiculous. It’s almost like they take one ele-
ment of the story, “Oh, it’s sex, so we’re hav-
ing a Sex Special.” And, you know, if there
were others that had, like, the kid Tommy’s
ugly cereal recipe for what he liked to eat in
the morning, it made as much sense to me to
just put that out as the first Elementals Food
Special, because there’s an actual recipe you
can follow in there if you wanted to.

The Comics Journal #103, page #11:

Negotiation, cancellation, and
arbitration have combined to
produce changes in Comico’s
publications. Bill Willingham,
creator of The Elementals, and
Comico have come to terms on a
new contract. Judy Hunt and
Chuck Dixon have won the right
to take Evangeline to a new
publisher, and Roger McKenzie
and Vince Argondezzi’s The Next
Man has been cancelled.
Transmuting contracts:
Publication of Willingham’s
Elementals was suspended after
the fifth issue because
Willingham and his lawyer were
no longer satisfied with the
contract he had signed, and he
wanted it renegotiated. According
to Gary Green, Willingham’s
lawyer, the original contract was
too vague, and it no longer
accurately reflected Willingham’s
currency in the comics market-
place. “The first contract was a
real boilerplate deal,” Green said,
adding that the contract appeared
to be an amalgamation of portions
of contracts that Comico liked.
The attorney also said that the
contract was outdated, because it
treated the high-selling Elementals
as a “speculative” property,
“and we all know that’s no longer
necessary,” as Green put it.
“It’s not necessary for Comico to
patronize Bill any more.’
As far as any dispute over
copyright that existed, Green said
that the only question was
whether Comico was being
vigilant enough in protecting
Willingham’s copyright, such as
timely in filing copyright papers
on Willingham’s behalf with the
Copyright Office. “And, in case
Dave Singer [publisher of the
embattled T.H.U.N.D.E.R.
Agents] is reading this, the
Elementals are not in the public
domain!” he said.
The new contract also gave
Willingham a better percentage of
royalties, although both Green
and Willingham declined to
discuss the actual figures.
Willingham also said that the
contract was not as well-written
as it should have been, calling it
a “cut-and-paste” job. “When it
came to the attention of my
lawyer, he had trouble decipher-
ing it,” he said. “But both
Comico and I were learning to be
businessmen back when it was
written, so it’s understandable.”
Both Green and Willingham
said the new contract is much
more professional, and it specifies
the duties of all the involved
parties much more clearly.
Willingham indicated that items
such as the payment schedule,
royalty reporting, and publishing
frequency were not specific in the
first contract. “But there’s no
room for misinterpretation in the
new contract,” he said.
As to the specifics of the
contract, Willingham, Green, and
Gerry Giovinco, co-publisher of
Comico, all declined comment,
saying that the contract contained
a confidentiality clause that
forbids discussion of figures in
the contract.
The next issue of the Elemen-
tals, issue #5, will be out toward
the end of the year, after a lapse
of nearly a year. Willingham said
he wasn’t working on the book
while negotiations were
proceeding, and it was during
this time that Willingham made his
abortive effort on First Comics’
American Flagg! [See Journal
#102]. Plans for the Elementals is
a bi-monthly frequency through
issue #8, due out around June
1986, and then monthly thereafter.

So they had a contractual dispute that led to Elementals not being published for a year…

Amazing Heroes #161, page #30:

Bill Willingham’s Elementals. Ask any
seasoned comics fan about it, the gen-
eral consensus will be: “It was a great
series.” Published by Comico, this
series about four people who died and
returned to life with super-powers sur-
prised and impressed people with its
original approach to super-heroes.
In those pre-Watchmen days, the
Elementals lived in a real world where
their actions had real reactions. Most
notable was its graphic presentation of
violence. Bodies broke as buildings
did in those battles between super-
beings, just as we suspected they
should. Luckily, the Elementals could
heal from virtually any injury, given
time.
Readers responded favorably to
Fathom, Monolith, Morningstar and
Vortex and their respective mastery
over water, earth, fire and air. They
were taken by plotter/artist Willing-
ham’s and scripter Jack Herman’s tales
mixing hard-edged supernatural con-
flicts with some serio-comic situa-
tions. Fathom even received a solo
mini-series.
Then something happened. More
and more issues were drawn by guest
artists. Finally, after two rather in-
spired issues, Willingham’s involve-
ment seemed to end altogether. To
make matters worse, those last two
issues initiated a storyline that was
begging to be completed. Meanwhile,
Elementals continued for a few more
months with fill-in quality stories
which disenchanted readers until it
was eventually put on hiatus.

What Happened?
Elementals suspended publication be-
cause, according to Willingham, he
and Comico were “kind of on the
outs.” But mostly, it was “just because
I was a little bit burned out on the
Elementals. I was not all that excited
about the book so I was thinking about
ending the contract with Comico” and
cancelling Elementals.
Instead, Willingham explained, he
and Comico discussed Elementals and
other projects and decided Elementals
would continue with Willingham writ-
ing, but not drawing it. Though he
doesn’t consider himself a slow artist,
drawing the comic regularly without
sufficient inspiration took too much
time.

Finding A New Team
During the hiatus, Willingham re-
charged his creative batteries and
commenced plans for the new Ele-
mentals. Once the contract for the new
series was signed, a creative team had
to be assembled.
For the art, Willingham made a
short list of talent that he’d like to see
handle his creations. Among his “fan-
tasy choices” were Paul Smith and
Kevin Nowlan. His first “real” choice
was Adam Hughes, who was pegged
for Comico’s detective series, The
Maze Agency, before Willingham
could nab him. His second choice was
an old friend of his, Mike Leeke,
whom he knew when he lived in
Philadelphia.

OK, so that was why Elementals volume 1 ended? Willingham wanted a break? The final issue of v1 was in September 1988, and the first issue of v2 was in March 1989, according to comics.org, so it wasn’t a very long break.

You could easily tell that Willingham had lost interest in the book, though…

Superhero Book #1, page #223:

Independent publisher Comico the Comic Com-
pany picked up Willingham’s creator-owned
superteam shortly after the Texas Comics debut.
and issued Elementals #1 in 1984. Erratically
released at first, Elementals gamered a loyal fan
base, largely due to Willingham’s provocative cre-
ative voice. As a writer, he stretched with each
installment-over time, he addressed occultism,
child abuse, sexual identity, religious obsession,
immoral ministers, depression, and suicide, all
while delivering well-paced, solidly scripted super-
hero stories. A disciple of folklore, Willingham also
introduced fantasy themes into Elementals, with
storybook and mythological characters appearing,
territory he later continued to cover by writing the
critically acclaimed series Fables (2002-present)
for DC Comics’ Vertigo imprint. As an artist, Willing-
ham matured with each issue, starting as a compe-
tent copycat (while popular Batman and Micronauts
artist Michael Golden’s influence is quite obvious in
his early work, Willingham commands a firm grasp
of storytelling) but blossoming into a remarkably tal-
ented illustrator.
But Willingham came and went, and Elemen-
tals issues written and drawn by others lacked his
magic and verve. In early 1989, Comico devised a
“best of both worlds” scenario to keep Willingham
on the title and publish what had become a strong
seller for the company on a monthly schedule: Ele-
mentals was relaunched with vol. 2 issue #1, with
Willingham scripting and providing cover art, but
with Mike Leeke and Mike Chen on interior art.
(superstar artist Adam Hughes, then an up-and-
comer, guest-penciled Elementals #12). This plan
worked well-until bankruptcy forced Comico to
close its doors in the early 1990s.

Amazing Heroes #159, page #50:

“When is Bill Willingham coming back to do more Elementals
stories?” “When is Comico going to drop those fill-ins and put
continuity back into Elementals?”
Recently, Comico has been deluged with mail asking those
very questions, and, after months of preparation, we’re doing
something to answer them-something exciting!
Bill Willingham is back at the creative helm of comicdom’s
most provocative super-team, now as the writer and cover artist
(and interior artist of occasional Elementals Specials, like Special
#2, now on sale), reintroducing the much lamented issue-to-issue
continuity to the series.

OK, I’m not the only one noticing the lack of continuity…

Back Issue #24, page #83:

Writer/artist Willingham’s stories didn’t shy from
shining the spotlight on televangelistic hypocrisy,
transgenderism, the rewards and penalties of celebrity,
contemplated suicide, and other issues that would still
resonate with today’s reader. Team members fought over
both moral and business matters and they sometimes
worked for the public good, not just because it was the
right thing to do, but for the publicity. Death became
a very real component in the characters’ lives, sometimes
discussed not as something to be avoided, but as an
expeditious way to stop an un-imprisonable enemy.
Not every good deed met with success nor every evil
act met with punishment.
But by issue #23 (Mar. 1988), Willingham lost
interest in the series and stepped away from his creation,
leaving it to writer Jack Herman, who had worked as
intermittent scripter since issue #4, and artists Jill
Thompson and Keith Wilson, who guided the first volume
to its final issue, #29 (Sept. 1988). However, what father
could stay away from his child?
[Editor’s note: Despite numerous contact attempts,
BACK ISSUE could not reach Bill Willingham to procure an
interview for this article. We hope to schedule an interview
with Mr. Willingham in the future, at which time we will
afford the original run of Elementals a closer inspection.]

OK, so Willingham wasn’t involved with any of those issues where he’s listed as “Creator” only? Then things make more sense. But I mean, Jack Herman could have developed some of the plot lines anyway, and Willingham’s own storylines were already really disjointed…

The Comics Journal #102, page #19:

Bill Willingham off American
Flagg! due to missed deadline

Bill Willingham, recently hired by
First Comics to pencil American
Flagg!, has been removed from
the book because he missed his
deadline. Because of the deadline
problem, American Flagg! #28
did not come out in September as
it was scheduled, making this the
first shipping date that First
Comics has missed in 179 issues.
Cause and effect: Flagg! #28 was
to be the first issue by the new
team of Chaykin and Willingham,
with Willingham pencilling from
Chaykin’s plot. According to
Willingham, problems started at
the plot stage: the plot was three
weeks late, and First Managing
Editor Mike Gold called him to
ask if he could pencil the entire
book in a week. “By the time I
was asked to take over the book,
someone should have already
been well into pencilling it.
Willingham said. Gold said that
the plot to the issue was late, but
he denied that it was three weeks
late, and would say only that it was
“a little late.” He also denied that he asked Willingham to draw
Flagg #28 in a week, saying that
he only asked Willingham to send
in one-third of the pages in a
week.

[…]

Aftermath: Due to the production
snafu, Joe Staton will become the
new penciller on Flagg!,
beginning with issue #28, with
Barta remaining on as inker.
As for Willingham, he is still
negotiating to continue The
Elementals for Comico, and if the
negotiations turn out successfully,
he said he would like to continue
that book at Comico. He added,
though, that on the day he saw
the ad in CBG, he received a call
from Obadiah expressing an
interest in publishing the popular
Elementals. ‘I don’t think I
burned my bridges behind me at
First by being late,” Willingham
said. “But perhaps the bridges
were burned by them in pro-
ducing this fun advertisement.”

Wow. That’s some ad from First Comics.

Amazing Heroes #95, page #8:

SCHOLARSHIPS: Elementals creator BILL
WILLINGHAM and Comico the Company, in
association with the Joe Kubert School of Cartoon
and Graphic Art, have announced that they will
be awarding four annual thousand-dollar
scholarships to students at the school who are in
their second year. Two of the students will receive
the “Elementals Scholarship” based on their
pencilling skills, while two others will receive the
“Comico Sequential Art Scholarship” for their
storytelling skills.

Huh.

Hello? Hello? Anybody still here? Time to wrap this up…

Comico published collected editions of the earliest issues, but the rest have never been reprinted. So while it was commercially successful at the time, there isn’t any great clamouring these days to read these books? I guess it might also have to do with the rights situation — I don’t know who ended up owning it in the end…

Yeah, I’d need a citation for that:

Comico’s publisher, Andrew Rev, purchased the Elementals property from Willingham in the 1990s.[citation needed]

Willingham went on to produce a lot of books — first some porn stuff from Fantagraphics, as previously noted, but then a lot of stuff for DC. He hit the jackpot with Fables in 2002, which ran until recently:

He describes himself as “rabidly pro-Israel” and says that Fables “was intended from the beginning” as a metaphor for the Israeli–Palestinian conflict, although he argues that Fables is not “a political tract. It never will be, but at the same time, it’s not going to shy away from the fact that there are characters who have real moral and ethical centers, and we’re not going to apologize for it.”

[…]

In September 2023, Willingham put his Fables series into the public domain after a dispute with DC Comics over publishing and media rights for Fables. DC has since responded that Fables is wholly owned by them and the company will take appropriate action to protect its intellectual property

I’ve read a couple of Fables collections, but I don’t remember much about them.

OK, before I go, I should do some googling to see whether there’s any reviews out there:

Here’s one:

A great series that is, sadly, hardly remembered.

Willingham—who today is probably best known as the writer of Vertigo’s Fables—draws and writes one of the best superhero books of the 1980s. It starts out strong here, and gets even better in the issues that follow (if you can find them.)

Oh, there’s a whole HobbyDrama thing devoted to its history:

As the comic continued, it quickly became clear that Elementals was more a horror story with Superhero elements rather than a traditional Superhero book. It contained scenes of violence and gore that were considered extreme for mainstream comics at the time, layered on top of some rather dark thematic elements. The first was establishing that the only way to get superpowers in the Elementals universe was to die traumatically, a fact that would inform the book going forwards.

[…]

It also introduced more and more magical and supernatural elements, including a council of wizards who aided in the rebirth of Saker as a part of a dark plan. This peaked with the introduction of Avalon, a parallel fantasy world filled with dragons, Elves, griffons, wizards and whatever else. Finally, the Elementals fought Thor, who was introduced as the literal Norse god of thunder.

And then it kind of stopped. Issues 23 to 29 of the first volume were all one-shot filler issues with little to no involvement from Willingham. While there were a bunch of ongoing plots; Saker, Avalon, the Faithful and so on, none of them were ever addressed.

[…]

Elementals survived the bloodbath, having been purchased by Rev. It was relaunched in 1989 with a second volume. Willingham was back at the helm, immediately picking up on many of those hanging plot points. At the same time, the events of issues 23-29 of volume 1 were basically ignored.

Ah, right.

This person likes the book:

Willingham’s pencils are beautiful, partly because he fills each panel with such detail. His fight scenes, particularly, do a very nice job accommodating all the characters while still managing to convey a sense of fluid motion. The battle scenes in issues #3 and 5 are especially stunning. When Shapeshifter changes into a snake to fight Morningstar, the transformation is almost erotic, due largely to Willingham’s clean lines and style. It’s not groundbreaking art, but he has such a good sense of composition that the art is elevated above standard superhero work. Although it’s detailed, it doesn’t feel cluttered, and his women are attractive while still managing to be anatomically to scale – they’re athletic, which is nice to see.

This one, too:

FINAL RATING: 8.0 (out of a possible 10) There are flaws, but the story is good, different from how fans of a mainstream super-hero comic would expect it to run.

Uhm:

Elementals #9 is a blast from the past that’s still relevant (and influential) today, and it’s easy to see this books’ themes and ideas in the comics of 2012, earning this one a lovely 4.5 out of 5 stars overall.

Yeah, I’m sure everybody doing comics today are using Elementals #9 as their template.

OK, now I’m done!!! What’s next? Eep! Robotech: The Macross Saga, 36 issues. I was aiming for a couple posts per week with this blog series, but it may take longer. Or perhaps there’s less to write about with Robotech, and I’ll have a post whipped up real quick? Stay tuned! If you can bear the excitement!

1984: Mage

Mage (1984) #1-15 by Matt Wagner and Sam Kieth

Here we are — the first major Comico series, I guess — I think it’s a series that was both pretty successful commercially, and also well-regarded by critics? And it’s one that I read as a teenager myself, but only partially.

Let’s go.

Oh, well — how old was Wagner at the time? Born in 1961, so 22-23, I guess. So you can excuse some of the verbiage here. It’s better to be ambitious than not, eh? But the realities behind Mage are more mundane:

Comic Fandom Quarterly #5, page #15:

They were
assigned to do a book called
Evangeline which was about a kind
of futuristic religious dystopia. They
were interested in doing what’s
known as gang printing. When
you’re printing any sort of book the
printing presses are so wide that
you can easily print two comic
books side-by-side, and you can
print two comics, two titles, for pretty
much the same price as you would
print one, because of a certain minimum number of copies
that they will run through. Well if you’re running through
those copies on X side, you can easily run through another
one over here, and in fact these days publishers do all
sorts of things in what they call the trim section. They’ll
print bookmarks, flyers, giveaways, all sorts of stuff. They
make absolute most use of the paper available. In those
days, as far as we thought about it, was just gang printing
two books at once.
So Comico in those days couldn’t really afford to sign
another outside talent, so it fell to one of the four initial core
group of creators to create this new book for color
distribution where we had been black and white before.
And I by default was the one who had the least amount of
negative fan mail on Grendel, so I got the golden ticket to
do up a new series in color and that turned out to be Mage.
I returned to this thought of kind of Arthurian legend
interpreted in modern day. At that time I considered
Grendel as kind of a failed experiment, like “All right, tried
that, didn’t quite take off, got this other opportunity. Let me
face forward and move ahead and approach that.”

Graphic Nonsense #2, page #7:

Well, originally with MAGE I had been adapting
the arthurian Tales along the lines of a super-
hero, futuristic, in fact it looked awfully like
the king Arthur that eventually came out in
(DC’s) CAMELOT 3000, and when I read that DC
were going to do that I shelved the whole pro-
ject, but when CAMELOT eventually came out I
didn’t really like it and felt I could do some-
thing different because basically here we just
had the legend of Camelot with space-guns and
I realised that that wasn’t what I wanted to do,
tell the same old story all over again, I wanted
to add some of my own personal attitudes and
reflections, so that’s when I decided to go
more for using the archetypal motives in legends
instead of the exactitudes, which is why we didn’t
have Guinevere or Lancelot in MAGE, we just had
the people that fulfilled the major roles.

So Mage spun out of Wagner being into Arthurian stuff, but then Camelot 3000 came out, so he had to drop his original project. And then the Comico guys needed, quickly, a new colour comic book to print to not lose money, and viola: Mage!

Saying that, though, might have made for a slightly less enthusiastic editorial introduction…

All the issues have a chapter title page like this. Kinda stylish.

That looks really good — but we’re starting Mage just like we started Wagner’s Grendel series — with two guys sitting on the ground somewhere and talking. I guess sitting in an alley is a variation from sitting on a rooftop…

It’s clear from the start that this is going to be a more humorous book than Grendel — I mean, not in the overall (extremely serious) plot, but in scenes like this that show a lot of comedic timing.

But what’s up with the colouring? I like it a lot, but I’ve seen a lot of people talking about it as The Worst Thing Ever. And it’s certainly original — it’s very smudgey looking. But there’s a reason for that:

The photostat paper that was used had a polymer base that made the gray-line very durable and stable. They would not shrink or warp when the color, which was usually water based, was applied.

Unfortunately, the surface of the paper was not absorbent at all. Painting with translucent watercolors and dyes was difficult, often creating a streaky or smudgy look especially in areas requiring larger coverage.

They used this very labour intensive method to do the colouring. No colourist is credited in the books, but I guess everybody at Comico lent a helping hand, or something?

I think it’s a really interesting look — it’s gritty and dirty — especially in the first issue, which is printed on some kind of high grade newsprint. (The other issues are printed on a cream coloured (but higher grade) stock.)

Oh yeah, the story — I like how it’s being revealed — lot of intrigue from various intriguing characters.

Wagner tries a lot of differently things, storytelling wise. These shifting perspectives during a dialogue scene work well, for instance, but in other scenes, it can be hard to tell just what’s going on.

Early Comico issues had the worst cover numbering ever. They use random colours for the logo and text. Sometimes it’s easy enough to tell what the issue is, but sometimes it’s nigh impossible. I’m glad they redid this scheme after a while, because it’s just a pain to deal with.

“The artist should, instead, seek to tame the public with the raw essence inside him.” Uhm… yeah, ok.

See? Whiter paper in the second issue. The colouring looks starker here, but it’s still works.

Unfortunately, Wagner starts infodumping a lot, which is something that continues until the next to last issue, really. One letter writer complains about not a lot happening in each issue, and how the lack of captions means that Wagner has to show everything instead of talking about it — but there sure is a lot of talking about things in dialogue form instead.

Wagner does this zip-a-tone thing only once? I guess he was getting bored.

There was a long fight sequence in Grendel that had a dialogue scene going on over the right-hand pages, and then a fight scene on the left-hand pages, and that worked very well, I thought. Apparently Wagner thought so to, because he repeats the format in Mage.

Heh heh. The look on his face.

Wagner has the characters dropping mysterious hints about Kevin Matchstick’s (that’s the bearded guy) real identity. What can it be!

I appreciate that they have the characters explain things to each other this way — it’s certainly very effective. But it makes this setting seem paper thin: It feels as if Wagner is putting everything on the page; it doesn’t feel like we’re in a well-thought-out world, really. There’s just these elements needed for this story, and we’re being told what they are.

I think what Wagner is saying this time around is that it’s just easier to draw himself, because he can just use himself as a model? I’m not sure.

Whoah. That’s very Sam Kieth-looking, isn’t it?

Wagner was ahead of his time. These days, all characters need to have a traumatic background (i.e., “depth”), but that wasn’t really the case in the 80s. But Matchstick gets one — and it’s that he… killed his pet dog when he was a child?! Well, ok then.

Another way he was ahead of his time (but seriously this time) is that there’s no recapping: This is a complete story that reads like a complete story. There’s a short recap of the previous issue on the inside front cover, but no in-story reminders, which was unusual at the time even for things that were meant to be limited series. Take, for instance, limited series published by Epic Comics at the time — recap-o-rama in every issue.

This was never published, and this is the first I’ve seen of any artwork for it. Looks good.

Aha! This is where I came aboard as a teenager — I think I’d read a positive review, possibly in The Comics Journal? So I started reading here… but I think I bailed again after a few issues?

But I remember this issue quite well, at least — it’s all set in a prison.

“In process color on enamel coated paper”. Back in the 80s, people were very into paper quality.

And wouldn’t you know it: Sam Kieth comes aboard as the inker! It seems a natural choice, since Wagner’s artwork has the same kind of vibe, sort of. Very inky.

The first issue with Kieth looks pretty much the same as the previous issue, really.

Except that they start running these annoying ads in the middle of the story. I’ve never understood why they’d do something like this — it really distracts you from what you’re reading. And since these are all internal ads, they didn’t even get money for doing it. Ugly ads, too.

Is it to seem more like a “real” comic book, since Marvel and DC does it this way?

Mage also gets a back-up feature: Grendel. The first four-page part is a recap of what happened in the original three Grendel issues.

I like the look of these pages — very art deco — but this sort of non-storytelling is pretty annoying, in my opinion. It’s like reading somebody recapping a story, and it continues on this way even when the actual recap is done. But what do I know — most people love reading recaps. Just get the “plot” without any of that pesky storytelling.

These back-up strips were later collected in the Devil By The Deed graphic novel.

The Scooby Gang grows, as is common in these kinds of things…

But what’s not usual is that the wizard guy says that they’re not going to torture the bad guy, because they’re good guys. These days it seems like everybody’s learned from 24 that the first thing you do after capturing a bad guy is to torture them.

But! Instead the wizard guy just lightly threatens to kill the guy by splashing water on him. Because these white bad guys die if they get water on them.

So for the rest of the series, our heroes go around with spray bottles of water, right? Right?

No.

Wagner goes on a promotional tour.

This is unheard of these days, but the Mage readership grew as the series progressed. The final issue was allegedly the best-selling one. So I guess it makes sense to do a full recap in the middle of the series.

And speaking of t-shirts…

Look what I’ve got!

No, it’s not from the 80s, but I think I bought it, like, a couple decades ago? At least one decade? It’s Graphitti Designs and everything… It’s held up pretty well. Doesn’t look like they still do t-shirts?

I really liked this fight scene — it takes place in a magical bottomless pit, and has people popping out of walls and stuff. It works very well.

Huh.

Magebook was produced in an interesting way:

Matt had informed us early on that MAGE, likewise, would be a limited series. The idea of collecting it in graphic novel format as well became a goal.

Then we were presented with a production issue. In an effort to minimize unit costs, our comics were being gang-printed and though MAGE was a critical success it sold in smaller numbers than most of our other books, resulting in an overstock of the title to be stored.

There, warehoused on a skid, was the opening chapter of what would become our first published graphic novel.

After the first issue we began not binding the interiors of the books, storing the excess signatures for future use. After four issues of MAGE had been published we collected the signatures and the overstock of the first issue and had them neatly bound in a graphic novel format producing MAGEBOOK for merely the cost of the cover and the binding.

MAGEBOOK was a collection of the original print-run of the first for issues; ads, letter pages and all. Due to its success, we repeated the process for the second volume which has notably larger size dimensions than the first volume because of the availability of trim area that was lost on the first volume due to the first issue of MAGE having been previously trimmed and bound as a comic book.

Very smart and very thrifty. I can’t remember reading about any other collections being done like this? Yes, publishers have taken already-published comics and bound them into paperbacks before, but not using left-over signatures…

Oh, the original t-short had a bigger lightning?

OK, we’re getting toward the end… “The fire of doing is potentially destructive, because we are then struck with the concrete severity of what we have done.”

A year has passed, so Matchstick has grown a mullet. Because his hair had grown in the back while he was in a coma. But not on the top. I mean, it’s magic.

I was rather surprised that Wagner fridged the 18 year old kickass sidekick — because Wagner killed off another sidekick the previous issue, and I assumed that would be enough to instil in the Hero the proper Heroic Anger or something. But nope.

Oops spoilers.

“From out of that frightening (yet delightful) void that is yourself, you must dredge up that elusive energy that makes these dreams into concrete realities.” I’m using my Secret Wagner Editorial Decoder Ring here, and I think what he’s saying is that drawing a comic book is a lot of work, and he’s going to try to avoid doing that in the future. But writing comics is a lark, so he’s going to concentrate on that instead.

We enter into the final big confrontation in the traditional way — with somebody bucking up the hero. Pull yourself together, man!

And then the final issue is a double sized fight sequence — sometimes two fight scenes at the same time.

With fold-out dragons and everything.

And then it ends with a… fizzle, I have to say, unfortunately.

The next chapter didn’t happen until 1998, apparently.

Well… uhm… is Mage any good? Well, I did enjoy reading it today. I really liked the artwork — everything about the artwork, really: The line, the colouring, the many different storytelling approaches.

But the plot is just a bit weak. It seems like the series is in a stasis from the get go. It’s not that there’s little action — there’s plenty, but it comes in the form of the-villain-sends-out-challenges/they-are-vanquished, and then repeat repeat repeat until the final bit. That is, there’s no build-up, and we really don’t learn much of interest about this world as the series goes along. Probably because there’s nothing to learn — what you see is what Wagner’s figured out.

It’s pretty good? Not awesome, but pretty good.

Mage has been collected many times — first of all as the Magebooks, but also in many different forms. The earliest one was from Starblaze/Donning.

If you’ve read Coleen Doran’s Very Bad Publishers series of articles, especially this one, you’ll understand why I laughed out loud (on the inside) when I read this credits page. The first name there was the editor at Starblaze, and she had nothing to do with the contents in this book whatsoever — it just reprints the first four issues of Mage. But it’s very on brand to put herself there.

More confusing is why Diana Schutz is listed — yes, by the time this edition was published, she worked at Comico, but she didn’t have anything to do with these issues, I think?

Anyway, what I’m wondering is whether they recoloured the stories.

So here’s an original spread…

And here’s the Starblaze. It’s a larger format, but looks very similar.

Here’s a detail from the original issue…

… and here’s Starblaze. Yeah, looks identical, I think. But better originally, I think — the white, shiny paper makes everything too bright, in my opinion.

The Panelhouse #2, page #23:

Mage (Comico) by Matt Wagner.
I suppose you’ve got to give Matt Wagner
credit for getting away with it for so long.
He’s managed to forge a career in comics
based on this dirge of a series where nothing ac-
tually happens! It’s kind of hard to describe. At
first glance it doesn’t look so bad, but careful
study rewards you with a tedious, pointless, fif-
teen-issue chase scene with Arthurian preten-
sions. Wagner gives a good impression of a story
without actually having one, and the longer
you look at his bland artwork (vaguely remi-
niscent of early Frank Miller on Prozac),
the worse you realise it is. Awful twee
characters with awful twee names,
(Kevin fucking Matchstick!), dull
story, dull art. All in all the perfect j
cure for insomnia, perhaps Mage
fans (fucking hippies!) enjoy it as
a zen experience. Honestly, the
whole fat-headed farce makes me
want to puke! Gong!

Heh, heh. It’s a list of The Worst Comics by Martin Hand. It also has Skateman.

Comics Interview #9, page #73:

For example, when I did the first issue of
MAGE for Comico, Matt Wagner, the
artist, had all the balloons inked in when
he sent me the artwork, so all I had to do
was place the lettering in the balloons
according to his script. But he’d have
enormous balloons where maybe four or
five words went, and in another panel
have twenty-five words in a tiny balloon!
It’s my biggest complaint. I guess the
pencillers aren’t aware of it, and don’t
keep in mind balloon placement and where
the words will go and things like that. It’s
the letterer’s job to place the balloons in
the best place – where they’ll move the
story along.

Fantasy Advertiser #87, page #22:

MAGE #3 (Comico)
“The Mousetrap” by Matthew Wagner
I reported on MAGE #1 a couple of issues ago, and
recommended it to you; I’m happy to confirm that it is
progressing nicely, and is one of the most innovative,
engrossing comics this side of SWAMP THING.
But it anyway, if you’re into buying $1.50 comics,
that is; you get white paper, keen colouring, and a
writer/artist who’s determined to do something new
with the old hero game.
Plot you want? Well, okay, but it doesn’t sound much
out of context. Kevin Matchstick has been recruited by
Mirth, a good guy; in this episode they’re joined by
Edsel, a capable lady with a car of the same name.
Against them are five grackleflints, each with poison
spurs on their bony elbows and an individual special
power, and their not-so-dear old father, the Umbra
Sprite. And they’re all searching for that mythical,
mysterious character, the Fisher King. If he’s killed,
then the forces of darkness win the upper hand. Kevin
and his friends have to thwart the grackleflints…but
there are powerful magicks crackling in the New York
air…
It may sound hokey, but you must admit that it is
not your average super-hero slug-fest. Instead, let
me assure you that it is different; it is original,
and it is good.
-Christine Padgett

Back Issue #103, page #69:

EURY: How and when did you land in the editor’s chair
at Comico?
SCHUTZ: Not long after the Marvel Kerfuffle. I started
with Mage #6, containing the first color Grendel backup,
published in March 1985. Bob Schreck and I moved
to the Pennsylvania burbs, where Comico was located,
in May 1985.
How did I get that job? On Bob Schreck’s considerable
coattails! Bob had already begun working for Comico
in late 1984 from his home in Levittown, New York-
as the company’s entire marketing department. With Comico’s
move to color comics in early 1985, owners Phil Lasorda
and Gerry Giovinco wanted him in-house on a daily
basis, and Bob must have talked those guys into hiring
me as part of the deal.
EURY: Why was Comico’s work environment more
attractive to you than Marvel’s?
SCHUTZ: The seven-minute commute! And it was a
comfortably small company: five or six people working
out of the top floors of a creaky old house in Norristown,
Pennsylvania. More importantly, Comico was an early
publisher of creator-owned comics, a still-new idea in
those days and a political position that Bob and I supported.
People forget, now, just how hard many of us fought
for creators’ rights in the early 1980s.

Amazing Heroes #45, page #59:

Having put the literary screws to
Guardian, I was hoping to find
something a bit more palatable
in Mage. I was looking forward
to Comico’s first color comic,
expecting it would be a cut
above the rather amateurish
efforts seen in their previous
books.
It wasn’t. If anything, it was of
even lower quality than was
Guardian. Strangely enough, it
reminded me of that long ago
moment in my childhood when
I decided I would not buy Archie
comics. I found that I could read
them from cover to cover so
quickly that I felt I wasn’t getting
my money’s worth.
The same is true of Mage.
The book contains pages and
pages of nothing but silence and
sound effects. It’s just as well I
suppose. When words are used,
it is to present the most stilted
dialogue this side of a Victorian
novel; words your mind sheds
like drops of water.
The “hero” of the story-if
such an appellation can be ap-
plied—is one Kevin Matchstick
(!). Kevin is full of more self-pity
than the Thing in his darkest
moments. Since we see nothing
to engender such pity, the man
comes off as a whining bore.
Kevin strikes up a conversa-
tion-God knows why-with a
stranger on the street. The
stranger happens to be the
Mage, who-again for reasons
known only to God (and, one
hopes, Matt Wagner) — endows
Kevin with super powers.
Totally against his will, Kevin
is thus drawn into a conflict be-
tween the Mage and deadly vil-
lains known as Grackleflints!
Does it make any sense to you?
Me neither. Do you care?
Neither did I.
A disjointed story, forced
dialogue, and unimaginative art
do not make for a big time win-
ner. Comico’s titles have been
dropping like flies, and Mage
has only one wing to start with.
Skip this one-you’ll be glad
you did.

That’s the always-wrong R. A. Jones, and he’s even more wrong than usual, I guess. But he makes some valid points.

Fantasy Advertiser #85, page #15:

MAGE #1
“Outrageous Slings and Arrows” by
Matthew Wagner; Comico, $1.50
Here’s an interesting item – a 30-page
story, in laser-separated colour on a
Mando-type stock, that defies any easy
categorisation.
Colours are subdued and moody, a good
support for solid, workmanlike art. This
may or may not be a superhero comic, it
could go a number of ways–our protagon-
ist, the delightfully named Kevin Match-
stick, happens to be wearing a tee-shirt
with a lightning bolt insignia, which is
useful for the cover. But what of Mirth,
the World Mage? How did he give Kevin
his power? Who’s controlling the poison-
spurred Grackleflints?
This was the first Comico book I ever
picked up, and it’s left me hungry for
more, and to see what happens next – our
hero has just been chucked out of the
window of the subway car, straight into
the path of an oncoming train that’s no
more than four yards away, making the
large “To Be Continued” tag surplus to
requirements, somewhat…
I love the opening sequence, too, the
first meeting of Matchstick and Mirth.
In fact, I like the whole thing; it has
more to do with the 1980s than any other
normal-format comic I’ve come across for
years. There is, in more ways than one,
magic here.
-Chris Padgett

Comics Scene Volume 1 #3, page #56:

The success of Mage gave Wagner the
opportunity to bring Grendel back. “Start-
ing with Mage #6, a fuller more elaborate
retelling of the Hunter Rose-Grendel
stories was published as a four-page back-
up,” Wagner relates. “That ran straight
through to Mage #14. I told it from a jour-
nalist’s point-of-view and decorated the
text with full page art deco illustrations.”
Although Mage sold well, issues in-
cluding the Grendel back-up sold the
most. Both Wagner and Comico were
flooded with mail from fans asking for
Grendel to be reprinted in full. The back-
up pages were compiled and released as
Grendel: Devil by the Deed, a graphic
novel with a new wrap-around cover
painting by
Wagner. So far, it’s
Comico’s bestselling graphic novel.

The Telegraph Wire #22, page #17:

DIANA: It’s pretty evident that all through MAGE there
are many references to Arthurian legend. Do you want
to comment on that?
MATT: Well, many many people have pointed that out.
I get a lot of letters on the subject. I should also
point out that many many people are pretty sure that
they know what’s going on. Some are close, some have
some points right, nobody has gotten it completely
right because they’re taking it very literally, and
I don’t take Arthurian legend as literal. It is
probably the most archetypal legend in Western liter-
ature. You can find traces of it in just about any-
thing. The places it reaches…the Arthurian influ-
ence is just immense. Not necessarily in the specific
characters intruding on literature, films, etc., but
the general plot, the general feel. It just has so
much in it: It has glory, it has happiness, it has
irony, it has despair, it has sadness. It covers
just about the whole spectrum.

Comics Interview #14, page #40:

BILL CHADWICK: How did you get the
idea for MAGE?
MATT WAGNER: Often just one little
word will be the foundation of an idea, and
you start building on it. I just liked the word,
“mage,” and started building a sorcerous
character from there. I did a few sketches
of this wild, semi-punkish-looking guy. The
Mage is toned down now, somewhat, in his
appearance. Originally, he was a little more
extravagant. And then I decided I wanted
him to be the title character, but not the main
character. And as it turned out, this main
character, Kevin, is modeled after me,
physically.
BILL: Why?
MATT: For several reasons. One, I’m a
real cheap model. (Laughter.) And I have
an easy visual reference in myself. I am also
the negative counterpart of what the Mage
looks like. I’m built big and solid and a lot
more down-to-earth looking than the Mage,
who’s little and whimsical-looking. You see,
I had started to see things happening in com-
ics that are very reminiscent of Hollywood
during the Thirties and Forties. The com-
ics industry is becoming Hollywood – that
big a business. We’re getting many stars in
the comics. There are trade journals in com-
ics reminiscent of the movie publications
that were very popular during the Thirties.
And they’re both escapist entertainments,
for the most part. The big difference is that
in comics you have no actors. You have the
characters, but you have no flesh-and-blood
counterparts to these characters. Therefore,
in comics, the creators are becoming the big
stars. I’ve noticed that the creators pop up
in comics nowadays – sometimes more
often than the characters themselves. It
seems like John Byrne draws himself into
every other issue of the FANTASTIC
FOUR. And I wanted to take that one step
farther and make the creator and the main
character the same person.
BILL: And that person is Matt Wagner.
MATT: It’s not totally biographical. Visual-
ly, Kevin looks like me, and some parts of
his philosophy are like mine. He talks an
awful lot like I do, and his mannerisms are
an awful lot like mine. He even dresses like
I do. I also give him a certain amount of my
personality, asking myself, “How would I
react if all of a sudden I was being thrust
into this kind of situation?” – if all of a
sudden somebody was doing things around
me — and I was doing things — that weren’t
supposed to happen, according to rational
thinking, and if this Mage were telling me
that I’m the hero and that I’m destined for
greater things. And so you can have an ob-
jective and subjective view of Kevin at the
same time.

Wizard Magazine #86, page #34:

After 10 years, Mage writer/artist Matt
Wagner has found a way to reprint
old and coveted issues of Mage: The Hero
Discovered, the first Mage story published by
Comico from 1984 to 1986. When Comico
went bankrupt “[Mage] film was scattered to
the four winds,” according to Wagner.
Wagner’s current Mage: The Hero
Defined from Image Comics spiked inter-
est in the old Discovered. New readers were
shut out of previous tales of Kevin Match-
stick, the modern-day representation of
King Arthur. After discovering an old
printer that had copies of the archived film,
Wagner is now “remastering, recoloring
and relettering everything.”

OK, you get the idea — there was a lot of attention paid to Mage while it was being published.

But what about on the interwebs now? Here’s one:

As a look back at some early attempts to break away from the outline of the “superhero comic”, Mage: The Hero Discovered is a fantastic piece of work.

And another:

While I enjoyed this book and will definitely return to it, I think it would have reached maximum impact for me years ago. It’s a simple story with distinct good and evil; while as the story progresses, shades of gray may come into the tale, these gradations are not there now.

And another:

Mage: The Hero Discovered #13 is a bitterweet shocker, but a transformative experience for character, creator and reader, earning 5 out of 5 stars overall. If you haven’t read it, I highly recommend that you do so, NOW.

And:

A pleasure to revisit this cult 80s indie comic, not so much for the story – Arthurian urban fantasy folderol, albeit done well – as for Matt Wagner’s delightfully clean art and storytelling, with very sympathetic inking by Sam Keith making things even smoother.

There’s a lot out there.

I haven’t read Mage II or III — perhaps I will? I mean, I’m not opposed to reading them, but I don’t really feel the need, either.

1984: Evangeline

Evangeline (1984) #1-2 by Chuck Dixon, Judith Hunt and Ricardo Villagran

I was quite impressed by the Evangeline story in Primer, so I’m excited to read this book. I vaguely remember this being a book that got a bit of attention back then? And that it was a long-running series (after it moved to other companies)? But I’ve been wrong about that before — there are a few books that bounced from company to company, but never actually amassing a huge number of issues in total… Let’s see:

Hey! This is another one of those. Two issues at Comico, one with Lodestone (oh, I’d forgotten that name), and finally twelve with First Comics.

While I’m there… what was the Lodestone story?

Oh yeah — The March Hare from Loren Fleming and Giffen, and the Futurians by Cockrum. It was one of those companies that went all in from the start, and then crumbled almost immediately.

And before we get started on reading Evangeline — this is Comico’s first colour comic book, and #2 is also the first (I think) that had a wraparound cover (which would become a common Comico design element).

Hey! No editorial from the publishers (fortunately) — the one in the first batch of comics was pretty embarassing.

Well, that’s an OK way to start the series, I guess. The story in Primer seemed to say that she was part of the Pope’s secret assassin squad or something, and they’re not rehashing that. But I guess for new readers, the reveal (at the end of the book) that she’s *gasp* a nun might be a surprise.

I like the way this is coloured. Back in the early 80s, colouring wasn’t a solved problem, and different companies tried lots of different things. Of course, for offset printing (i.e., glossy magazines) this wasn’t an issue, but that’s not how comics were printed.

Gerry Giovinco has written an in-depth overview of how they did the colouring here, and I find it fascinating. I’ve seen these terms being used before — “grey-line system” and “Fluorographics” — but I’ve never seen anybody actually explain it in detail before:

Initially we would coat a paper stock with the sensitizer, place the film positive on top then cover it with a plate of glass to keep it flat then take it outside to expose it to the sun then run in and develop the image. It didn’t take too many rainy days to convince us to purchase a UV sun lamp so that we could do all of this inside and avoid blowing deadlines.

The only problem with this system was that the paper stock was less stable than the photo paper and would shrink when the paint dried, often distorting the registration.

Matt solved the problem by using pre-stretched watercolor blocks of paper that were sealed on all four sides keeping the top layer “stretched” until it was dried and removed. Matt would buy large enough paper so that four pages could be exposed at once. He usually had two blocks set up so that while one block dried, he could be working on the other.

Go on, read the whole thing — I’ll wait for you here.

Back? OK, I’m not as impressed with these issues as I was with the original short story. Hunt’s artwork (inked by Villagran) is more than adequate, but the storytelling chops aren’t quite there. On the above page, the guy hits the brakes hard, and Evangeline is on the outside of the truck, being followed by another guy: It’s a familiar action scene. But determining what’s happening relies more on you knowing what’s going to happen than being able to read it from the page.

Chuck Dixon would go on to become a quite competent action comics writer, but that’s not much on display here. The first issue scene after scene of Evangeline entering a set, somebody yelling at somebody else, and then people shooting at each other. There’s no structure or story arc to speak of.

Good slogan for a rape drug.

What all the fans have been wondering.

The second issue is perhaps even less satisfying than the first one — Hunt’s characters seem detached from what’s happening…

… and the story is a complete mess, with way too many characters happening upon each other (on a spaceship!) and then shooting each other. It was hard to keep paying attention.

And then the series ends with “next”, as is traditional.

Well, that was a disappointment.

Looks like Comico sent out copies to lots of people in the business — Alex Toth and Walt Simonson writes back to say that they liked the first issue. Perhaps more significantly, Timothy Truman does, too, and Dixon would later work with Truman over at Eclipse Comics.

The Comics Journal #97, page #13:

Evangeline caught in ownership dispute

Evangeline has become an
object of contention between its
publisher, Comico, and the
penciller and owner, Judith
Hunt. According to the
publisher, Hunt has been
derelict in turning in all of the
finished pages, while Hunt
contends that she will not allow
Comico to publish the third
issue of the book because they
owe her money.

All done?: Comico co-
publishers Gerry Giovinco and
Phil Lasorda, and Hunt are at
complete odds as to whether all
of the artwork for the third
issue is finished. Lasorda and
Giovinco contend that Hunt has
handed in only eight pages out
of the 28 she should have
handed in, but Hunt said that
they were all finished, and
indeed, she also said that they
were all in the Comico offices at
one point.
‘If she’d hand in all of the
pages instead of eight of them,”
we’d publish the book,’
Lasorda said. He also added
that in the past, Comico has
printed each issue as it was
received. “The real reason the
third issue never came out is
that Judy never handed in the
art-her version of why it hasn’t
come out is very far away from
the way it exists.” Lasorda also
said tht Hunt has not finished
the book because she is too busy
with her pencilling commitments
at DC Comics, where she was
the penciller for Robotech
Defenders.
Hunt’s side of the story,
though, is diametrically opposed
to that put forth by the
publisher. According to her, all
of the pages were in the Comico
offices, and they languished
there while Evangeline went
unprinted. Eventually, Hunt
travelled to Comico’s
Norristown, Penn. offices to
take the pages away: Aside from
sheer frustration at what she
termed the publisher’s failure to
print the book, Hunt removed
the pages in protest to the
failure of Comico to pay all of
the money they owe her.
According to Hunt, Comico
owes her nearly $4,000 in
royalties on the first two issues
of Evangeline, not to mention
money owed to Gerald Forton,
Hunt’s inker, for inking 23 of
Hunt’s pages.

Did they change the inker for the third issue?

Also, Hunt said
Giovinco told her that the
reason the book wasn’t being
printed was because Comico’s
cash-flow was such that it was
unaffordable. Lasorda and
Giovinco denied that, Lasorda
pointing to the growing number
of books that Comico is putting
out.
Police action: Hunt said she
went to the Comico offices
shortly before Christmas to
retrieve the pages, and she was
accompanied by Reggie Byers,
Mike Manley, and her 3 1/2-year-
old son. “I asked for my
artwork and my fan mail, and it
was handed to me by Gerry
Giovinco in front of witnesses,’
she said. However, the matter
did not end there. On Jan. 2,
Hunt received a phone call from
the police chief in Norristown,
who told her that Giovinco and
Lasorda were toying with the
idea of having her arrested for
breaking and entering.
Hunt said she assumed the –
threat of arrest was designed to
cow her. “They were just trying
to intimidate me, and they did,
for about two seconds,” she
said. “They figured I’m just a
woman, and I’d go, ‘Oh my
God.’ The whole thing was just
incredibly stupid.’
Lasorda, however, denied
that he actually called the police
on Hunt, saying only that it
crossed their minds at Comico.
“She did break into my office
when I wasn’t here, after all,”
he said.
Despite Lasorda’s assertions
that he did not instigate police
involvement, Norristown Police
Chief William Bambi said that
he did call Hunt, although he
was extremely reticent to talk
about the extent of his
involvement. “The police only
got involved to help, and to try
to settle the matter,” the police
chief said.

Wow! I didn’t know that the Comico publishers were such scuzzballs.

Allegedly!

How long a contract?: While
Hunt asserted that Evangeline
was not under contract to
Comico after the third issue,
Lasorda and Giovinco contend
that Hunt signed a contract that
committed the book to Comico
for at least three years, or 18
issues. “She’s of the impression
that she can take a walk, but
that’s not so,” Giovinco said.
“If it has to go through the
courts, it will-we’re going to
try to retain the rights to
Evangeline for the duration of
the contract.” Hunt’s and
Comico’s lawyers are meeting in
the hopes of striking an out-of-
court settlement, but no final
solution has yet been reached.
Hunt said that her contract
originally stated that she had to
draw five issues of Evangeline,
but that they negotiated this
number down to three issues,
meaning that after the
publication of this embattled
issue of the book, Hunt would
in effect become a free agent.
As for the reasons Hunt wants
to cut bait from the publisher,
she cited what she perceived as
the failure of Comico to live up
to the complete spirit of the
contract. Hunt said that first of
all, the issues of the book have
to see print to fulfill the
contract, and secondly, Comico
has to pay her the royalties the
book has earned.
Lasorda denied that the book
ever earned any royalties. “We
owe her nothing in royalties
-the book just didn’t sell well
enough to do it,” he said. “It
was lucky if it sold 20,000.”

Well, 20K copies is very respectable…

Hunt, however, said she has
heard differently. According to
her, Mark Hamlin, who is in
charge of Comico’s distribution,
told her that each issue of the
book sold around 35,000, which
would entitle her to nearly
$4,000 in royalties. Confirming
Hunt’s story was Mark Hamlin,
Comico’s sales and distribution
agent, who said that the first
issue of Evangeline printed
around 35,000, and the second
one, around 30,000. However,
Hamlin stressed that the issues
have not completely sold out,
but that there probably aren’t
many left.
New publisher?: Lasorda said
that the thing that worried him.
the most about the whole affair
was that other publishers might
think that Evangeline was up for
grabs, but Hunt said that, at
this point, his fear was baseless.
However, she did go on to say
that she was determined that the
book would live on, “even if I
have to publish it myself. That’s
have to paths it in sent. how far I’d go.”
However, Lasorda added that he had
gotten a call from Eclipse
Comics, and Eclipse Publisher
Dean Mullaney told Lasorda
that he thought Evangeline was
up for grabs. Mullaney did say
that around the beginning of
January, Hunt called him with
the intent of discussing the
possible publication of Evange-
line. “I told her that if she
found out that if she really was
able to sell Evangeline, to call
me back,” he said. “So far, she
hasn’t gotten back in touch.
Lastly, Hunt also said she was
disenchanted with Comico
because of what she perceived as
shoddy promotional efforts put
forth by the company on behalf
of Evangeline. “They didn’t
promote it well. I had to do all
of the ad work, such as pasting
it up,” she said. “I really had a
difficult time trying to do that
and getting the book itself done,
too. All I’m trying to do is to
make some money to eat. I
mean, without the money they
owe me, I can’t live, and my kid
can’t eat.
“I really want to do Evange-
line, it’s important to me,”
Hunt added. “I don’t want to
have to do all this work for
Marvel and DC-I don’t dislike
doing it, but I want to work on
my own things.

Comic Fandom Quarterly #5, page #15:

So Comico in those days couldn’t really afford to sign
another outside talent, so it fell to one of the four initial core
group of creators to create this new book for color
distribution where we had been black and white before.
And I by default was the one who had the least amount of
negative fan mail on Grendel, so I got the golden ticket to
do up a new series in color and that turned out to be Mage.
I returned to this thought of kind of Arthurian legend
interpreted in modern day. At that time I considered
Grendel as kind of a failed experiment, like “All right, tried
that, didn’t quite take off, got this other opportunity. Let me
face forward and move ahead and approach that.” So we
started out and Evangeline was kind of a hit right off the
bat, that was the Chuck Dixon title, but Evangeline seemed
to be one of those titles that was concept heavy more than
story heavy you know? Great idea, where do you go with
it? After you see the Nun assassinate the first person in the
name of the Vatican, meh, you could see her assassinate a
hundred people it’s just not going to be quite the same.

Well… the nun could do other things…

The Comics Journal #103, page #12:

Born again: Judy Hunt and
Charles Dixon, the creators of
Evangeline, have won the
arbitration they were embroiled in
with Comico. In winning the
arbitration, the two creators also
won the right to take Evangeline
away from Comico and to any-
where they would like. The
decision came after months of
disputes between artist Hunt and
the publisher, at one point
resulting in Comico trying to
have Hunt arrested for breaking
and entering when she retrieved
her art from the Comico offices.
Each side’s version of events
differed completely: Hunt claimed
to have finished an entire issue,
while Comico claimed she had
finished only part of it. Hunt
claimed unpaid royalties in the
amount of $4,000 from the first
two issues of the book, and
Comico claimed that the book
failed to sell over 20,000, which,
co-publisher Lasorda said, is not
enough to warrant royalties.
(However, Comico’s sales mana-
ger, Mark Hamlin, told the
Journal that the first issues sold
in the neighborhood of 30,000.
which, he said, is enough to
generate royalties.)
Eventually the matter went to
arbitration, with Hunt and Dixon
coming out on top, in part due to
the court finding that Comico had
violated the contract in five
places, according to Hunt.
However, Hunt and Dixon will
not get the $4,000 in royalties that
Hunt claims they were owed, and
in addition, will have to pay back
the $4,000 advance that she and
Dixon got. According to Hunt,
this sum will be repaid to
Comico upon publication of the
third issue. Even though the sum
has to be paid back, Hunt said
she feels glad to have unshackled
herself from her former publisher.
“You don’t know what a relief it
is not to have to deal with them,”
she said. “They’re very under-
handed and very sneaky, and all
this trouble they gave me was just
total revenge on their part.’
However, Hunt has not heard
the last of Comico, according to
Giovinco. “There’s always a
higher court than the Arbitration
Association,” he said. “Evan-
geline is still in litigation.” He
added that the contract does not
specify that the arbitration is
binding upon the parties and that
the matter can still be pursued
through the courts. Hunt said she
has not yet heard of any further
legal action from Comico,
though, and their stories are again
at variance: Hunt said the
arbitration is indeed binding upon
them. “There’s no appeal process,”
she said. “They have
nowhere to go. It’s all done-it’s
over, finally.

Wow. I had no idea the Comico people were this contentious. Perhaps I should quickly edit the previous blog posts to make them say how much I love everything and that they’re the best comics ever published?

On the other hand, they were, like, 24 when all of this went down.

Amazing Heroes #32, page #20:

Evangeline by JUDITH HUNT and CHARLES
DIXON and Mage by Grendel creator MATT
WAGNER will constitute Comico’s initial color
line-up. Each of these will debut in January and
will feature 30 pages of story for $1.50. They
will be 32-page four-color Mando books, printed
out of World Color Press.

Oh, the Lodestone issue just recapped these two issues — so #3 remained unpublished until First picked up the series some years later.

Yup.

The Slings and Arrows Comic Guide #2, page #229:

EVANGELINE
Comico: 2 issues 1984
Lodestone: 1 Special 1986
First: 12 issues 1987-1989
The concept of a sexy killer vigilante nun neatly
encompasses a variety of comic archetypes in a single
package, and should, therefore, have been enormously
successful. The scripts from Charles (more recently Chuck)
Dixon show he’s studied his action movies, and Judith
Hunt’s art, if a little static at times, moves the Comico issues
along nicely despite the shoddy colouring. They’re reprinted
with additional codas as the Lodestone special, and the First
series picks up from the conclusion. Evangeline’s
background is presented in 2 and 8. She works for the
Vatican, distressingly still wielding power and influence in
the 23rd century. The period is never well evoked, and with
Evangeline back on Earth for most of the series it might have
carried more punch with a contemporary setting. Dixon’s
plots hold up throughout, but Evangeline, despite her
background of inherent contradictions, rarely transcends a
blank slate. Hunt goes with 7 and the spirit of the title
departs with her. Never previously exploitatively handled,
the final issues by inferior artists have plenty of gratuitous
poses. As an undemanding action/adventure title this is
better than many.~WJ

Hey, it made #97 on The Comic Reader’s Top 100.

Speakeasy #44, page #10:

Evangeline #3 will be the last issue published by
Comico, as other, larger companies have expressed
an interest in the title. This will be the final
issue inked by Ricardo Villagran, as of #4 (wher-
ever it is published) Gerald Forton takes over.
Issue #3 also features a back-up story, “Sonny 6”,
by Mike Manly and Forton.

Amazing Heroes #45, page #31:

How it Began
Dixon and Hunt may be new
names to most comics fans, but
they are not new to comics. In
fact, Evangeline first appeared
in a convention booklet in
England in 1978. “We always
thought that we’d put the char-
acter out on our own. We came
up with Evangeline a long time
ago, but we never considered it
that important. We did think it
was important enough to put a
world copyright on the story in
the British convention booklet
though,” Hunt says.
How did Evangeline make it
from the British convention
booklet to the pages of her own
color comic at Comico? Dixon
says, “Judy and I haven’t been
in comics for a long time. We
saw the advertisement in The
Comics Buyer’s Guide that
Comico needed new people
and I thought, “What the hell,
I’ll give it a shot.” So I photo-
copied some stuff and was about
to mail it out when I noticed that
Comico was in Norristown
(Pennsylvania).
“I just called them and found
out that one of the publishers
was going to the Philadelphia
College of Arts, while I was
there teaching a class in car-
tooning on the weekends,” says
Dixon.
After talking to the publishers
at Comico, creators Dixon and
Hunt decided that this was their
chance to get back into comics.
“It was a lot easier than I’ve got-
ten any other comics job. It is a
lot easier to get into Heaven
than it is to get hired at Marvel,”
Dixon says.
Rounding out the Evangeline
creative team is Ricardo Villa-
gran, who is also currently ink-
ing over Tom Sutton’s pencils
on DC’s Star Trek. Hunt feels
that Villagran’s contribution to
the book is very important.
“There’s a hell of a lot of creative
input on Ricardo’s part,” Hunt
says. “I’m not a very good inker.
I have a really hard time with
blacks, because I haven’t work-
ed with them much. I under-
stand it, but I don’t have the re-
fined ability that Villagran does.”
If anyone wonders why the
story in Primer looks different
from the first issue of Evange-
line, it mostly has to do with
Villagran’s absence. “On that
Primer piece,” Hunt says, “I
didn’t draw that, I basically
inked it, that’s why it looks so
bad. I just laid down break-
downs and then inked it.
“Villagran makes Evangeline
pretty,” Hunt says. “I try hard to
make her pretty, but he gives
her just a little bit more. He gives
her a shine. And that is exactly
what we want.
“He gives this comic a good
look. Readers are going to be
able to look at it and read it and
then look at it again. I hope we
can keep him,” Hunt says.

Four Color Magazine #1, page #8:

“Evangeline is an intergalactic pro-
tector of the downtrodden,” said Rick
Oliver, editor of the series. “Her basic
mission is to protect Catholics and
religiously downtrodden people
throughout the galaxy.” To do this,
she often employs methods that one
may not normally associate with a
member of the church. “You really
can’t get away from the fact that she is
a nun with a gun.”

Amazing Heroes #50, page #134:

Comico has been responsible for
several rather amateurish books
that have been justifiably ignored
by the readers. Their first attempt at
a full color comic, Mage, left me
cold. Quite frankly, I thought the
company was doomed to fold.
Now comes Evangeline-and it
looks like there’s hope for them
after all.
Evangeline is the brainchild of
the husband-and-wife team of
Charles Dixon and Judith Hunt.
The book is science fiction set very
much in the vein of Road Warrior
and several similar motion pic-
tures. The heroine is a Catholic
nun—who also happens to be a
gun-toting troubleshooter who
sends more than her fair share of
souls to heaven-or hell.
The action takes place on Mars,
both on its highways and in such
settlements as Sallytown-named
for the first (American) woman in
space (“Thank God not the last!”).
Evangeline hunts down the thugs
who, under the direction of an
interplanetary corporation, slaugh-
tered the innocent nuns and
orphans at a small Martian mission.
Dixon has crafted a taut story,
with a short, crisp style which
makes it read like an s.f. Western.
The dialogue is realistic in tone.
While giving us a good look at
Evangeline, he leaves you with
plenty of questions about the
woman.
Judith Hunt provides solid pen-
cils that aid in setting the mood of
the story, giving just the right
graphic feel to this gritty tale. She is
ably assisted by the fine inking style
of Ricardo Villagran. No colorist is
listed in the credits, but he/she
should have been, for the tones are
lush and vibrant, greatly enhancing
the art.
People with delicate stomachs
may be repelled by the explicit
violence to be found in this first
issue. I’m sure there will be many
who will be appalled by this depic-
tion of a nun who is also a hard-
ened killer-but it is a subject mat-
ter which holds endless potential if
handled properly.
Evangeline is far and away the
best thing I have seen from Comi-
co, exuding a professionalism lack-
ing in their other titles. It won’t suit
everyone’s taste, but I recommend
it. Sister Evangeline appears to be a
woman of many facets and I plan to
stick around to discover them all.

Amazing Heroes #45, page #28:

Evangeline is a youthful 22nd
Century nun who works as a
secret agent for Cardinal Szn of
the Vatican. The comic will
follow her on her missions for
the Cardinal and her life be-
tween assignments as well.
She is very different from the
nuns of the 20th Century. She’s
also very different from the nuns
of the 22nd Century. “She is the
only one of her kind,” Chuck
Dixon explains. “She is not a
nun in the regular sense. She
carries guns and she isn’t afraid
to use them. She also wears
various disguises, instead of
dressing in a habit. She doesn’t
spend time between missions in
the
a convent. She just isn’t that
kind of nun.”
Artist Judith Hunt adds, “She
is going to be different from
other female characters because
she’s isn’t a wimp. There are a
couple other heavies [female
characters] in comics, but they
tend to go back and lick their
wounds. Evangeline doesn’t.
There’s no thinking about or
justifying what she’s doing. It is
up to the reader.”

Four Color Magazine #3, page #39:

Ms. Hunt explains that there are many
levels and textures to the series, most of
which could not be discerned in those ear-
ly Comico issues. Though Evangeline is a
nun, sanctioned by the church and her im-
mediate superior, Cardinal Szn, to employ
violence in order to protect Catholics and
the religious downtrodden, Ms. Hunt says,
“She’s not a vigilante. She is being
manipulated. And she knows it’s not right
to have a license to kill.”

I can’t find many people talking about the book on the web, but:

It’s a real pity. Evangeline was never reprinted and is now very difficult to find. Anna’s Archive is your only real hope if you’re curious. I will say this, it was a bold first effort by a writer who would become a comic book legend that combined action, rebellion, and faith. It‘s well worth digging up.

1983: Grendel

Grendel (1983) #1-3 by Matt Wagner

After publishing Slaughterman, Az and Skrog (all created by the Comico founders), here we get the first book by somebody else (and also the last of the black-and-white books), so I guess Grendel is both the start and end of something.

Oops! They ran the same (insufferable) editorial in all the four #1s, but they forgot to swap out the Skrog indicia. Anyway, here’s the first three pages:

Pretty stylish!

There’s a really stark graphical quality to these pages.

But it’s a pretty weird way to start a series. Grendel and Argent had been introduced in Primer #2, but it’s not like we have a long history of these characters. And here they are, sitting on a rooftop, reminiscing about old times.

The entirety of the first issue is spent recounting Grendel’s backstory — which is economical, I guess, but it’s also like… does the reader really need to know all of this? I mean, origin stories are popular, but…

Did Wagner read Japanese comics at the time? Some of the artwork looks somewhat Japanese influenced, especially when he draws children. Perhaps he’d seen the Robotech animated series or something?

Right:

It’s a really interesting shift from the initial three issues you had done, not only in storytelling style, but in art. Those first three issues have an interesting combination of rounded, almost cartoonish forms, and noir-influenced very heavy blacks and shadows. How much of that was deliberate, and how much was just your early style?

It was deliberate in that I had just discovered anime, and anime was kind of a rarity at that point. Right. There weren’t many examples of it available here in the States. So it seemed intriguing to me, this style of big feet, and big eyes, and the little mouth, and I was kind of taking my cues from that. But at the same time, yeah, I was also influenced by noir comics. Frank Miller was in the thick of his upward trajectory at that point, and his style was really prevalent all over Marvel comics. So there was a huge, huge switch from those [issues] to what ended up becoming Devil by the Deed in the back of Mage. And part of that was, again, as I said, the limitations of space I had to work with. But also I was just growing up creatively. There’s an old adage in comics that everybody has a hundred pages of comic art that they have to poop out first before they get to anything that looks pretty good. And I was reaching that hundred page mark, finally.

So his backstory is that when he was 14, he was seduced by this woman…

… and then he became a sociopath. Or something. So he took over as a crime boss in the big city, and killed dozens of people. But! He stopped child prostitution all over the city, so he’s not all bad.

By the way. But he’s now a psycho, so he doesn’t care.

So what’s going to happen in issue two?

ANOTHER ORIGIN STORY! We get the origin story of the wolf guy, Argent.

So I thought that was going to last the entire issue, but instead they start reminiscing about something that happened years ago — and this seems to be the real story that Wagner’s going to tell.

When I read this the first time, I was pretty confused — I thought the girl entered the room, finding Grendel and that guy, er, doing something… But nope; she discovers a dead body, and…

… then the rest of the issue is told in a kind of interesting way: We get a Grendel/Argent fight scene on half the pages…

… and then a Poirot scene where a cop solves the crime. It’s not altogether successful, but it’s fun.

Reggie Byers does the inks in the third issue, and he has a line that’s more blunt. Not bad, but rather different…

Oh, remember the girl? She totally fainted, and Grendel left her on the sidewalk for some reason, and a passing PDF kidnapped her. I’m guessing the rest of the series was supposed to have been a search for her?

And then they announce the cancellation of the series in the time-honoured fashion of saying “To be continued”.

Wagner said in some interviews that he wasn’t keen on reprinting these issues, but it finally happened in 2007.

I’m not sure, but I think Wagner retooled this story in the Mage backups? I only vaguely recall — I guess I’ll find out when I get to Mage in a few days.

Oh, yeah, I read the blog about this:

Looks pretty good:

The Comico people were really into doing promos and stuff.

Anyway, Grendel is indeed what you’d call a promising series — even though it’s a bit clumsy here and there, the storytelling is on point, the artwork is interesting, and you want to know more about these characters.

Let’s see if we can find some reviews of/articles about the original series… It’s not that easy, because there’s been so many Grendel series, but…

Wizard Magazine #117, page #116:

The first three issues of the old Comico
1983 Grendel series by Matt Wagner have all
slipped a bit in price this month. That may be due to
Dark Horse’s recent reprinting of the series-recolored
and looking much better than the original, no less.

Back Issue #125, page #7:

POWERS: How did Grendel end up being published by Comico?
WAGNER: I always have people asking me how to get into comics, and I always
answer that I’m the wrong guy to ask since a large factor in how I got started was sheer
luck and happenstance.
In the early ’80s, I was attending an art school in Philadelphia, and I got on the
elevator one day and noticed a guy wearing a comic-book-themed T-shirt. We struck
up a conversation and that guy turned out to be Bill Cucinotta, one of the founders
of Comico. The core members of the earliest version of Comico were just a bunch of
college pals who had this dream of publishing independent comics—in a day when
there really weren’t so many of those yet. These guys were all “city-lads” and knew a
whole lot more about the business and production of comics than I ever had exposure
to, having grown up pretty rurally. At one point, we all dropped out of school to follow
that crazy dream, and Comico’s initial launch featured four black-and-white books, all
done by the three original guys in the group and me, Grendel being one of those titles.
Admittedly, our first efforts were crude, and the company was fairly disorganized,
but that eventually all turned around when Bob Schreck and Diana Schutz signed on
to the ranks. But that’s a whole different story in its own right.
POWERS: What are your thoughts on the early Grendel appearance in Comico Primer
#2 (1982) and the original three-issue run of Grendel (Mar. 1983–Feb. 1984)? In other
words, what did you learn from these energetic first efforts with the character?
WAGNER: Well, as I said, my initial efforts were admittedly crude but also, as you said,
energetic. Of the four premier Comico titles, only Grendel garnered much positive
response, and that’s what eventually led to me getting the chance to develop a color
title for them, which turned out to be Mage (again… a whole ‘nother story). And there’s
an old professional adage in the field that everyone has 100 pages of bad comic art that
they need to poop out first before they get to something credible and at least marginally
professional-looking.
Obviously, there were ideas in those initial Grendel issues that just wouldn’t die and
eventually led to a massive and lengthy publishing history for the character. As with
that 100-page maxim, I was definitely working through a lot of what I liked about other
people’s comics and honing in closer to what I eventually wanted my comics to be.
In effect, during those 100 pages, a comics creator learns what not to do, leaving the
excess baggage behind… most obviously in this case, the pseudo-anime style.
Still, when I look at those early issues, I can still see the elements that have defined
my art and my career ever since… the bold but clear approach to storytelling and layout,
the classic pulp-influenced scenarios, and, again, the simplicity of style. People often
assume I’m ashamed of these early efforts, and nothing could be further from the truth.
I recognize that these were the fledgling efforts of what has since proven to be a long and
continuing artistic journey.
POWERS: When you later brought back Grendel as a backup feature (Devil by the Deed)
that ran for nine parts in Mage #6-14 (Mar. 1985-Aug. 1986), you told the story in a
prose style. What inspired this radical storytelling approach to Hunter Rose’s tale?
WAGNER: After the launch of Comico’s initial black-and-white titles failed to gain much
success, either financially or critically, the company decided they needed to make the
move into producing color comics. This was just before the B&W boom of the mid-’80s,
and color seemed to be the only way to make it at that point.
As I said, of the four titles, only Grendel had gotten much positive response, and so the
company offered me the chance to develop a color title… which, again, turned out to be
Mage.

Back Issue #2, page #34:

DS: All right, and so for
everyone who continues to ask this question twenty-
one years later, are you ever going to reprint those
early black-and-white Grendels? Please say no!
MW: Yeah, I really see no reason to. It’s an unfinished
story. I later revamped that story and finished it in
Devil by the Deed. I’m too dedicated an artist to just
republish my unfinished work just for the sake of a quick
buck. Maybe when I’m 60 and there’s a necessity to
catalogue all my work in such a manner. But I get this bad
rep that I’m ashamed of that stuff and that’s why I don’t
republish it, and that couldn’t be further from the truth.
I know if that was the case, I’d never republish the early
Mages, and sure, I’ve done that over and over again.
But again, the first Mages came to fruition. That was
a complete story. Not so with those early Grendels. So I
just don’t feel a need to. Again, maybe later. In the
meantime, let them remain the collector’s items they are.
You know, if you’re such a Grendel completist that you
must have my early, unfinished work, well, that’s the path
that you chose for yourself. (laughs)

Comics Interview #14, page #45:

BILL: What led you to do comics?
MATT: One day I got on the elevator at the
Philadelphia College of Art, and there was
a guy standing there who had a Creation
Convention T-shirt on, and we struck up a
conversation. The guy was Bill Cucinotta,
now with Comico. I learned that with a cou-
ple of his friends he published an
underground newspaper at the college call-
ed DUCK WORK, which was all duck-
oriented cartoons – MY THREE DUCKS,
SPACE DUCK, PUNK DUCK, stuff like
that . So I went up and talked to them, and
then I started submitting things to them, do-
ing full-page movie take-offs, such as
RAIDERS OF THE LOST DUCK and
ROLLER DUCK. Eventually these guys
dropped out of school and formed Comico.
After they dropped out, I kind of lost con-
tact with them for about half a year, and they
called me and said, “We liked your work
and we want you to work on something for
us for the COMICO PRIMER.” That’s
when I had started developing a story bas-
ed on the Arthurian legends – and then DC
put out CAMELOT 3000. That shot my
balloon down. So then I came up with the
story of GRENDEL, and they gave Grendel
his own book. When they broke into the col-
or field, they said, “Do you have any idea
you want us to consider? We’re trying to
decide what to do for our first color book.”
And I had had this idea for MAGE kicking
around for a while, so I presented it to them,
and they liked it.

Borderline #14, page #28:

MATT WAGNER’S series Grendel
first appeared in 1982 in Comico
Primer #2, an anthology allowing
talented amateurs to gain exposure
within the comics industry. The
character of Grendel was a crime
lord with a line in snappy patter and
a moral sense that belied his
underworld position. In the story
Grendel kills a city councilman who
is using underage girls in his
prostitution ring. After this he
honours a prearranged meeting with
his nemesis, the man-wolf Argent
and, following a brief battle, makes
his escape.
This story led to Grendel being
granted its own series in a black and
white title less than a year later, at
the start of 1983. However, within
a further year and after only three
issues the title ended, its story
unfinished.

The Slings and Arrows Comic Guide #2, page #291:

After first appearing in Comico Primer 2, Matt Wagner’s
Grendel enjoyed cult success in black and white. Wagner’s
early artwork showed promise but lacked finish, and these
early strips remain more of a curiosity than an essential part
of what would become a significant tale. Wagner’s
commercial potential was fulfilled with Mage, which, from
6, contained a Grendel back-up. Christine Spar’s novel,
‘Devil by the Deed’ (reprinted by Dark Horse), is beautifully
designed and rendered by Wagner, falling somewhere
between comic strip and illustrated story.

Comics Interview #5, page #8:

DAK: You haven’t said anything about
GRENDEL.
GERRY: That is because Matt Wagner
is not here. Matt is sort of an interesting
story, himself. We call Matt, “Mr. Dif-
ferent.” His whole thing is trying to do
something different. GRENDEL is not
going to last forever. GRENDEL is really
weird. Matt has a real nice surprise ending
for it. He doesn’t want to get locked into
doing an endless series. GRENDEL is
drawn in a Japanese style and he doesn’t
want people to think he can only draw
that way, so he is going to do something
else that is on the other side of the
spectrum.
When Matt first started working for us,
he was developing a story – I don’t know
exactly what the title was, it might have
been ARTHUR PENDRAGON – all
about King Arthur. And out came
CAMELOT 3000.
PHIL: He was crushed by that.
GERRY: He knows the Arthurian legend
inside and out. So when CAMELOT
3000 appeared, he said, “No way. I am
not going to do it. I am just going to have
to come out with something different.”I
was really pleased with the Arthurian
story he was working on, and I said, “He
is really going to have a hard time topping
that.” And out he comes with this guy in a
black suit and a clown mask. I said,
“Well, he is kind of neat. What is he?”
“Oh,” he said, “he is the villain. Here is
the hero. His name is Argent.” He’d gone
back to BEOWULF, took the wolf, Argent,
and made him the hero. Grendel is the
villain. He’s real handsome, and has an
Oedipus complex that is a very weird
thing. It is masterfully written. Matt is
twenty-one years old, and I think he is
going to be the next Frank Miller.
PHIL: Matt is that type of person. He
can really catch you with a story. When I
first read GRENDEL I really got emo-
tionally into it; I just couldn’t wait for the
second one.
Matt is very dramatic at staging his
characters. He loves drawing capes, as an
example. He makes a cape take a form
with the character. A lot of people draw
capes and just let them fall wherever.
Matt’s capes take a shape, and each one is
sculpted to fit the character. He did a
picture of Batman on a roof, looking
down, and a little part of the cape goes
over the ledge. Just a little tip, hanging
there.
GERRY: But it is so dynamic.
PHIL: It is the best part of the whole
picture. Batman looks so menacing . . . so
evil. When I look at Matt’s stuff I get
emotional and upset. I say, “God, why
can’t I ever think of something like that.”
We are speaking very highly of Matt,
because Matt is going to be very big.
There is no way that he can’t.

Well, they were right about that.

Amazing Heroes #108, page #61:

In Grendel’s original incarnation (in
Comico’s Primer #2 and three issues
of his own title), Wagner told a fairly
straightforward comics story. His art
was amateurish, but pleasing-a
combination of Japanese animation
and Frank Miller’s Daredevil.
The initial ten-page Primer story
did little more than introduce the
two main protagonists, a nobly-
motivated assassin, Grendel, and a
champion of good, the “wondrous
wolf” Argent. Once the series grad-
uated into its own book, Wagner
threw in a few twists.

[…]

Unfortunately, the story ended
there, at least temporarily, as Com-
ico cancelled their black-and-white
line and Grendel #4 never appeared.
It’s sad to note that in the past
year, the original Grendel series has
become one of those hot, small
print-run independent phenomena,
with copies going for ridiculously
inflated prices. As result, many
comics readers will never see Wag-
ner’s original version of Grendel.

No, I’m just unable to find any reviews in contemporary magazines of the original Grendel series — there may be some, but there’s so much written about Grendel that it’s just hard to narrow down the searches. And the same is the case for the intertubes. *sigh*