1984: Mage

Mage (1984) #1-15 by Matt Wagner and Sam Kieth

Here we are — the first major Comico series, I guess — I think it’s a series that was both pretty successful commercially, and also well-regarded by critics? And it’s one that I read as a teenager myself, but only partially.

Let’s go.

Oh, well — how old was Wagner at the time? Born in 1961, so 22-23, I guess. So you can excuse some of the verbiage here. It’s better to be ambitious than not, eh? But the realities behind Mage are more mundane:

Comic Fandom Quarterly #5, page #15:

They were
assigned to do a book called
Evangeline which was about a kind
of futuristic religious dystopia. They
were interested in doing what’s
known as gang printing. When
you’re printing any sort of book the
printing presses are so wide that
you can easily print two comic
books side-by-side, and you can
print two comics, two titles, for pretty
much the same price as you would
print one, because of a certain minimum number of copies
that they will run through. Well if you’re running through
those copies on X side, you can easily run through another
one over here, and in fact these days publishers do all
sorts of things in what they call the trim section. They’ll
print bookmarks, flyers, giveaways, all sorts of stuff. They
make absolute most use of the paper available. In those
days, as far as we thought about it, was just gang printing
two books at once.
So Comico in those days couldn’t really afford to sign
another outside talent, so it fell to one of the four initial core
group of creators to create this new book for color
distribution where we had been black and white before.
And I by default was the one who had the least amount of
negative fan mail on Grendel, so I got the golden ticket to
do up a new series in color and that turned out to be Mage.
I returned to this thought of kind of Arthurian legend
interpreted in modern day. At that time I considered
Grendel as kind of a failed experiment, like “All right, tried
that, didn’t quite take off, got this other opportunity. Let me
face forward and move ahead and approach that.”

Graphic Nonsense #2, page #7:

Well, originally with MAGE I had been adapting
the arthurian Tales along the lines of a super-
hero, futuristic, in fact it looked awfully like
the king Arthur that eventually came out in
(DC’s) CAMELOT 3000, and when I read that DC
were going to do that I shelved the whole pro-
ject, but when CAMELOT eventually came out I
didn’t really like it and felt I could do some-
thing different because basically here we just
had the legend of Camelot with space-guns and
I realised that that wasn’t what I wanted to do,
tell the same old story all over again, I wanted
to add some of my own personal attitudes and
reflections, so that’s when I decided to go
more for using the archetypal motives in legends
instead of the exactitudes, which is why we didn’t
have Guinevere or Lancelot in MAGE, we just had
the people that fulfilled the major roles.

So Mage spun out of Wagner being into Arthurian stuff, but then Camelot 3000 came out, so he had to drop his original project. And then the Comico guys needed, quickly, a new colour comic book to print to not lose money, and viola: Mage!

Saying that, though, might have made for a slightly less enthusiastic editorial introduction…

All the issues have a chapter title page like this. Kinda stylish.

That looks really good — but we’re starting Mage just like we started Wagner’s Grendel series — with two guys sitting on the ground somewhere and talking. I guess sitting in an alley is a variation from sitting on a rooftop…

It’s clear from the start that this is going to be a more humorous book than Grendel — I mean, not in the overall (extremely serious) plot, but in scenes like this that show a lot of comedic timing.

But what’s up with the colouring? I like it a lot, but I’ve seen a lot of people talking about it as The Worst Thing Ever. And it’s certainly original — it’s very smudgey looking. But there’s a reason for that:

The photostat paper that was used had a polymer base that made the gray-line very durable and stable. They would not shrink or warp when the color, which was usually water based, was applied.

Unfortunately, the surface of the paper was not absorbent at all. Painting with translucent watercolors and dyes was difficult, often creating a streaky or smudgy look especially in areas requiring larger coverage.

They used this very labour intensive method to do the colouring. No colourist is credited in the books, but I guess everybody at Comico lent a helping hand, or something?

I think it’s a really interesting look — it’s gritty and dirty — especially in the first issue, which is printed on some kind of high grade newsprint. (The other issues are printed on a cream coloured (but higher grade) stock.)

Oh yeah, the story — I like how it’s being revealed — lot of intrigue from various intriguing characters.

Wagner tries a lot of differently things, storytelling wise. These shifting perspectives during a dialogue scene work well, for instance, but in other scenes, it can be hard to tell just what’s going on.

Early Comico issues had the worst cover numbering ever. They use random colours for the logo and text. Sometimes it’s easy enough to tell what the issue is, but sometimes it’s nigh impossible. I’m glad they redid this scheme after a while, because it’s just a pain to deal with.

“The artist should, instead, seek to tame the public with the raw essence inside him.” Uhm… yeah, ok.

See? Whiter paper in the second issue. The colouring looks starker here, but it’s still works.

Unfortunately, Wagner starts infodumping a lot, which is something that continues until the next to last issue, really. One letter writer complains about not a lot happening in each issue, and how the lack of captions means that Wagner has to show everything instead of talking about it — but there sure is a lot of talking about things in dialogue form instead.

Wagner does this zip-a-tone thing only once? I guess he was getting bored.

There was a long fight sequence in Grendel that had a dialogue scene going on over the right-hand pages, and then a fight scene on the left-hand pages, and that worked very well, I thought. Apparently Wagner thought so to, because he repeats the format in Mage.

Heh heh. The look on his face.

Wagner has the characters dropping mysterious hints about Kevin Matchstick’s (that’s the bearded guy) real identity. What can it be!

I appreciate that they have the characters explain things to each other this way — it’s certainly very effective. But it makes this setting seem paper thin: It feels as if Wagner is putting everything on the page; it doesn’t feel like we’re in a well-thought-out world, really. There’s just these elements needed for this story, and we’re being told what they are.

I think what Wagner is saying this time around is that it’s just easier to draw himself, because he can just use himself as a model? I’m not sure.

Whoah. That’s very Sam Kieth-looking, isn’t it?

Wagner was ahead of his time. These days, all characters need to have a traumatic background (i.e., “depth”), but that wasn’t really the case in the 80s. But Matchstick gets one — and it’s that he… killed his pet dog when he was a child?! Well, ok then.

Another way he was ahead of his time (but seriously this time) is that there’s no recapping: This is a complete story that reads like a complete story. There’s a short recap of the previous issue on the inside front cover, but no in-story reminders, which was unusual at the time even for things that were meant to be limited series. Take, for instance, limited series published by Epic Comics at the time — recap-o-rama in every issue.

This was never published, and this is the first I’ve seen of any artwork for it. Looks good.

Aha! This is where I came aboard as a teenager — I think I’d read a positive review, possibly in The Comics Journal? So I started reading here… but I think I bailed again after a few issues?

But I remember this issue quite well, at least — it’s all set in a prison.

“In process color on enamel coated paper”. Back in the 80s, people were very into paper quality.

And wouldn’t you know it: Sam Kieth comes aboard as the inker! It seems a natural choice, since Wagner’s artwork has the same kind of vibe, sort of. Very inky.

The first issue with Kieth looks pretty much the same as the previous issue, really.

Except that they start running these annoying ads in the middle of the story. I’ve never understood why they’d do something like this — it really distracts you from what you’re reading. And since these are all internal ads, they didn’t even get money for doing it. Ugly ads, too.

Is it to seem more like a “real” comic book, since Marvel and DC does it this way?

Mage also gets a back-up feature: Grendel. The first four-page part is a recap of what happened in the original three Grendel issues.

I like the look of these pages — very art deco — but this sort of non-storytelling is pretty annoying, in my opinion. It’s like reading somebody recapping a story, and it continues on this way even when the actual recap is done. But what do I know — most people love reading recaps. Just get the “plot” without any of that pesky storytelling.

These back-up strips were later collected in the Devil By The Deed graphic novel.

The Scooby Gang grows, as is common in these kinds of things…

But what’s not usual is that the wizard guy says that they’re not going to torture the bad guy, because they’re good guys. These days it seems like everybody’s learned from 24 that the first thing you do after capturing a bad guy is to torture them.

But! Instead the wizard guy just lightly threatens to kill the guy by splashing water on him. Because these white bad guys die if they get water on them.

So for the rest of the series, our heroes go around with spray bottles of water, right? Right?

No.

Wagner goes on a promotional tour.

This is unheard of these days, but the Mage readership grew as the series progressed. The final issue was allegedly the best-selling one. So I guess it makes sense to do a full recap in the middle of the series.

And speaking of t-shirts…

Look what I’ve got!

No, it’s not from the 80s, but I think I bought it, like, a couple decades ago? At least one decade? It’s Graphitti Designs and everything… It’s held up pretty well. Doesn’t look like they still do t-shirts?

I really liked this fight scene — it takes place in a magical bottomless pit, and has people popping out of walls and stuff. It works very well.

Huh.

Magebook was produced in an interesting way:

Matt had informed us early on that MAGE, likewise, would be a limited series. The idea of collecting it in graphic novel format as well became a goal.

Then we were presented with a production issue. In an effort to minimize unit costs, our comics were being gang-printed and though MAGE was a critical success it sold in smaller numbers than most of our other books, resulting in an overstock of the title to be stored.

There, warehoused on a skid, was the opening chapter of what would become our first published graphic novel.

After the first issue we began not binding the interiors of the books, storing the excess signatures for future use. After four issues of MAGE had been published we collected the signatures and the overstock of the first issue and had them neatly bound in a graphic novel format producing MAGEBOOK for merely the cost of the cover and the binding.

MAGEBOOK was a collection of the original print-run of the first for issues; ads, letter pages and all. Due to its success, we repeated the process for the second volume which has notably larger size dimensions than the first volume because of the availability of trim area that was lost on the first volume due to the first issue of MAGE having been previously trimmed and bound as a comic book.

Very smart and very thrifty. I can’t remember reading about any other collections being done like this? Yes, publishers have taken already-published comics and bound them into paperbacks before, but not using left-over signatures…

Oh, the original t-short had a bigger lightning?

OK, we’re getting toward the end… “The fire of doing is potentially destructive, because we are then struck with the concrete severity of what we have done.”

A year has passed, so Matchstick has grown a mullet. Because his hair had grown in the back while he was in a coma. But not on the top. I mean, it’s magic.

I was rather surprised that Wagner fridged the 18 year old kickass sidekick — because Wagner killed off another sidekick the previous issue, and I assumed that would be enough to instil in the Hero the proper Heroic Anger or something. But nope.

Oops spoilers.

“From out of that frightening (yet delightful) void that is yourself, you must dredge up that elusive energy that makes these dreams into concrete realities.” I’m using my Secret Wagner Editorial Decoder Ring here, and I think what he’s saying is that drawing a comic book is a lot of work, and he’s going to try to avoid doing that in the future. But writing comics is a lark, so he’s going to concentrate on that instead.

We enter into the final big confrontation in the traditional way — with somebody bucking up the hero. Pull yourself together, man!

And then the final issue is a double sized fight sequence — sometimes two fight scenes at the same time.

With fold-out dragons and everything.

And then it ends with a… fizzle, I have to say, unfortunately.

The next chapter didn’t happen until 1998, apparently.

Well… uhm… is Mage any good? Well, I did enjoy reading it today. I really liked the artwork — everything about the artwork, really: The line, the colouring, the many different storytelling approaches.

But the plot is just a bit weak. It seems like the series is in a stasis from the get go. It’s not that there’s little action — there’s plenty, but it comes in the form of the-villain-sends-out-challenges/they-are-vanquished, and then repeat repeat repeat until the final bit. That is, there’s no build-up, and we really don’t learn much of interest about this world as the series goes along. Probably because there’s nothing to learn — what you see is what Wagner’s figured out.

It’s pretty good? Not awesome, but pretty good.

Mage has been collected many times — first of all as the Magebooks, but also in many different forms. The earliest one was from Starblaze/Donning.

If you’ve read Coleen Doran’s Very Bad Publishers series of articles, especially this one, you’ll understand why I laughed out loud (on the inside) when I read this credits page. The first name there was the editor at Starblaze, and she had nothing to do with the contents in this book whatsoever — it just reprints the first four issues of Mage. But it’s very on brand to put herself there.

More confusing is why Diana Schutz is listed — yes, by the time this edition was published, she worked at Comico, but she didn’t have anything to do with these issues, I think?

Anyway, what I’m wondering is whether they recoloured the stories.

So here’s an original spread…

And here’s the Starblaze. It’s a larger format, but looks very similar.

Here’s a detail from the original issue…

… and here’s Starblaze. Yeah, looks identical, I think. But better originally, I think — the white, shiny paper makes everything too bright, in my opinion.

The Panelhouse #2, page #23:

Mage (Comico) by Matt Wagner.
I suppose you’ve got to give Matt Wagner
credit for getting away with it for so long.
He’s managed to forge a career in comics
based on this dirge of a series where nothing ac-
tually happens! It’s kind of hard to describe. At
first glance it doesn’t look so bad, but careful
study rewards you with a tedious, pointless, fif-
teen-issue chase scene with Arthurian preten-
sions. Wagner gives a good impression of a story
without actually having one, and the longer
you look at his bland artwork (vaguely remi-
niscent of early Frank Miller on Prozac),
the worse you realise it is. Awful twee
characters with awful twee names,
(Kevin fucking Matchstick!), dull
story, dull art. All in all the perfect j
cure for insomnia, perhaps Mage
fans (fucking hippies!) enjoy it as
a zen experience. Honestly, the
whole fat-headed farce makes me
want to puke! Gong!

Heh, heh. It’s a list of The Worst Comics by Martin Hand. It also has Skateman.

Comics Interview #9, page #73:

For example, when I did the first issue of
MAGE for Comico, Matt Wagner, the
artist, had all the balloons inked in when
he sent me the artwork, so all I had to do
was place the lettering in the balloons
according to his script. But he’d have
enormous balloons where maybe four or
five words went, and in another panel
have twenty-five words in a tiny balloon!
It’s my biggest complaint. I guess the
pencillers aren’t aware of it, and don’t
keep in mind balloon placement and where
the words will go and things like that. It’s
the letterer’s job to place the balloons in
the best place – where they’ll move the
story along.

Fantasy Advertiser #87, page #22:

MAGE #3 (Comico)
“The Mousetrap” by Matthew Wagner
I reported on MAGE #1 a couple of issues ago, and
recommended it to you; I’m happy to confirm that it is
progressing nicely, and is one of the most innovative,
engrossing comics this side of SWAMP THING.
But it anyway, if you’re into buying $1.50 comics,
that is; you get white paper, keen colouring, and a
writer/artist who’s determined to do something new
with the old hero game.
Plot you want? Well, okay, but it doesn’t sound much
out of context. Kevin Matchstick has been recruited by
Mirth, a good guy; in this episode they’re joined by
Edsel, a capable lady with a car of the same name.
Against them are five grackleflints, each with poison
spurs on their bony elbows and an individual special
power, and their not-so-dear old father, the Umbra
Sprite. And they’re all searching for that mythical,
mysterious character, the Fisher King. If he’s killed,
then the forces of darkness win the upper hand. Kevin
and his friends have to thwart the grackleflints…but
there are powerful magicks crackling in the New York
air…
It may sound hokey, but you must admit that it is
not your average super-hero slug-fest. Instead, let
me assure you that it is different; it is original,
and it is good.
-Christine Padgett

Back Issue #103, page #69:

EURY: How and when did you land in the editor’s chair
at Comico?
SCHUTZ: Not long after the Marvel Kerfuffle. I started
with Mage #6, containing the first color Grendel backup,
published in March 1985. Bob Schreck and I moved
to the Pennsylvania burbs, where Comico was located,
in May 1985.
How did I get that job? On Bob Schreck’s considerable
coattails! Bob had already begun working for Comico
in late 1984 from his home in Levittown, New York-
as the company’s entire marketing department. With Comico’s
move to color comics in early 1985, owners Phil Lasorda
and Gerry Giovinco wanted him in-house on a daily
basis, and Bob must have talked those guys into hiring
me as part of the deal.
EURY: Why was Comico’s work environment more
attractive to you than Marvel’s?
SCHUTZ: The seven-minute commute! And it was a
comfortably small company: five or six people working
out of the top floors of a creaky old house in Norristown,
Pennsylvania. More importantly, Comico was an early
publisher of creator-owned comics, a still-new idea in
those days and a political position that Bob and I supported.
People forget, now, just how hard many of us fought
for creators’ rights in the early 1980s.

Amazing Heroes #45, page #59:

Having put the literary screws to
Guardian, I was hoping to find
something a bit more palatable
in Mage. I was looking forward
to Comico’s first color comic,
expecting it would be a cut
above the rather amateurish
efforts seen in their previous
books.
It wasn’t. If anything, it was of
even lower quality than was
Guardian. Strangely enough, it
reminded me of that long ago
moment in my childhood when
I decided I would not buy Archie
comics. I found that I could read
them from cover to cover so
quickly that I felt I wasn’t getting
my money’s worth.
The same is true of Mage.
The book contains pages and
pages of nothing but silence and
sound effects. It’s just as well I
suppose. When words are used,
it is to present the most stilted
dialogue this side of a Victorian
novel; words your mind sheds
like drops of water.
The “hero” of the story-if
such an appellation can be ap-
plied—is one Kevin Matchstick
(!). Kevin is full of more self-pity
than the Thing in his darkest
moments. Since we see nothing
to engender such pity, the man
comes off as a whining bore.
Kevin strikes up a conversa-
tion-God knows why-with a
stranger on the street. The
stranger happens to be the
Mage, who-again for reasons
known only to God (and, one
hopes, Matt Wagner) — endows
Kevin with super powers.
Totally against his will, Kevin
is thus drawn into a conflict be-
tween the Mage and deadly vil-
lains known as Grackleflints!
Does it make any sense to you?
Me neither. Do you care?
Neither did I.
A disjointed story, forced
dialogue, and unimaginative art
do not make for a big time win-
ner. Comico’s titles have been
dropping like flies, and Mage
has only one wing to start with.
Skip this one-you’ll be glad
you did.

That’s the always-wrong R. A. Jones, and he’s even more wrong than usual, I guess. But he makes some valid points.

Fantasy Advertiser #85, page #15:

MAGE #1
“Outrageous Slings and Arrows” by
Matthew Wagner; Comico, $1.50
Here’s an interesting item – a 30-page
story, in laser-separated colour on a
Mando-type stock, that defies any easy
categorisation.
Colours are subdued and moody, a good
support for solid, workmanlike art. This
may or may not be a superhero comic, it
could go a number of ways–our protagon-
ist, the delightfully named Kevin Match-
stick, happens to be wearing a tee-shirt
with a lightning bolt insignia, which is
useful for the cover. But what of Mirth,
the World Mage? How did he give Kevin
his power? Who’s controlling the poison-
spurred Grackleflints?
This was the first Comico book I ever
picked up, and it’s left me hungry for
more, and to see what happens next – our
hero has just been chucked out of the
window of the subway car, straight into
the path of an oncoming train that’s no
more than four yards away, making the
large “To Be Continued” tag surplus to
requirements, somewhat…
I love the opening sequence, too, the
first meeting of Matchstick and Mirth.
In fact, I like the whole thing; it has
more to do with the 1980s than any other
normal-format comic I’ve come across for
years. There is, in more ways than one,
magic here.
-Chris Padgett

Comics Scene Volume 1 #3, page #56:

The success of Mage gave Wagner the
opportunity to bring Grendel back. “Start-
ing with Mage #6, a fuller more elaborate
retelling of the Hunter Rose-Grendel
stories was published as a four-page back-
up,” Wagner relates. “That ran straight
through to Mage #14. I told it from a jour-
nalist’s point-of-view and decorated the
text with full page art deco illustrations.”
Although Mage sold well, issues in-
cluding the Grendel back-up sold the
most. Both Wagner and Comico were
flooded with mail from fans asking for
Grendel to be reprinted in full. The back-
up pages were compiled and released as
Grendel: Devil by the Deed, a graphic
novel with a new wrap-around cover
painting by
Wagner. So far, it’s
Comico’s bestselling graphic novel.

The Telegraph Wire #22, page #17:

DIANA: It’s pretty evident that all through MAGE there
are many references to Arthurian legend. Do you want
to comment on that?
MATT: Well, many many people have pointed that out.
I get a lot of letters on the subject. I should also
point out that many many people are pretty sure that
they know what’s going on. Some are close, some have
some points right, nobody has gotten it completely
right because they’re taking it very literally, and
I don’t take Arthurian legend as literal. It is
probably the most archetypal legend in Western liter-
ature. You can find traces of it in just about any-
thing. The places it reaches…the Arthurian influ-
ence is just immense. Not necessarily in the specific
characters intruding on literature, films, etc., but
the general plot, the general feel. It just has so
much in it: It has glory, it has happiness, it has
irony, it has despair, it has sadness. It covers
just about the whole spectrum.

Comics Interview #14, page #40:

BILL CHADWICK: How did you get the
idea for MAGE?
MATT WAGNER: Often just one little
word will be the foundation of an idea, and
you start building on it. I just liked the word,
“mage,” and started building a sorcerous
character from there. I did a few sketches
of this wild, semi-punkish-looking guy. The
Mage is toned down now, somewhat, in his
appearance. Originally, he was a little more
extravagant. And then I decided I wanted
him to be the title character, but not the main
character. And as it turned out, this main
character, Kevin, is modeled after me,
physically.
BILL: Why?
MATT: For several reasons. One, I’m a
real cheap model. (Laughter.) And I have
an easy visual reference in myself. I am also
the negative counterpart of what the Mage
looks like. I’m built big and solid and a lot
more down-to-earth looking than the Mage,
who’s little and whimsical-looking. You see,
I had started to see things happening in com-
ics that are very reminiscent of Hollywood
during the Thirties and Forties. The com-
ics industry is becoming Hollywood – that
big a business. We’re getting many stars in
the comics. There are trade journals in com-
ics reminiscent of the movie publications
that were very popular during the Thirties.
And they’re both escapist entertainments,
for the most part. The big difference is that
in comics you have no actors. You have the
characters, but you have no flesh-and-blood
counterparts to these characters. Therefore,
in comics, the creators are becoming the big
stars. I’ve noticed that the creators pop up
in comics nowadays – sometimes more
often than the characters themselves. It
seems like John Byrne draws himself into
every other issue of the FANTASTIC
FOUR. And I wanted to take that one step
farther and make the creator and the main
character the same person.
BILL: And that person is Matt Wagner.
MATT: It’s not totally biographical. Visual-
ly, Kevin looks like me, and some parts of
his philosophy are like mine. He talks an
awful lot like I do, and his mannerisms are
an awful lot like mine. He even dresses like
I do. I also give him a certain amount of my
personality, asking myself, “How would I
react if all of a sudden I was being thrust
into this kind of situation?” – if all of a
sudden somebody was doing things around
me — and I was doing things — that weren’t
supposed to happen, according to rational
thinking, and if this Mage were telling me
that I’m the hero and that I’m destined for
greater things. And so you can have an ob-
jective and subjective view of Kevin at the
same time.

Wizard Magazine #86, page #34:

After 10 years, Mage writer/artist Matt
Wagner has found a way to reprint
old and coveted issues of Mage: The Hero
Discovered, the first Mage story published by
Comico from 1984 to 1986. When Comico
went bankrupt “[Mage] film was scattered to
the four winds,” according to Wagner.
Wagner’s current Mage: The Hero
Defined from Image Comics spiked inter-
est in the old Discovered. New readers were
shut out of previous tales of Kevin Match-
stick, the modern-day representation of
King Arthur. After discovering an old
printer that had copies of the archived film,
Wagner is now “remastering, recoloring
and relettering everything.”

OK, you get the idea — there was a lot of attention paid to Mage while it was being published.

But what about on the interwebs now? Here’s one:

As a look back at some early attempts to break away from the outline of the “superhero comic”, Mage: The Hero Discovered is a fantastic piece of work.

And another:

While I enjoyed this book and will definitely return to it, I think it would have reached maximum impact for me years ago. It’s a simple story with distinct good and evil; while as the story progresses, shades of gray may come into the tale, these gradations are not there now.

And another:

Mage: The Hero Discovered #13 is a bitterweet shocker, but a transformative experience for character, creator and reader, earning 5 out of 5 stars overall. If you haven’t read it, I highly recommend that you do so, NOW.

And:

A pleasure to revisit this cult 80s indie comic, not so much for the story – Arthurian urban fantasy folderol, albeit done well – as for Matt Wagner’s delightfully clean art and storytelling, with very sympathetic inking by Sam Keith making things even smoother.

There’s a lot out there.

I haven’t read Mage II or III — perhaps I will? I mean, I’m not opposed to reading them, but I don’t really feel the need, either.

1984: Evangeline

Evangeline (1984) #1-2 by Chuck Dixon, Judith Hunt and Ricardo Villagran

I was quite impressed by the Evangeline story in Primer, so I’m excited to read this book. I vaguely remember this being a book that got a bit of attention back then? And that it was a long-running series (after it moved to other companies)? But I’ve been wrong about that before — there are a few books that bounced from company to company, but never actually amassing a huge number of issues in total… Let’s see:

Hey! This is another one of those. Two issues at Comico, one with Lodestone (oh, I’d forgotten that name), and finally twelve with First Comics.

While I’m there… what was the Lodestone story?

Oh yeah — The March Hare from Loren Fleming and Giffen, and the Futurians by Cockrum. It was one of those companies that went all in from the start, and then crumbled almost immediately.

And before we get started on reading Evangeline — this is Comico’s first colour comic book, and #2 is also the first (I think) that had a wraparound cover (which would become a common Comico design element).

Hey! No editorial from the publishers (fortunately) — the one in the first batch of comics was pretty embarassing.

Well, that’s an OK way to start the series, I guess. The story in Primer seemed to say that she was part of the Pope’s secret assassin squad or something, and they’re not rehashing that. But I guess for new readers, the reveal (at the end of the book) that she’s *gasp* a nun might be a surprise.

I like the way this is coloured. Back in the early 80s, colouring wasn’t a solved problem, and different companies tried lots of different things. Of course, for offset printing (i.e., glossy magazines) this wasn’t an issue, but that’s not how comics were printed.

Gerry Giovinco has written an in-depth overview of how they did the colouring here, and I find it fascinating. I’ve seen these terms being used before — “grey-line system” and “Fluorographics” — but I’ve never seen anybody actually explain it in detail before:

Initially we would coat a paper stock with the sensitizer, place the film positive on top then cover it with a plate of glass to keep it flat then take it outside to expose it to the sun then run in and develop the image. It didn’t take too many rainy days to convince us to purchase a UV sun lamp so that we could do all of this inside and avoid blowing deadlines.

The only problem with this system was that the paper stock was less stable than the photo paper and would shrink when the paint dried, often distorting the registration.

Matt solved the problem by using pre-stretched watercolor blocks of paper that were sealed on all four sides keeping the top layer “stretched” until it was dried and removed. Matt would buy large enough paper so that four pages could be exposed at once. He usually had two blocks set up so that while one block dried, he could be working on the other.

Go on, read the whole thing — I’ll wait for you here.

Back? OK, I’m not as impressed with these issues as I was with the original short story. Hunt’s artwork (inked by Villagran) is more than adequate, but the storytelling chops aren’t quite there. On the above page, the guy hits the brakes hard, and Evangeline is on the outside of the truck, being followed by another guy: It’s a familiar action scene. But determining what’s happening relies more on you knowing what’s going to happen than being able to read it from the page.

Chuck Dixon would go on to become a quite competent action comics writer, but that’s not much on display here. The first issue scene after scene of Evangeline entering a set, somebody yelling at somebody else, and then people shooting at each other. There’s no structure or story arc to speak of.

Good slogan for a rape drug.

What all the fans have been wondering.

The second issue is perhaps even less satisfying than the first one — Hunt’s characters seem detached from what’s happening…

… and the story is a complete mess, with way too many characters happening upon each other (on a spaceship!) and then shooting each other. It was hard to keep paying attention.

And then the series ends with “next”, as is traditional.

Well, that was a disappointment.

Looks like Comico sent out copies to lots of people in the business — Alex Toth and Walt Simonson writes back to say that they liked the first issue. Perhaps more significantly, Timothy Truman does, too, and Dixon would later work with Truman over at Eclipse Comics.

The Comics Journal #97, page #13:

Evangeline caught in ownership dispute

Evangeline has become an
object of contention between its
publisher, Comico, and the
penciller and owner, Judith
Hunt. According to the
publisher, Hunt has been
derelict in turning in all of the
finished pages, while Hunt
contends that she will not allow
Comico to publish the third
issue of the book because they
owe her money.

All done?: Comico co-
publishers Gerry Giovinco and
Phil Lasorda, and Hunt are at
complete odds as to whether all
of the artwork for the third
issue is finished. Lasorda and
Giovinco contend that Hunt has
handed in only eight pages out
of the 28 she should have
handed in, but Hunt said that
they were all finished, and
indeed, she also said that they
were all in the Comico offices at
one point.
‘If she’d hand in all of the
pages instead of eight of them,”
we’d publish the book,’
Lasorda said. He also added
that in the past, Comico has
printed each issue as it was
received. “The real reason the
third issue never came out is
that Judy never handed in the
art-her version of why it hasn’t
come out is very far away from
the way it exists.” Lasorda also
said tht Hunt has not finished
the book because she is too busy
with her pencilling commitments
at DC Comics, where she was
the penciller for Robotech
Defenders.
Hunt’s side of the story,
though, is diametrically opposed
to that put forth by the
publisher. According to her, all
of the pages were in the Comico
offices, and they languished
there while Evangeline went
unprinted. Eventually, Hunt
travelled to Comico’s
Norristown, Penn. offices to
take the pages away: Aside from
sheer frustration at what she
termed the publisher’s failure to
print the book, Hunt removed
the pages in protest to the
failure of Comico to pay all of
the money they owe her.
According to Hunt, Comico
owes her nearly $4,000 in
royalties on the first two issues
of Evangeline, not to mention
money owed to Gerald Forton,
Hunt’s inker, for inking 23 of
Hunt’s pages.

Did they change the inker for the third issue?

Also, Hunt said
Giovinco told her that the
reason the book wasn’t being
printed was because Comico’s
cash-flow was such that it was
unaffordable. Lasorda and
Giovinco denied that, Lasorda
pointing to the growing number
of books that Comico is putting
out.
Police action: Hunt said she
went to the Comico offices
shortly before Christmas to
retrieve the pages, and she was
accompanied by Reggie Byers,
Mike Manley, and her 3 1/2-year-
old son. “I asked for my
artwork and my fan mail, and it
was handed to me by Gerry
Giovinco in front of witnesses,’
she said. However, the matter
did not end there. On Jan. 2,
Hunt received a phone call from
the police chief in Norristown,
who told her that Giovinco and
Lasorda were toying with the
idea of having her arrested for
breaking and entering.
Hunt said she assumed the –
threat of arrest was designed to
cow her. “They were just trying
to intimidate me, and they did,
for about two seconds,” she
said. “They figured I’m just a
woman, and I’d go, ‘Oh my
God.’ The whole thing was just
incredibly stupid.’
Lasorda, however, denied
that he actually called the police
on Hunt, saying only that it
crossed their minds at Comico.
“She did break into my office
when I wasn’t here, after all,”
he said.
Despite Lasorda’s assertions
that he did not instigate police
involvement, Norristown Police
Chief William Bambi said that
he did call Hunt, although he
was extremely reticent to talk
about the extent of his
involvement. “The police only
got involved to help, and to try
to settle the matter,” the police
chief said.

Wow! I didn’t know that the Comico publishers were such scuzzballs.

Allegedly!

How long a contract?: While
Hunt asserted that Evangeline
was not under contract to
Comico after the third issue,
Lasorda and Giovinco contend
that Hunt signed a contract that
committed the book to Comico
for at least three years, or 18
issues. “She’s of the impression
that she can take a walk, but
that’s not so,” Giovinco said.
“If it has to go through the
courts, it will-we’re going to
try to retain the rights to
Evangeline for the duration of
the contract.” Hunt’s and
Comico’s lawyers are meeting in
the hopes of striking an out-of-
court settlement, but no final
solution has yet been reached.
Hunt said that her contract
originally stated that she had to
draw five issues of Evangeline,
but that they negotiated this
number down to three issues,
meaning that after the
publication of this embattled
issue of the book, Hunt would
in effect become a free agent.
As for the reasons Hunt wants
to cut bait from the publisher,
she cited what she perceived as
the failure of Comico to live up
to the complete spirit of the
contract. Hunt said that first of
all, the issues of the book have
to see print to fulfill the
contract, and secondly, Comico
has to pay her the royalties the
book has earned.
Lasorda denied that the book
ever earned any royalties. “We
owe her nothing in royalties
-the book just didn’t sell well
enough to do it,” he said. “It
was lucky if it sold 20,000.”

Well, 20K copies is very respectable…

Hunt, however, said she has
heard differently. According to
her, Mark Hamlin, who is in
charge of Comico’s distribution,
told her that each issue of the
book sold around 35,000, which
would entitle her to nearly
$4,000 in royalties. Confirming
Hunt’s story was Mark Hamlin,
Comico’s sales and distribution
agent, who said that the first
issue of Evangeline printed
around 35,000, and the second
one, around 30,000. However,
Hamlin stressed that the issues
have not completely sold out,
but that there probably aren’t
many left.
New publisher?: Lasorda said
that the thing that worried him.
the most about the whole affair
was that other publishers might
think that Evangeline was up for
grabs, but Hunt said that, at
this point, his fear was baseless.
However, she did go on to say
that she was determined that the
book would live on, “even if I
have to publish it myself. That’s
have to paths it in sent. how far I’d go.”
However, Lasorda added that he had
gotten a call from Eclipse
Comics, and Eclipse Publisher
Dean Mullaney told Lasorda
that he thought Evangeline was
up for grabs. Mullaney did say
that around the beginning of
January, Hunt called him with
the intent of discussing the
possible publication of Evange-
line. “I told her that if she
found out that if she really was
able to sell Evangeline, to call
me back,” he said. “So far, she
hasn’t gotten back in touch.
Lastly, Hunt also said she was
disenchanted with Comico
because of what she perceived as
shoddy promotional efforts put
forth by the company on behalf
of Evangeline. “They didn’t
promote it well. I had to do all
of the ad work, such as pasting
it up,” she said. “I really had a
difficult time trying to do that
and getting the book itself done,
too. All I’m trying to do is to
make some money to eat. I
mean, without the money they
owe me, I can’t live, and my kid
can’t eat.
“I really want to do Evange-
line, it’s important to me,”
Hunt added. “I don’t want to
have to do all this work for
Marvel and DC-I don’t dislike
doing it, but I want to work on
my own things.

Comic Fandom Quarterly #5, page #15:

So Comico in those days couldn’t really afford to sign
another outside talent, so it fell to one of the four initial core
group of creators to create this new book for color
distribution where we had been black and white before.
And I by default was the one who had the least amount of
negative fan mail on Grendel, so I got the golden ticket to
do up a new series in color and that turned out to be Mage.
I returned to this thought of kind of Arthurian legend
interpreted in modern day. At that time I considered
Grendel as kind of a failed experiment, like “All right, tried
that, didn’t quite take off, got this other opportunity. Let me
face forward and move ahead and approach that.” So we
started out and Evangeline was kind of a hit right off the
bat, that was the Chuck Dixon title, but Evangeline seemed
to be one of those titles that was concept heavy more than
story heavy you know? Great idea, where do you go with
it? After you see the Nun assassinate the first person in the
name of the Vatican, meh, you could see her assassinate a
hundred people it’s just not going to be quite the same.

Well… the nun could do other things…

The Comics Journal #103, page #12:

Born again: Judy Hunt and
Charles Dixon, the creators of
Evangeline, have won the
arbitration they were embroiled in
with Comico. In winning the
arbitration, the two creators also
won the right to take Evangeline
away from Comico and to any-
where they would like. The
decision came after months of
disputes between artist Hunt and
the publisher, at one point
resulting in Comico trying to
have Hunt arrested for breaking
and entering when she retrieved
her art from the Comico offices.
Each side’s version of events
differed completely: Hunt claimed
to have finished an entire issue,
while Comico claimed she had
finished only part of it. Hunt
claimed unpaid royalties in the
amount of $4,000 from the first
two issues of the book, and
Comico claimed that the book
failed to sell over 20,000, which,
co-publisher Lasorda said, is not
enough to warrant royalties.
(However, Comico’s sales mana-
ger, Mark Hamlin, told the
Journal that the first issues sold
in the neighborhood of 30,000.
which, he said, is enough to
generate royalties.)
Eventually the matter went to
arbitration, with Hunt and Dixon
coming out on top, in part due to
the court finding that Comico had
violated the contract in five
places, according to Hunt.
However, Hunt and Dixon will
not get the $4,000 in royalties that
Hunt claims they were owed, and
in addition, will have to pay back
the $4,000 advance that she and
Dixon got. According to Hunt,
this sum will be repaid to
Comico upon publication of the
third issue. Even though the sum
has to be paid back, Hunt said
she feels glad to have unshackled
herself from her former publisher.
“You don’t know what a relief it
is not to have to deal with them,”
she said. “They’re very under-
handed and very sneaky, and all
this trouble they gave me was just
total revenge on their part.’
However, Hunt has not heard
the last of Comico, according to
Giovinco. “There’s always a
higher court than the Arbitration
Association,” he said. “Evan-
geline is still in litigation.” He
added that the contract does not
specify that the arbitration is
binding upon the parties and that
the matter can still be pursued
through the courts. Hunt said she
has not yet heard of any further
legal action from Comico,
though, and their stories are again
at variance: Hunt said the
arbitration is indeed binding upon
them. “There’s no appeal process,”
she said. “They have
nowhere to go. It’s all done-it’s
over, finally.

Wow. I had no idea the Comico people were this contentious. Perhaps I should quickly edit the previous blog posts to make them say how much I love everything and that they’re the best comics ever published?

On the other hand, they were, like, 24 when all of this went down.

Amazing Heroes #32, page #20:

Evangeline by JUDITH HUNT and CHARLES
DIXON and Mage by Grendel creator MATT
WAGNER will constitute Comico’s initial color
line-up. Each of these will debut in January and
will feature 30 pages of story for $1.50. They
will be 32-page four-color Mando books, printed
out of World Color Press.

Oh, the Lodestone issue just recapped these two issues — so #3 remained unpublished until First picked up the series some years later.

Yup.

The Slings and Arrows Comic Guide #2, page #229:

EVANGELINE
Comico: 2 issues 1984
Lodestone: 1 Special 1986
First: 12 issues 1987-1989
The concept of a sexy killer vigilante nun neatly
encompasses a variety of comic archetypes in a single
package, and should, therefore, have been enormously
successful. The scripts from Charles (more recently Chuck)
Dixon show he’s studied his action movies, and Judith
Hunt’s art, if a little static at times, moves the Comico issues
along nicely despite the shoddy colouring. They’re reprinted
with additional codas as the Lodestone special, and the First
series picks up from the conclusion. Evangeline’s
background is presented in 2 and 8. She works for the
Vatican, distressingly still wielding power and influence in
the 23rd century. The period is never well evoked, and with
Evangeline back on Earth for most of the series it might have
carried more punch with a contemporary setting. Dixon’s
plots hold up throughout, but Evangeline, despite her
background of inherent contradictions, rarely transcends a
blank slate. Hunt goes with 7 and the spirit of the title
departs with her. Never previously exploitatively handled,
the final issues by inferior artists have plenty of gratuitous
poses. As an undemanding action/adventure title this is
better than many.~WJ

Hey, it made #97 on The Comic Reader’s Top 100.

Speakeasy #44, page #10:

Evangeline #3 will be the last issue published by
Comico, as other, larger companies have expressed
an interest in the title. This will be the final
issue inked by Ricardo Villagran, as of #4 (wher-
ever it is published) Gerald Forton takes over.
Issue #3 also features a back-up story, “Sonny 6”,
by Mike Manly and Forton.

Amazing Heroes #45, page #31:

How it Began
Dixon and Hunt may be new
names to most comics fans, but
they are not new to comics. In
fact, Evangeline first appeared
in a convention booklet in
England in 1978. “We always
thought that we’d put the char-
acter out on our own. We came
up with Evangeline a long time
ago, but we never considered it
that important. We did think it
was important enough to put a
world copyright on the story in
the British convention booklet
though,” Hunt says.
How did Evangeline make it
from the British convention
booklet to the pages of her own
color comic at Comico? Dixon
says, “Judy and I haven’t been
in comics for a long time. We
saw the advertisement in The
Comics Buyer’s Guide that
Comico needed new people
and I thought, “What the hell,
I’ll give it a shot.” So I photo-
copied some stuff and was about
to mail it out when I noticed that
Comico was in Norristown
(Pennsylvania).
“I just called them and found
out that one of the publishers
was going to the Philadelphia
College of Arts, while I was
there teaching a class in car-
tooning on the weekends,” says
Dixon.
After talking to the publishers
at Comico, creators Dixon and
Hunt decided that this was their
chance to get back into comics.
“It was a lot easier than I’ve got-
ten any other comics job. It is a
lot easier to get into Heaven
than it is to get hired at Marvel,”
Dixon says.
Rounding out the Evangeline
creative team is Ricardo Villa-
gran, who is also currently ink-
ing over Tom Sutton’s pencils
on DC’s Star Trek. Hunt feels
that Villagran’s contribution to
the book is very important.
“There’s a hell of a lot of creative
input on Ricardo’s part,” Hunt
says. “I’m not a very good inker.
I have a really hard time with
blacks, because I haven’t work-
ed with them much. I under-
stand it, but I don’t have the re-
fined ability that Villagran does.”
If anyone wonders why the
story in Primer looks different
from the first issue of Evange-
line, it mostly has to do with
Villagran’s absence. “On that
Primer piece,” Hunt says, “I
didn’t draw that, I basically
inked it, that’s why it looks so
bad. I just laid down break-
downs and then inked it.
“Villagran makes Evangeline
pretty,” Hunt says. “I try hard to
make her pretty, but he gives
her just a little bit more. He gives
her a shine. And that is exactly
what we want.
“He gives this comic a good
look. Readers are going to be
able to look at it and read it and
then look at it again. I hope we
can keep him,” Hunt says.

Four Color Magazine #1, page #8:

“Evangeline is an intergalactic pro-
tector of the downtrodden,” said Rick
Oliver, editor of the series. “Her basic
mission is to protect Catholics and
religiously downtrodden people
throughout the galaxy.” To do this,
she often employs methods that one
may not normally associate with a
member of the church. “You really
can’t get away from the fact that she is
a nun with a gun.”

Amazing Heroes #50, page #134:

Comico has been responsible for
several rather amateurish books
that have been justifiably ignored
by the readers. Their first attempt at
a full color comic, Mage, left me
cold. Quite frankly, I thought the
company was doomed to fold.
Now comes Evangeline-and it
looks like there’s hope for them
after all.
Evangeline is the brainchild of
the husband-and-wife team of
Charles Dixon and Judith Hunt.
The book is science fiction set very
much in the vein of Road Warrior
and several similar motion pic-
tures. The heroine is a Catholic
nun—who also happens to be a
gun-toting troubleshooter who
sends more than her fair share of
souls to heaven-or hell.
The action takes place on Mars,
both on its highways and in such
settlements as Sallytown-named
for the first (American) woman in
space (“Thank God not the last!”).
Evangeline hunts down the thugs
who, under the direction of an
interplanetary corporation, slaugh-
tered the innocent nuns and
orphans at a small Martian mission.
Dixon has crafted a taut story,
with a short, crisp style which
makes it read like an s.f. Western.
The dialogue is realistic in tone.
While giving us a good look at
Evangeline, he leaves you with
plenty of questions about the
woman.
Judith Hunt provides solid pen-
cils that aid in setting the mood of
the story, giving just the right
graphic feel to this gritty tale. She is
ably assisted by the fine inking style
of Ricardo Villagran. No colorist is
listed in the credits, but he/she
should have been, for the tones are
lush and vibrant, greatly enhancing
the art.
People with delicate stomachs
may be repelled by the explicit
violence to be found in this first
issue. I’m sure there will be many
who will be appalled by this depic-
tion of a nun who is also a hard-
ened killer-but it is a subject mat-
ter which holds endless potential if
handled properly.
Evangeline is far and away the
best thing I have seen from Comi-
co, exuding a professionalism lack-
ing in their other titles. It won’t suit
everyone’s taste, but I recommend
it. Sister Evangeline appears to be a
woman of many facets and I plan to
stick around to discover them all.

Amazing Heroes #45, page #28:

Evangeline is a youthful 22nd
Century nun who works as a
secret agent for Cardinal Szn of
the Vatican. The comic will
follow her on her missions for
the Cardinal and her life be-
tween assignments as well.
She is very different from the
nuns of the 20th Century. She’s
also very different from the nuns
of the 22nd Century. “She is the
only one of her kind,” Chuck
Dixon explains. “She is not a
nun in the regular sense. She
carries guns and she isn’t afraid
to use them. She also wears
various disguises, instead of
dressing in a habit. She doesn’t
spend time between missions in
the
a convent. She just isn’t that
kind of nun.”
Artist Judith Hunt adds, “She
is going to be different from
other female characters because
she’s isn’t a wimp. There are a
couple other heavies [female
characters] in comics, but they
tend to go back and lick their
wounds. Evangeline doesn’t.
There’s no thinking about or
justifying what she’s doing. It is
up to the reader.”

Four Color Magazine #3, page #39:

Ms. Hunt explains that there are many
levels and textures to the series, most of
which could not be discerned in those ear-
ly Comico issues. Though Evangeline is a
nun, sanctioned by the church and her im-
mediate superior, Cardinal Szn, to employ
violence in order to protect Catholics and
the religious downtrodden, Ms. Hunt says,
“She’s not a vigilante. She is being
manipulated. And she knows it’s not right
to have a license to kill.”

I can’t find many people talking about the book on the web, but:

It’s a real pity. Evangeline was never reprinted and is now very difficult to find. Anna’s Archive is your only real hope if you’re curious. I will say this, it was a bold first effort by a writer who would become a comic book legend that combined action, rebellion, and faith. It‘s well worth digging up.

1983: Grendel

Grendel (1983) #1-3 by Matt Wagner

After publishing Slaughterman, Az and Skrog (all created by the Comico founders), here we get the first book by somebody else (and also the last of the black-and-white books), so I guess Grendel is both the start and end of something.

Oops! They ran the same (insufferable) editorial in all the four #1s, but they forgot to swap out the Skrog indicia. Anyway, here’s the first three pages:

Pretty stylish!

There’s a really stark graphical quality to these pages.

But it’s a pretty weird way to start a series. Grendel and Argent had been introduced in Primer #2, but it’s not like we have a long history of these characters. And here they are, sitting on a rooftop, reminiscing about old times.

The entirety of the first issue is spent recounting Grendel’s backstory — which is economical, I guess, but it’s also like… does the reader really need to know all of this? I mean, origin stories are popular, but…

Did Wagner read Japanese comics at the time? Some of the artwork looks somewhat Japanese influenced, especially when he draws children. Perhaps he’d seen the Robotech animated series or something?

Right:

It’s a really interesting shift from the initial three issues you had done, not only in storytelling style, but in art. Those first three issues have an interesting combination of rounded, almost cartoonish forms, and noir-influenced very heavy blacks and shadows. How much of that was deliberate, and how much was just your early style?

It was deliberate in that I had just discovered anime, and anime was kind of a rarity at that point. Right. There weren’t many examples of it available here in the States. So it seemed intriguing to me, this style of big feet, and big eyes, and the little mouth, and I was kind of taking my cues from that. But at the same time, yeah, I was also influenced by noir comics. Frank Miller was in the thick of his upward trajectory at that point, and his style was really prevalent all over Marvel comics. So there was a huge, huge switch from those [issues] to what ended up becoming Devil by the Deed in the back of Mage. And part of that was, again, as I said, the limitations of space I had to work with. But also I was just growing up creatively. There’s an old adage in comics that everybody has a hundred pages of comic art that they have to poop out first before they get to anything that looks pretty good. And I was reaching that hundred page mark, finally.

So his backstory is that when he was 14, he was seduced by this woman…

… and then he became a sociopath. Or something. So he took over as a crime boss in the big city, and killed dozens of people. But! He stopped child prostitution all over the city, so he’s not all bad.

By the way. But he’s now a psycho, so he doesn’t care.

So what’s going to happen in issue two?

ANOTHER ORIGIN STORY! We get the origin story of the wolf guy, Argent.

So I thought that was going to last the entire issue, but instead they start reminiscing about something that happened years ago — and this seems to be the real story that Wagner’s going to tell.

When I read this the first time, I was pretty confused — I thought the girl entered the room, finding Grendel and that guy, er, doing something… But nope; she discovers a dead body, and…

… then the rest of the issue is told in a kind of interesting way: We get a Grendel/Argent fight scene on half the pages…

… and then a Poirot scene where a cop solves the crime. It’s not altogether successful, but it’s fun.

Reggie Byers does the inks in the third issue, and he has a line that’s more blunt. Not bad, but rather different…

Oh, remember the girl? She totally fainted, and Grendel left her on the sidewalk for some reason, and a passing PDF kidnapped her. I’m guessing the rest of the series was supposed to have been a search for her?

And then they announce the cancellation of the series in the time-honoured fashion of saying “To be continued”.

Wagner said in some interviews that he wasn’t keen on reprinting these issues, but it finally happened in 2007.

I’m not sure, but I think Wagner retooled this story in the Mage backups? I only vaguely recall — I guess I’ll find out when I get to Mage in a few days.

Oh, yeah, I read the blog about this:

Looks pretty good:

The Comico people were really into doing promos and stuff.

Anyway, Grendel is indeed what you’d call a promising series — even though it’s a bit clumsy here and there, the storytelling is on point, the artwork is interesting, and you want to know more about these characters.

Let’s see if we can find some reviews of/articles about the original series… It’s not that easy, because there’s been so many Grendel series, but…

Wizard Magazine #117, page #116:

The first three issues of the old Comico
1983 Grendel series by Matt Wagner have all
slipped a bit in price this month. That may be due to
Dark Horse’s recent reprinting of the series-recolored
and looking much better than the original, no less.

Back Issue #125, page #7:

POWERS: How did Grendel end up being published by Comico?
WAGNER: I always have people asking me how to get into comics, and I always
answer that I’m the wrong guy to ask since a large factor in how I got started was sheer
luck and happenstance.
In the early ’80s, I was attending an art school in Philadelphia, and I got on the
elevator one day and noticed a guy wearing a comic-book-themed T-shirt. We struck
up a conversation and that guy turned out to be Bill Cucinotta, one of the founders
of Comico. The core members of the earliest version of Comico were just a bunch of
college pals who had this dream of publishing independent comics—in a day when
there really weren’t so many of those yet. These guys were all “city-lads” and knew a
whole lot more about the business and production of comics than I ever had exposure
to, having grown up pretty rurally. At one point, we all dropped out of school to follow
that crazy dream, and Comico’s initial launch featured four black-and-white books, all
done by the three original guys in the group and me, Grendel being one of those titles.
Admittedly, our first efforts were crude, and the company was fairly disorganized,
but that eventually all turned around when Bob Schreck and Diana Schutz signed on
to the ranks. But that’s a whole different story in its own right.
POWERS: What are your thoughts on the early Grendel appearance in Comico Primer
#2 (1982) and the original three-issue run of Grendel (Mar. 1983–Feb. 1984)? In other
words, what did you learn from these energetic first efforts with the character?
WAGNER: Well, as I said, my initial efforts were admittedly crude but also, as you said,
energetic. Of the four premier Comico titles, only Grendel garnered much positive
response, and that’s what eventually led to me getting the chance to develop a color
title for them, which turned out to be Mage (again… a whole ‘nother story). And there’s
an old professional adage in the field that everyone has 100 pages of bad comic art that
they need to poop out first before they get to something credible and at least marginally
professional-looking.
Obviously, there were ideas in those initial Grendel issues that just wouldn’t die and
eventually led to a massive and lengthy publishing history for the character. As with
that 100-page maxim, I was definitely working through a lot of what I liked about other
people’s comics and honing in closer to what I eventually wanted my comics to be.
In effect, during those 100 pages, a comics creator learns what not to do, leaving the
excess baggage behind… most obviously in this case, the pseudo-anime style.
Still, when I look at those early issues, I can still see the elements that have defined
my art and my career ever since… the bold but clear approach to storytelling and layout,
the classic pulp-influenced scenarios, and, again, the simplicity of style. People often
assume I’m ashamed of these early efforts, and nothing could be further from the truth.
I recognize that these were the fledgling efforts of what has since proven to be a long and
continuing artistic journey.
POWERS: When you later brought back Grendel as a backup feature (Devil by the Deed)
that ran for nine parts in Mage #6-14 (Mar. 1985-Aug. 1986), you told the story in a
prose style. What inspired this radical storytelling approach to Hunter Rose’s tale?
WAGNER: After the launch of Comico’s initial black-and-white titles failed to gain much
success, either financially or critically, the company decided they needed to make the
move into producing color comics. This was just before the B&W boom of the mid-’80s,
and color seemed to be the only way to make it at that point.
As I said, of the four titles, only Grendel had gotten much positive response, and so the
company offered me the chance to develop a color title… which, again, turned out to be
Mage.

Back Issue #2, page #34:

DS: All right, and so for
everyone who continues to ask this question twenty-
one years later, are you ever going to reprint those
early black-and-white Grendels? Please say no!
MW: Yeah, I really see no reason to. It’s an unfinished
story. I later revamped that story and finished it in
Devil by the Deed. I’m too dedicated an artist to just
republish my unfinished work just for the sake of a quick
buck. Maybe when I’m 60 and there’s a necessity to
catalogue all my work in such a manner. But I get this bad
rep that I’m ashamed of that stuff and that’s why I don’t
republish it, and that couldn’t be further from the truth.
I know if that was the case, I’d never republish the early
Mages, and sure, I’ve done that over and over again.
But again, the first Mages came to fruition. That was
a complete story. Not so with those early Grendels. So I
just don’t feel a need to. Again, maybe later. In the
meantime, let them remain the collector’s items they are.
You know, if you’re such a Grendel completist that you
must have my early, unfinished work, well, that’s the path
that you chose for yourself. (laughs)

Comics Interview #14, page #45:

BILL: What led you to do comics?
MATT: One day I got on the elevator at the
Philadelphia College of Art, and there was
a guy standing there who had a Creation
Convention T-shirt on, and we struck up a
conversation. The guy was Bill Cucinotta,
now with Comico. I learned that with a cou-
ple of his friends he published an
underground newspaper at the college call-
ed DUCK WORK, which was all duck-
oriented cartoons – MY THREE DUCKS,
SPACE DUCK, PUNK DUCK, stuff like
that . So I went up and talked to them, and
then I started submitting things to them, do-
ing full-page movie take-offs, such as
RAIDERS OF THE LOST DUCK and
ROLLER DUCK. Eventually these guys
dropped out of school and formed Comico.
After they dropped out, I kind of lost con-
tact with them for about half a year, and they
called me and said, “We liked your work
and we want you to work on something for
us for the COMICO PRIMER.” That’s
when I had started developing a story bas-
ed on the Arthurian legends – and then DC
put out CAMELOT 3000. That shot my
balloon down. So then I came up with the
story of GRENDEL, and they gave Grendel
his own book. When they broke into the col-
or field, they said, “Do you have any idea
you want us to consider? We’re trying to
decide what to do for our first color book.”
And I had had this idea for MAGE kicking
around for a while, so I presented it to them,
and they liked it.

Borderline #14, page #28:

MATT WAGNER’S series Grendel
first appeared in 1982 in Comico
Primer #2, an anthology allowing
talented amateurs to gain exposure
within the comics industry. The
character of Grendel was a crime
lord with a line in snappy patter and
a moral sense that belied his
underworld position. In the story
Grendel kills a city councilman who
is using underage girls in his
prostitution ring. After this he
honours a prearranged meeting with
his nemesis, the man-wolf Argent
and, following a brief battle, makes
his escape.
This story led to Grendel being
granted its own series in a black and
white title less than a year later, at
the start of 1983. However, within
a further year and after only three
issues the title ended, its story
unfinished.

The Slings and Arrows Comic Guide #2, page #291:

After first appearing in Comico Primer 2, Matt Wagner’s
Grendel enjoyed cult success in black and white. Wagner’s
early artwork showed promise but lacked finish, and these
early strips remain more of a curiosity than an essential part
of what would become a significant tale. Wagner’s
commercial potential was fulfilled with Mage, which, from
6, contained a Grendel back-up. Christine Spar’s novel,
‘Devil by the Deed’ (reprinted by Dark Horse), is beautifully
designed and rendered by Wagner, falling somewhere
between comic strip and illustrated story.

Comics Interview #5, page #8:

DAK: You haven’t said anything about
GRENDEL.
GERRY: That is because Matt Wagner
is not here. Matt is sort of an interesting
story, himself. We call Matt, “Mr. Dif-
ferent.” His whole thing is trying to do
something different. GRENDEL is not
going to last forever. GRENDEL is really
weird. Matt has a real nice surprise ending
for it. He doesn’t want to get locked into
doing an endless series. GRENDEL is
drawn in a Japanese style and he doesn’t
want people to think he can only draw
that way, so he is going to do something
else that is on the other side of the
spectrum.
When Matt first started working for us,
he was developing a story – I don’t know
exactly what the title was, it might have
been ARTHUR PENDRAGON – all
about King Arthur. And out came
CAMELOT 3000.
PHIL: He was crushed by that.
GERRY: He knows the Arthurian legend
inside and out. So when CAMELOT
3000 appeared, he said, “No way. I am
not going to do it. I am just going to have
to come out with something different.”I
was really pleased with the Arthurian
story he was working on, and I said, “He
is really going to have a hard time topping
that.” And out he comes with this guy in a
black suit and a clown mask. I said,
“Well, he is kind of neat. What is he?”
“Oh,” he said, “he is the villain. Here is
the hero. His name is Argent.” He’d gone
back to BEOWULF, took the wolf, Argent,
and made him the hero. Grendel is the
villain. He’s real handsome, and has an
Oedipus complex that is a very weird
thing. It is masterfully written. Matt is
twenty-one years old, and I think he is
going to be the next Frank Miller.
PHIL: Matt is that type of person. He
can really catch you with a story. When I
first read GRENDEL I really got emo-
tionally into it; I just couldn’t wait for the
second one.
Matt is very dramatic at staging his
characters. He loves drawing capes, as an
example. He makes a cape take a form
with the character. A lot of people draw
capes and just let them fall wherever.
Matt’s capes take a shape, and each one is
sculpted to fit the character. He did a
picture of Batman on a roof, looking
down, and a little part of the cape goes
over the ledge. Just a little tip, hanging
there.
GERRY: But it is so dynamic.
PHIL: It is the best part of the whole
picture. Batman looks so menacing . . . so
evil. When I look at Matt’s stuff I get
emotional and upset. I say, “God, why
can’t I ever think of something like that.”
We are speaking very highly of Matt,
because Matt is going to be very big.
There is no way that he can’t.

Well, they were right about that.

Amazing Heroes #108, page #61:

In Grendel’s original incarnation (in
Comico’s Primer #2 and three issues
of his own title), Wagner told a fairly
straightforward comics story. His art
was amateurish, but pleasing-a
combination of Japanese animation
and Frank Miller’s Daredevil.
The initial ten-page Primer story
did little more than introduce the
two main protagonists, a nobly-
motivated assassin, Grendel, and a
champion of good, the “wondrous
wolf” Argent. Once the series grad-
uated into its own book, Wagner
threw in a few twists.

[…]

Unfortunately, the story ended
there, at least temporarily, as Com-
ico cancelled their black-and-white
line and Grendel #4 never appeared.
It’s sad to note that in the past
year, the original Grendel series has
become one of those hot, small
print-run independent phenomena,
with copies going for ridiculously
inflated prices. As result, many
comics readers will never see Wag-
ner’s original version of Grendel.

No, I’m just unable to find any reviews in contemporary magazines of the original Grendel series — there may be some, but there’s so much written about Grendel that it’s just hard to narrow down the searches. And the same is the case for the intertubes. *sigh*

1983: Az

Az (1983) #1-2 by Phil Lasorda

This is the third and final of the original series by the Comico founders, so I guess it’s a good opportunity to blather on a bit about Comico (so far) in general. But first, let’s look at some Az.

Well, that doesn’t look so bad…

And Lasorda has gone to town with his toothbrush, spraying ink all over this filthy cityscape. And ultraviolence!

It’s not the worst way to start a series? And this seems to have nothing to do with the Az piece in Primer #1? Which is good news.

OH MY GOD

FOR THE LOVE OF

OK, this is pretty bad. It’s so bad that it’s hard not to wonder whether the artwork is bad on purpose — I mean, it’s funny? But the storyline doesn’t really seem to go for humour much otherwise?

What would Captain Ockham say?

Well, Lasorda has his priorities when rendering things…

This really looks like something a teenager would have cooked up, but I think all the Comico people were, like, 23 when this was published? Of course, this could have been drawn years earlier, but…

The shifts from “gritty” ultraviolence…

… to oddball comedy seems very much like what an easily distracted teenager would do, I think.

And then the series ends, never to return, with the traditional indie comics “to be continued” sign off.

The artwork’s inept, and so is the storytelling, and the plot (if you can call it that) seems to be going nowhere. So, like the two other “ongoing” series from Comico, this is a pretty bad comic book.

But bad comics are nothing new — there’s a lot of them out there, and publications like this usually get a response of “well, it’s rough around the edges, but it shows potential!” and so on. But reading contemporary reviews of these books, there’s a palpable sense of hostility towards them that you rarely see in the comics press.

And I think some of the reason is the apparent delusions on display here. All three of these series had the same editorial, so they had to have been proud of the ridiculous verbiage here (with dubious grammar). And it’s obvious that this would rub reviewers at the time the wrong way: Instead of judging these books as fannish amateur books by some hapless almost-teenagers, this editorial line professes that these are part of “dynamic professional” line of comics.

Comico blanketed the comics press with ads for these books, which means that Comico had money to spend, which perhaps further alienated people — as in “they had money to spend? ON THIS?!?” Somebody described these comics as “ugly comics with ugly names”, which is accurate — comic shops ordered a lot of copies of these books based on the ads and the solicitations (that were done without much in the way of artwork samples), and the reactions when they received the books were probably along the lines of “and what are we supposed to do with this shit, then?” People didn’t see them as another charmingly amateurish book, but as somebody trying to swindle them.

It’s not surprising that Comico then pivoted to publishing other people’s comics, because nobody were going to order further issues of this stuff.

The Telegraph Wire #10, page #6:

COMICO
Beginning with the fourth issues of
SLAUGHTERMAN, AZ, SKROG, and GRENDEL.
Comico will be publishing its entire line
with the exception of PRIMER in full colour.
According to these new publishers, the pur-
pose of the change is to “put Comico in the
comics limelight.”

This didn’t happen.

Full page ad in The Buyer’s Guide.

The Slings and Arrows Comic Guide #2, page #55:

AZ.
Comico: 2 issues 1983
Dear, oh dear, oh dear. Az is large pink alien (an Azonian),
who is captured by the evil monocled Baron Stroker. There
are a few nice ideas, like a cigar-smoking fish, but you
can’t sympathise with our pink friend as he’s a violent
bugger. The abysmal art only made matters worse. This is
sub-standard fanzine level at best, so who would
have thought Comico would grow into a respected
publisher.~HY

Oh, Lasorda had planned on outsourcing the artwork.

Comics Interview #5, page #7:

DAK: What’s interesting about Comico
is that you don’t give the impression of
having analyzed the market and said,
“Well, superhero groups are selling well,
so let’s do superhero groups.” You really
have taken a chance, with characters like
Az — a fat pinhead wearing a raincoat…
PHIL LASORDA: I designed him after
my father.
BILL (COOCH) CUCINOTTA: Wait
’til he reads that!
PHIL: I had a psychology teacher in
college analyze AZ for me, and he said
for women it is a penis gratification, and
more women are going to like the char-
acter than men. He felt Az would have a
certain tendency to sexually excite women.
GERRY GIOVINCO: Personally, Phil,
AZ changed my life.
PHIL: I just have penis envy. Only
kidding! Az is really weird. When I first
created him, he was really primitive. I
was into the “love” thing. And when I
first came up with AZ, I pictured it as a
child’s book, with pastel colors. On his
planet, there is no such thing as killings,
or hatred — there is a lot of love and
butterflies and that sort of stuff. But his
planet was destroyed, so he curses every-
body for that. Yet every now and then, he
has that love inside him, that desire to
help other people. His whole mission now
is, “to make more Azonians.” Rumor is
that there’s another one out there, and he
just has to find it.
DAK: I thought that was a unique
motivation, too. Not the old, “My parents
were killed, so now I’ve got to stop
crime!”
PHIL: Well, see, he is only here for a
little bit of time. He goes from planet to
planet. He is going to be on an old-age
planet, in the fifth issue. The cover is him
in a wheelchair.
My brother is a physical therapist, and
when I was in college, in order to earn
extra money, I worked with him in an old-
age home, a nursing home. I talked to
people and saw how they felt about lone-
liness. I decided to bring that into the
book and incorporate Az to show how he
deals with older people.
Az goes through these different ex-
periences and different emotions. A reason
I left his eyes blank was that I wanted to
get other people’s feelings into Az. I want
them to picture themselves in Az. Every-
one picks on you, everything happens to
you, you feel like an Az . . . A-Z, not the
other one.

Is that how Az from Vokes/Rankin would have looked?

Comics Interview #83, page #16:

PAT: I’m going to tell you a secret: I was
the managing editor of COMICS
SCENE when the first Comico titles
came out and we were running a column
called “Pick Hits,’ in which I chose what I
thought were the best titles coming out.
When I saw the first set of Comico titles
– with the possible exception of yours; I
don’t remember if it was in there – I
turned to the editor, Bob Greenberger,
and said, “Gee, I wish we had a ‘Bottom
of the Barrel’ column.”
What’s the one I remember – Adge,
or something like that?
MATT: AZ – that was done by Phil
Lasorda, the owner.
PAT: So, it was surprising, four or five
years later, to see Comico doing material
that anyone actually wanted to buy.

There’s even less written about Az than Slaughterman and Skrog…

Well, this guy liked it:

I genuinely loved this!Comic absurdity at its finest.

I think this had better art and story than the first Vol (2 issues) of Grendel, like hands down! (I love Grendel btw).Phil Lasorda could have taken the adventures of the AZONIAN “AZ” and the floating fish “Detective Doggman”, to similar levels of success, at least judging by these stories.

Hey, there’s an entire Progressive Ruin post about Az:

So basically I’ve had an interest in amateur work like what you see here in Az, a sort of unfettered approach to putting your imagination on paper and getting it out there for people to read, without the constraints that could be put upon the project by larger publishers. It’s rough around the edges, I’m not sure about the setting for the story (more on that in a sec), there’s a full page drawing with a waitress in the foreground whose nipples are very carefully delineated beneath her shirt which is — a choice…like I said, unfettered.

Aside from that last bit about the nipples, which, honestly, that was out of nowhere, this isn’t a terrible comic. It sets up the premise, introduces our hero, tells its story…not polished in the slightest, but retains a measure of charm anyway.

Well, I have certainly read worse than Az — I mean, a lot worse — but this seems overly generous.

Anyway — the next post will hopefully be about an actually good book.